What can you really DO in VR here in the future?
- VR videos?
- VR gaming?
- VR art?
What can you really DO in VR here in the future?
- VR videos?
- VR gaming?
- VR art?
The linux desktop is the killer feature. Why recode 30 years of a rich ecosystem when you can benefit from it now ?
You can use a web browser with all your extensions, code with a real local vs code, issue git commands in a terminal, watch any video with vlc / download them with youtube-dl / torrent them, get your emails with thunderbird, in a huuuuuge screen, open all my 1000 of different chats, play on steam while voicing on discord, query a postgres db, render a scene in blender, ssh to my work server and enjoy my ebook collection using calibre.
Why would I want a limited, badly supported, barely developed system?
Since WebXR is not supported yet, this breaks the value proposition for me currently, as all VR content delivered via browser will not yet work. As I said, once this issue is solved (I think they are working on it), I'd reconsider.
Blender starts going there, but not yet for SVR: https://docs.blender.org/manual/en/2.83/getting_started/conf...
I think, this would be a way to really differentiate from closed platforms (which I also expect Apple RealityOS to become).
Unfortunately, the expectation that easy to use apps and tools for creating and consuming VR content will only be available only on closed platforms is quite reasonable.