Maybe the first 10 will leave while you figure out where to go. That sucks, but it’s fine.
Crystal Pepsi was another example. Budgets couldn’t overcome the fact it tasted like nutmeg.
Modern era, I worked for a startup that got national media coverage before it was ready. I’m not convinced it was the right product and I know the founder could have spent way more time talking to customers in the ideation stage. But national media coverage created some bad months. I remember a several week stretch with more than 100 support requests in queue.
Fun times, in the Dwarf Fortress sense of the term.
In gaming industry you can't swing a dead cat without hitting one. Anthem, Marvel Avengers, Fallout 76, that game with 2042 at the end, Amiga CD32, Ouya. A lot of games as a service(and for most of them you pay upfront and afterwards). Everything is so much hyped to be the best thing since sliced bread.
How can you push too hard too soon, if people were turned off by the product?
Unless you're burning budget in an unsustainable manner... but that's not what OP said.
If so, how can the founding team save the relationship? If someone is motivated enough to tell you your product sucks, they’re potentially great beta users!!
There is always a risk that the market won't like it. If you want a steady paycheque then entrepreneurship isn't for you (or isn't for you right now).