A bevy of rovers heading for the Moon
blog.jatan.space
blog.jatan.space
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> In the case of the Google Lunar XPRIZE, the audacious competition ended without a $20 million grand prize winner. [3]
Seems like they got tired of waiting and redistributed the funds to other causes. They didn't realize how close we were.
Sure would have been incredible publicity for Google had they not canned it. We'd be talking about the prize every year and with every launch, and we'd hold Google in esteem for being pioneers in science and space exploration.
Pity.
[1] https://www.xprize.org/prizes/google-lunar
[2] https://en.wikipedia.org/wiki/Google_Lunar_X_Prize
[3] https://www.xprize.org/prizes/google-lunar/articles/a-new-er...
Near the end they finally figured out how to pare down to a few teams instead of manage 25+ teams of a few people each, making press releases and experiments but there was a lot of years of nothing much happening aside from the Milestone prizes in 2014. Each year after that it was a real struggle from the people At xprize to convince google to extend by one more year (which needs an annual budget, not only the prize money), teams so and so are going to launch soon. Eventually it wasn’t credible, and after 11 years there was none of the original people involved at either xprize or google so there was no one left to convince higher-ups. News about GLXP was more and more negative each year as well.
I was fortunate in that we were (at the time) only making a rover so we were partnered with or in discussion with all of the top teams at some point and got to travel around to meet them. It was a great time!
How big is your company/team now, and what are you building? Is it commercial?
What did the field feel like back then as opposed to now? Has the new commercial space race breathed new life into the field? Has it made it more competitive? Given new opportunities for funding?
It's a shame Google shuttered, but it makes sense given the overhead. Still wish they could have performed minimal maintenance and left it untouched, but I suppose there was a period when it looked like none of this would pan out at all.
I'd totally read a blog post if you have this written up somewhere. It's so interesting.
Because of this the field is better now, because NASA and to some extent other space agencies are actually offering contracts to several low-cost missions, with the expectation that some fail and some succeed, with lower cost overall to a typical project with a ton of paperwork. The extent to which they actually reduce paperwork in practice varies.
The overhead of GLXP was probably pretty huge even when they reduced the number of teams, plus reputation risk of google being associated with people running around telling investors they were "selected by google to fly to the moon."
I haven't written this up anywhere, maybe someday.
Even stranger still is the fact that you have more efficiency if you send the probe into the outer solar system first and then try to slow down. The Ulysses probe did this: https://en.wikipedia.org/wiki/Ulysses_(spacecraft)
Edit:
> "To fall into the sun a spacecraft would first have to escape the earth's gravity, and then after that slow down almost completely from the earth's orbital speed of about 30 km/s (~70,000 mph) around the sun. A four-stage, 3,000 ton rocket (about Saturn-V size) could only launch about 150 lbs into the sun on a direct trajectory, and it would probably cost a little more than $1 billion."
> "To escape the solar system and fly off into interstellar space, a spacecraft only needs to speed up from earth's orbital velocity by about 40% (instead of reducing it by almost 100% to fall into the sun). The required delta-v would be about 17-18 km/s."
From a simple HTML page with content written by a college professor, my favorite kind of webpage! https://van.physics.illinois.edu/qa/listing.php?id=43694&t=l...
However, if we were truly determined to get radioactive waste off of Earth and into space we could put it into an Earth escape trajectory and leave it in an orbit high enough so that it doesn't encounter the Earth again. That would save a ton of fuel.
We also have the option of impacting it into the Lunar surface. Radioactive waste is primarily a problem for us here on Earth because we have an atmosphere and a water cycle that causes particles to spread all around the ecosystem. But any waste left on the moon will stay put for billions of years because there's nothing to disturb it.
Instead as you said we could yeet it all into space with like 20 starship launches, taking the $100/kg price tag it would cost us 2 million dollars to send it to space. Starship electronics should be radiation hardened so the unique payload shouldn't affect it much. The only risk is starship blowing up during launch. That would be a bummer.
There's already a paper discussing this[3].
I love the last line in the paper
'Both the technology and the need exist. What does not yet exist is the will and support of the engineering and political communities'
Mind you this came out in 1992, we have far better technology now.
[1]https://www.scientificamerican.com/article/nuclear-waste-let.... [2]https://earth.stanford.edu/news/steep-costs-nuclear-waste-us... [3]https://space.nss.org/wp-content/uploads/Space-Manufacturing...
(There are a lot of important details here, including (1) the disputed argument that some isotopes might be preferentially concentrated by some organisms to high levels in any dilution scenario and (2) that an explosion of Starship in the Pacific would not dilute the radioactive waste as uniformly as a dedicated waste dilution program. My comment is just trying to point out that this could plausibly be acceptably safe and more careful analysis would be needed to check.)
Could it be resilient enough? I have no idea. I'm a programmer.
But also this is the price to orbit. As the escape velocity is 1.5x higher we can probably assume the same or a greater increase in cost. Maybe you could just justify a really high orbit? It would take a long time for it to build up.
Once it's in a low orbit, the extra shielding isn't needed as much as it's not going to fall back to earth quickly, so boosting from there to a high orbit would reduce the mass needed to be transported.
In theory you could maybe do it for say $4b/yr all in.
How many orbital solar collectors could you use to concentrate energy and beam the equivalent energy currently produced by nuclear plants to a desert based collector?
I wonder what the $/kg before we can just send up solar panels that last 100+ years and provide continuous microwave beams of clean energy to ground stations.
Isn't there part of this spent fuel that could be used as fuel again? I'm thinking MOX on steroids.
Weren't surgenerators supposed to 'recycle' and reduce drastically the amount if 'final waste'? Weren't next-gen fission plants supposed to take in even higher rates of spent fuel?
I feel like we should probably save the stuff just in case we end up needing it eventually in the future. Could be some aliens out there that love the stuff!
I don't think it is impossible that launch capabilities become safe enough to lower the risk to something some people might consider acceptable. However the physics of it won't change. To even get into earths orbit we have to accelerate anything going up to an average of 7.8 Km/s, where to escape orbit to anywhere else it's 11.8 Km/s.
I think the amount of energy to do that will always be the primary reason why this just isn't practical. Assuming you are advanced enough to be considering this, I would hope that your society is stable enough for long term containment and processing.
https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_ge...
The probability of a truck spectacularly exploding on its way to the launch facility is way less than 0.1%. In fact, it's astronomically lower than 0.1%.
For what it's worth, SpaceX claims that they intend to reach this level of safety by literally performing thousands of launches. Time will tell if they can do that.
[0] https://gitai.tech/en/2022/02/10/gitai-develops-lunar-roboti...
The variety of rovers (different companies, different processes, different energy and propulsion) are quite exciting. It'll be useful to compare their efficacy.
But also significant is the overall mission design. A rover swarm where every individual member is expendable has been bandied about at NASA for at least 18 years. It lets the mission take more risks: if you see an interesting rock over rough terrain or a cave or outcropping that might harbor water ice, you're not going to risk a whole Perseverance on checking it out. But it might be worth risking one Iris or a couple COLMENA.
Let's hope we don't treat the Moon like San Francisco, where you (sometimes) can only construct buildings that don't cast a shadow.
> On completion, the reservoir flooded a total area of 632 km2
https://en.wikipedia.org/wiki/Three_Gorges_Dam#Floods,_agric...
https://infogalactic.com/info/List_of_English_terms_of_vener...
While that sounds impressive, the whole 3 starships per week for a year part just makes this seem ridiculous. Is Musk personally going to pay the <$10million per launch? <$10m x 3 x 52 = $1.56billion. That's just the launch. Never mind the expense of the payload being lofted into orbit. Nor the amount of time required to produce all of that payload. 3x per week is just an insane amount of launches.
At this price points this low for mass to orbit it starts being reasonable to forgo technologies like super light materials, and reclaiming every molecule of water you bring up. You can build payloads for super cheap in a conventional terrestrial fashion and ignore the weight.
Could they? I think they still have to prove they are able to deliver that kind of cadence at that price point. They aim to get there and I hope they do, but spaceflight being as fiendishly hard as it is, I wouldn't take their marketing claims as fact just yet.
Just because you can be lazy doesn't mean it's the best way.
Which one is "best"? Well depends if you are skills & money rich, or skills and money poor. Clearly both are best, depending on what you are optimizing for.
Up to now launches have been highly optimized for weight. Optimizing for other priorities (like cost) will change the rules of the game.
It does not. What it does not tolerate is mediocre level which seems to be taking over the world lately.
If you can remove areas of complexity then you are doing three things: 1. allowing mediocre people to accomplish the same goals as used to take skilled programmers, largely by throwing hardware at the problem (this seems to be the source of your complaint) 2. letting skilled programmers accomplish the same task in less time (again by throwing hardware at the problem) 3. making even more complicated things possible for skilled programmers
I certainly see the value in your complaint about things like the Slack app using Electron to make the UI easy to build (at the cost of my hardware performance), but that is a business optimizing for costs, rather than trying to optimize more for quality. Please assign the blame where it belongs.
It just forces you to be aware of certain things that are tremendously wasteful of memory and cycles, but which don't matter on "modern" hardware.
And by "don't matter" I mean "do matter a whole bunch, but your particular contribution to the problem is likely to be small enough that it won't help much if you spend the time to do it right, so why bother"
The software, or the service? Because IRC is not typically associated with tremendous reliab...*
* User has quit due to excess flood
OP's assertions it was more reliable are assuming a very static network. Modern protocols (Slack included) are far, far more reliable on a highly-unreliable transport layer.
That would actually be a pretty decent solution if it could be automated on a mobile device: run the IRC client in the cloud and then have tmux auto-reestablish every time it gets its connection dropped while the mobile device moves around.
I'd have to see it in action to be confident that a continuously-dropping-and-reestablishing tmux won't drop incoming messages or double-send though.
There is a happy medium between using Unity and hand tuning every line of assembly.
At $2,800/kg, I'm curious enough to start looking at options for a _personal_ satellite. It's unlikely that would be viable, because the cost of the communications and stationkeeping hardware would be prohibitive. I'd be interested in sharing space on a "F/OSS" orbiter of some type, but I've not seen any projects that would make such an idea viable.
At $100/kg... I'd figure it out, if only to say that I'd done so. At that price I'd be trying to figure out a way to stream video from a microsatellite of orbit, de-orbit, and re-entry just to show the couple of "flat earthers" I know what's obvious to the rest of us. Let them pick the camera and lens so they can't fall back to "It's a fisheye lens!".
In all seriousness, though - at $100/kg, you'll see all kinds of entities trying things that have never been practical before just to see if they'd work.
If launches are that cheap, just keep throwing junk up until you find out where the line for good enough is.
It's obviously just a stat to make it sound impressive, but it is just totally impractical. I could easily say that with a launch every day, that capacity could be met in just 6 months! Fuck, with a measly 2 launches a day, we could do it this quarter!! Stats are sometimes meaningless, and when they are coming from this particular individual, they have to be taken with rather large grains of salt.
The bullshit quotes coming from Musk are what's getting old. People calling him out on that bullshit is not the stale part. His rhetoric is getting quite boring.
Making something lightweight but stiff is one of the easier problems to overcome. And yes, you can use a raspberry pi in space, but even SpaceX won't let you connect a raspberry pi to an antenna actuator (for the radio you don't have a license to operate) and a simple battery, in a mission with a hundred other customers and let you say "well the launch cost is cheap so I don't care if it fails".
Sure, things can be made better through standardized carriers, AWS ground stations, etc, but Starship will not be a gamechanger overnight, at least not for any small player.
But it will be launched as a service to "recover space garbage" but really it will be a satellite capture program..
Mass of earth: 5.972 × 10^24 kg
Launch capacity per year: 15,500 tons
Years to get rid of earth: 385,290,322,580,645,161 years.
I think if we every have to worry about this it becomes more a question of where are we going? And do we have enough carbon to cycle for fuel to do this.
On the other hand if you could capture the Sun's entire output - not just that arriving at Earth - you'd have enough energy to do it in a week or two.
In theory you could simply vaporize the earth with antimatter, converting it to energy, rather than trying to disasemble it. That would produce far more energy than the gravitational binding energy, so unless you happen to have a planet sized lump of antimatter around you'd have to generate it with more than 10^32 joules.
> Is there enough energy to move the entire current human population off-planet?
And that much starship launch volume is invaluably more than the rovers or whatever they’d be bringing up. Quick & dirty reliability test for the world to see, launch turnover times, etc
Finding a free spot to place all those objects without too much risk of collisions might become quite a challenge. http://www.stuffin.space/
Now sure things are moving fast
Thank you Jatan for his excellent contribution to today's issue of Orbital Index. Here's his longer form version as well: https://blog.jatan.space/p/lunar-rovers-launching-in-2020s
In this case, though, the author's own source is more in keeping with the HN guidelines ("Please submit the original source. If a post reports on something found on another site, submit the latter.") so I've replaced the URL above with that one. Thanks!