Show HN: Free and open-source illustrations for your projects
iradesign.io
iradesign.io
Your ToC needs a second (sub) level though! I'll sit there and craft the markup for it if you want.
Most everything that I've got to add I've found here on HN, and were superior to what I was previously using. I'm not affiliated with any of it.
I'm so sick of these inoffensive, unremarkable, totally forgettable blob people that I'm going with an anthropomorphic kitsune as our corporate mascot.
https://fakeyou.com (3 pieces originally, with more I just had done for our upcoming storyteller.io virtual production tech: https://imgur.com/a/IPZgsoE )
You'd be surprised the amazing commercial artwork you can get done by just exploring Twitter.
That is a very nice way to phrase "our way or the highway" I think.
It's almost like those people want lemmy to succeed.
At least when I think of "Corporate Memphis" I think of weirdly disproportional humans.
To the credit of the poster none of the humans I saw in these illustrations looked like their parents had a run in with radiation or nasty pesticides or anything.
I.e. and to be clear: Unlike most other such illustrations I found these to be nice.
- Stripe-like header.
- 3 key benefits side by side.
- Unsubstantiated sponsors and awards list.
- Information density: 20 words per viewport height.
- Weirdly shaped human pudding figures.
- Wavy curve backgrounds because we can.
- Card-based design philosophy, formerly known as "boxes".The paragraph from our license which says that you can't use products to create templates, and so on, applies to our templates (containing code), not illustrations.
Here's his updated website: https://ekfos.com
Can recommend 100%
It’s an oversight that we don’t allow explicitly in the terms of use of the Freepik subscription to use content downloaded from StorySet without attribution. Let me try to fix that tomorrow.
Sorry the system is not straightforward, StorySet is a side project and we didn’t think of monetizing it.
Super glad you like it!
I wanted to have pictures with the text and choices, but although I can draw I didn't want to spend that kind of time for something that's a supporting element to the main point of the work.
These illustrations look like they'd work well for that! Unlike some of the other free image sites people shared, I think the enveloping backgrounds you provide with the foreground people and objects lends itself to storytelling use.
The illustrations are not nearly as cringey as the Alegria style ones I see nearly everywhere now. More reminiscent of 90s corporate Memphis. Getting Micrografx Designer flashbacks.
"There are some things you can't do:
-You can’t use our products to create Templates, UI Kits, Dashboards, Themes and Plugins that are distributed on your website or other marketplaces and they do direct competition to us.
-You can’t deliver our source code to the general public through Open Source Projects without our written consent.
-You can’t use our products to create website/app generators.
-You can’t redistribute or resell our products source files as they are."
It's a bit confusing.
It seems to me that the MIT license isn't really involved at all here. It can't apply to standalone illustrations, because MIT is a software license, and you're not open sourcing the code. What, specifically, is MIT licensed here?
For illustrations you want something like Creative Commons. Those licenses are not software-specific like MIT is.
Considering the Artwork is SVG, it seems like the SVG code of the artwork is under MIT
How does copyright work for something like this?
There's a lot of talk on HN about the importance of paying for things, and while I know that most of that is in opposition to 'paying' with your privacy, which is very different from what I'm addressing here, I think the basic idea of value still applies. It's important to pay for shit sometimes. Forget the ethics of supporting your peers and just think about how it'll get you better quality, custom work.
Open-source is awesome, and I totally support anyone fighting that fight, but this kind of work is pretty clearly aimed at startups trying to penny-pinch their way into the brand signaling and associations afforded by adopting the corporate memphis look. Maybe that's an unfair read, but I can't remember the last time I saw an unfunded open-source project trying to look like every VC-backed lifestyle app that launched over the last six years.
On a particularly bad day, I can't help but feel like this kind of project is leading toward the centralization of art as a whole. It's undeniably stagnating commercial artistry.
Sincerely,
Someone who is still butthurt about Squarespace, et al. killing off small and solo web design/dev shops.
That said, yes, I think it's undeniable that offering one's work for free decreases its value in the market. Is that inherently bad? Certainly not, but it does make it harder to make a living doing it. Devs are doing okay right now because of how things are going—illustrators, not so much.
Projects like this rub me the wrong way for two reasons:
1. I've personally lost several contracts to people who charged very little or nothing for the (oftentimes very good) work they do for well-funded, plenty-capable-of-paying-fair-wages companies. I fully recognize this is just sour grapes, but hey, I'm eatin' 'em. Wouldn't you be frustrated to lose work to someone offering to do it for free for a client who intended to get rich using it?
2. Illustrations like these are, these days, intrinsically commercial and aimed at customer acquisition for businesses. These are for marketing; for raking in money. They aren't being presented as (though I concede they could be used as) jumping off points for artistic exploration or further creative development. I recognize others may not agree with me here, but that makes them somewhat antithetical to the open-source … cause? attitude? whatever.
A possible third, but more loosey-goosey point is that because the effectiveness and quality of illustration is much more subjective and difficult to measure than software:
Reasonably efficient functionality seems to be a satisfactory baseline for most people evaluating software, so that gives them a way to make a rudimentary cost analysis on it. A free, open-source search tool is great if what you need is a search tool, but if you need a membership management system, you can't just throw the free search tool on your site and call it good.
With illustration, however, 'screen that vaguely resembles a dashboard', or 'people in a meeting', or 'someone walking through a park' can all theoretically be used to visually communicate countless different service offerings or brand principles (which is precisely what makes these libraries so popular and effective), especially if you don't have a tuned or critical eye, or simply don't have much incentive to care about being more precise. It's therefor much more possible and more likely that a company can go years making tons of money without ever paying a penny for illustrations, despite those illustrations potentially being of great value to them. Which, yeah, bravo for them, I guess? But that sucks for illustrators.
I think you might just be a bit more optimistic than I am, as I myself am not convinced that quality (by non-monetary measurements) will win (or even survive) in the end D:.
That said there is an aspect of AWS (etc.) making money off the back off the efforts of certain open source projects.
Stock illustrations on the other hand are a direct replacement for artist's work. If I find a logo online, I don't need to pay someone to design a logo.
I accept that this is how things are, but I also think it's okay to be unhappy about it :].
And like anyone, I do appreciate the appreciation of others who appreciate my skillset and offering. But also like anyone, I can't help but wish more people did!
But Ikea and custom carpenters coexist. Tailors/seamstresses and Macy's coexist. Programmers and designers will have to learn to live in a world where Squarespace and Wordpress are accessible enough that a startup or small business can hack something together that's good enough for a while without employing an artist.
The industry won't go away completely, but the fraction if it which can be replaced by cheap or free mass-produced/general-purpose products will be.
As with all probably-net-positive-progress, though, some losses are both necessary and worth lamenting.
What value are you gaining by having 20 companies pay 20 designers to make the same generic uninspired designs because the clients want it to "look like $every_other_tech_company.?"
> What value are you gaining by having 20 companies pay 20 designers to make the same generic uninspired designs because the clients want it to "look like $every_other_tech_company.?"
You're employing people, which has some value to an ostensibly equitable society (lord knows most jobs are very similar and could be streamlined, consolidated, etc.), but yeah, I'm in agreement that it's a pretty crap situation beyond that.
Which is part of my problem with stuff like this—it encourages and embraces that homogenization. Set aside compensation, value, etc., and I'm just sick of seeing the same shit on every website and want to dissuade people from making more of what we already have in excess.
While I appreciate people putting their work out there these illustrations are poorly done.
What sucks is when people are so conditioned to expect a particular aesthetic or asset class (as with corporate memphis) that they just ignore it anyway, effectively justifying going the cheap route. "If our customers don't care about our illustrations anyway, why would we pay for custom ones?" If your illustrations don't matter, why are you using any in the first place?
> "really bad stock photo"
Ironically, really bad stock photos usually come with a licensing fee.
But... is anyone else growing tired of the sales-pitch we're all using? And do any of us find it valuable for ourselves when we read them? We've trained ourselves (collectively, as an industry) to expect a specific type of one-page: hero image, call-out-message with CTA, then abstract illustrations combined with text about how great something is. I don't know what I want in it's place (let's be honest, I'm clearly no marketing expert!), but what we've landed on has an incredibly bad signal:noise ratio.
So I'd say it's a safe way to make an acceptable site. But I definitely prefer a site that is well-designed and not this generic stuff that is the trend. I agree, it's a bad signal:noise ratio and it also gives me a bit of an icky corporate vibe. /shrug
Not growing, been there for years. Another common annoyance is when they have a pricing page that ultimately asks you to schedule a phone call with their salespeople (not applicable here, but a common sales pattern for these sorts of things).
> I don't know what I want in it's place
The core of the problem IMO is that so much of these sorts of pages are filled with fluff that doesn't communicate very well about the product (or maybe it does, but not at a level that I will ever engage with, like case studies). One solution in some cases is to put a video demo of the product front and center.
Look at https://about.gitlab.com/ for example. To some extent it's following the same pattern, but when you load the page the first thing you see is a pair of buttons. Get a free trial or watch a video demo. I'm annoyed they make it so hard to find their FOSS Community Edition (IMO that's a far better "free trial" than the one you have to sign up for), but just judging the landing page, the first thing you see is a CTA to get more information. The OP's page's first visual doesn't have that. You actually can't even find an actionable link until you've scrolled all the way to the bottom (if we ignore the top bar).
Another annoyance of mine is the marketing cheapening of words like "awesome" and "amazing", which is in full force in OP. In marketing copy (and in common vernacular among some people) they're just white noise. It's a fun exercise to rewrite marketing copy with all the adjectives removed.
Marketing criticism aside, though, I like the interactive element on OP. It's unnecessary, but cute.
https://en.wikipedia.org/wiki/Corporate_Memphis
https://www.wired.co.uk/article/corporate-memphis-design-tec...
Originally coined by: https://www.are.na/claire-l-evans/corporate-memphis
Facebook did it, everybody copies Facebook. It's awful.
You might as well have a lorem-ipsum cat picture in their place, since it has about the same utility.
Criticism would be more constructive however, if it included an example of something better.
The best I've found and go back to is ManyPixels -- their free gallery is amazing:
https://www.manypixels.co/gallery
The stuff on the gallery above is free to use, but I always feel a little guilty -- I need to actually pay them for something some day. Their pricing is intense but they put out great work.
From what you said though, it sounds like they might have a free plan, only I can't see anything about that on their site?
I think you'd be SHOCKED how much amazing, completely custom artwork is available out there on sites like Fiverr and Upwork. For $100, you can get something beautiful and not generic... and best of all, support an artist!
(Obviously you can eventually spend significantly more on talented designers, once your project becomes more successful! Design isn't cheap, but it definitely can scale as your needs and wallet do.)
They also tend to send sketches beforehand, and most have a very distinct style.
In this case the project helps get https://www.creative-tim.com/ in front of a lot more people.
i left corporate america for that reason, amongst others. started my own business. its great. bonus points i only hire people i can work with and there is no HR or politics to muck things up.
Others enjoy their craft, do it for fun, and make it available to the public in a nice way.
Another reason could be that it also provides advertisement for the person providing the work.
The 'money for free' angle is very strange to me : a lot of things provide value, it's not a bad thing to provide something for free, even if companies can use it as well.
Surely you don't do everything for monetary compensation? Maintaining a contact, helping a friend move, having a guest, teaching someone something, people do all sorts of stuff for free. Just because feel like it, inclined to the thing itself, promoting their other work, wanting to make the world a better place. Ruin others' similar efforts, to emerge as a monopoly and excercise larger control[0]. There's plenty of reasons.
To recap, I would help a friend move, because he is.. well, my friend? I have a guest... because I invited him and he is not going to take the food I prepared to sell it outside my house? And you can of course promote your work, people have been doing that since ever, you can do that with also licenses where people can see but not sell
But yeah I think I didn't put enough emphasis at this point on "Why someone should go to such lengths in order to make someone money for free?" where the important idea is "To make someone money"
Here's a tip from a designer and engineer by craft. If you want your website or app to have a great design, then either use high-quality images, icons, illustrations, etc, or don't at all.
This might sound unwarranted, but it's true. Your typography should be great, and so should your media assets. This is what makes up most content on any website.
See this for yourself by visiting Microsoft[0] and Apple[1] websites for example. Compare the quality of their product shots, images, and illustrations, if any. See how it makes or breaks the design of the whole site.
Ofc there's a lot more to design than typography and media assets.