I kinda got the feeling that this article was mainly written to take advantage of the Wordle hype. Overall I didn't get much of substance and I felt that the main takeaway was disingenuous to what the goals of the developer were. As if it's always wrong to use local storage. I'm sure the developer knew the limitations of using local storage. And it definitely rubbed me the wrong way when the author called it "lazy" to use local storage. Probably because I've recently gotten really into building apps that put data back in users' control and also trying to reduce the environmental impact of my apps. Local storage is really great for this, and often the apps I'm building it's totally acceptable to not have your data follow you everywhere. At the very least, that is often what I'm doing intentionally. Does that make me lazy? I don't think so. In fact, I find it challenging to architect apps this way because I"m used to the traditional client/server model, which there are way more examples of and feels like the default.
I have a hard time not seeing this as clickbait.
edit: correction thanks to a reply that corrected me about the author not having a game