Chess Minigames for Enjoyable Learning [pdf]
andytrattner.com
andytrattner.com
I really love chess, gotten into it back in 2018 and learned a lot. Since mid 2020 I got into the bad habit of just playing 1+0 bullet games mindlessly without caring about the result just to shake off the boredom. Always repeating the same old openings and attempting the same old boring traps.
I wish I could get back to that "never gets old plus ultimate replay-ability factor", maybe I should start taking on 15+15 games back again.
Correspondence games will help you to understand chess more deeply, fix your own mistakes and to become an overall better player. You can also open many correspondence games in parallel, this way you don't have to wait for days until you can make another move.
You can never be 100% certain, but there's a few things one can do. Before playing an opponent in correspondence check his profile. Never play against new accounts (e.g. join date in profile < 3 months). Don't play someone who never lose games (e.g. 80 wins, 20 draws, 0 losses is suspicious unless it's Magnus). Don't play someone who only has very few games played in total. Compare the other statistics if he has a beginner level blitz rating of 1600 and rapid rating of 1700, but correspondence is GM like level of 2500+ then this is also suspicious.
15+15 sounds great but you can also go for 30 or 45 or 60 minute games online! Even if not in person, with those time controls at the low end of classical, you will find yourself thinking more deeply to re-wire bad habits. The mistakes will have more investment behind them, so you will tend to review the games and learn/internalize from them more. Especially if you find a good sparring partner, or set the rating range -0 +500, and only play people who are better than you. I'm on Lichess if you like: https://lichess.org/@/andytratt :)
I disagree a bit with correspondence because I think few people are wired to take it seriously. I've been doing correspondence Go and some days I just make a move because I'm busy with other things, so it really has to be a priority over a long time period. Also, I tried Diplomacy a couple times last year with various groups (https://www.backstabbr.com/) and found that it's a rare breed of human who, even in hacker demographics, can focus on such correspondence activities to my (very minimal) level.
By contrast with chess you can learn every single rule in about 5 minutes, and then spend the remaining 80 years of your life exploring their depths.
Complex != deep, simple != shallow.
That might be true for the game of Go with its much simpler rules, but for Chess I reckon it takes at least an hour for someone to absorb all rules.
Ideally the learning process can be both fun and high-utility, through minigames and the other activities laid out in the book! It took me 3+ weeks of multiple hour-long classes each week to get a classroom of smart 4th graders to absorb the knight movements and play Knight Battleship competently. In the end, they did enjoy it... and once they felt mastery, they wanted to learn more.
It always struck me as strange, among the many chess shelves in the Mechanics Institute and elsewhere, that there wasn't such a starter book out there already...I'm very pleased to hear it stacks up well against your hundreds!
P.S. I have another one for parents teaching kids, which is basically a simplified and expanded chapter 1 of the adult one: https://andytrattner.com/img/pdf/teach-chess.pdf
Yes, if you reach 2000 elo the game becomes very strategic but 99% of people won't reach that due to not being able to play thousands and thousands of games and/or not doing so early enough in their life.
Can you play just for fun when you are below 2000? Yes you can but it's not much fun because in most games players will blunder and at that point the game pretty much gets decided; you can blunder at any point, you can never relax, you can never play a move and be confident that you didn't blunder. The constant struggle to be ultra-focused on your calculation quickly wears you down and makes the game tiring and stressful.
And because everyone can blunder at low level play a blunder doesn't mean you lose the game. It's with higher ELO that the game starts to become more punishing.
And you definitely can get to a good strength as an adult. 2000 is strong club level, which if you really want to do it is a few years of dedicated training. And even at your average club rating of say 1700-1800 you can play decent games.
It is a matter of your own frame of mind whether that stresses you... And it is probably quite idiosyncratic to people! I get stressed out by trying and failing to optimally micromanage build orders and scouting in games like Warcraft/Age of Empires, but I am happy to go with the flow with frequent blunders in chess...
Chess is a delightful game for a number of reasons. It's wonderful for all the reasons puzzles are; the sense of achievement when you solve one. That "aha!" moment, where all that calculation clicks. It's wonderful because of the competition; it's one of the few that have a system where you can accurately track your progress over time outside of major competition, ie. online chess. You can see your rank climbing day-by-day. It's wonderful because you effectively get a coach for free; modern engines can give advice on moves, tell you where you went wrong, and what was a more optimal move. That's something you'd have to pay an arm and a leg for in any other sport or game. I started learning and playing chess at the beginning of quarantine, and it's one of the most fulfilling things I've done competitively since doing sports at university.
This is fine, since most beginners consider tactics to be more exciting than strategy anyways.
I'm sure football isn't fun if it's played against pro's but a kick around with friends would seem fine.
You should try lichess. You lose quite a few games until the game understands your level but it's great fun.
I would add that, having now reached 2000+ myself years ago, the same punishing tactical dynamics apply at master level and it's harder to continuously make progress. At some point all chess players turn to other activities, often ones that are more creative, because chess does become repetitive in the confines of the 64 squares. Of course, it's still near-infinitely variable, but the contours of games and the player's progress within them are somehow bounded. Within the last year, I've made a serious effort to switch to Go.
Chess really isn't for everyone always, and as AlphaZero shows, it may not be for any one either... us mere mortals will struggle along, occasionally indulging in puzzle brain crack, and sometimes making meaning out of the journey. In the right context, it can be enjoyable too.
The conclusion of the book states that rather than being viewed as unilaterally boring, I hope chess can be respected and appreciated by all, just like chocolate. You don't have to personally like chocolate, but that doesn't mean it's intrinsically bad, and many people do like it :)
> As GM Ben Finegold said, when you show a sub-2000 player what he did wrong he's not surprised; he just didn't see it, didn't calculate it.
I don't see why the reaction should be different between an amateur or a pro here. In either case they just didn't see, or know the existence of, the move. The only reason it may be surprising to a higher level player is because the ego has lead them to believe they should have seen it.
A really slow player who understands the strategy but can't execute many actions quickly will consistently beat a faster player that has little strategic sense but a faster trigger finger.
The reason for this is, in my amateur judgment, that the slower player with better strategic sense will manage their resources (both time, space, and in-game resources) orders of magnitude more efficiently than the happy trigger finger.
Edit: I should clarify that I'm talking about StarCraft: Brood War. I just realised there's been a sequel and I don't know if what I've said is true for it.
"I can't understand the appeal of programming for the average programmer. Unless you are advanced >2% of leetcode there is nothing really "deep" about it. It's about solving simple puzzles and you have to think like a computer, simply evaluate datatype and if-conditionals."
Starting from an empty board, place your stone so that it's not adjacent to any opponent stone. The first player unable to do so loses. I guess it could be called Avoid Contact.
This is first of all a good way to learn the distinction between 4-connectedness and 8-connectedness., while avoiding the intricacies of captures. But it can also teach players a bit about forming territory, since building a chain 2 steps from the edge creates a safe space for your own stones.
Now that I think about it, this is so obvious that it should already be known. If so, does anyone have a reference for it?
While this flaw prevent Avoid Contact from being a good game in its own right, it still seems to make an excellent introduction to Go. Praised be those students that can discover the mirroring strategy by themselves. And then they will appreciate Go all the more as they learn how to defeat the mirroring strategy there...
The next chance I get to teach someone Go, it will be in this order:
Avoid Contact -> Capture Go -> Go
In one, the 1st player is forbidden from starting in the center.
The other gives the 2nd player the option of switching sides after the first stone is played.
There is a flaw in the B+R minigame, which is that perfect play leads to a draw, or rather people playing forever and getting board because they don't yet know the 50-move rule...
Although apt adults will quickly realize the optimal approach, many will still get pieces captured, so someone will win and lose, and they can play again until they realize the optimal approach. Then it's time to move on to the next minigame!
I still haven't figured out if Pawn Wars resolves to a zugzwang situation based on who moves first. And King Opposition took a while for me to grok, even though I knew how to queen a pawn. Interesting to think about all these things, even if the conclusion is predetermined.
Different configurations to hop knights around are great. I recall https://acornchess.com/ has some more of these. They didn't have cloud-based stuff nor social / leaderboards if I recall, it was all local desktop and behind paywall. The opportunity is there to create better things!
P.S. this site also has some more stuffs - https://www.chessvideos.tv/endgame-training/endgame-simulati...
Apparently, there's also another booklet on your homepage, "How to Teach Your Child Chess" [1]. Will look into that one as well.
Regarding puzzles, see tactics section. You surely have already found mountains of mate in 2 exercises somewhere... If not, https://ausee.files.wordpress.com/2016/06/23.pdf
Regarding the epub: turns out the layout of your pdfs is just fine to read on my e-reader's screen, so the epub definitely isn't crucial. I also quite like the books' clean and simple design.
I was talking specifically about using them to teach the rules, which is not something I've heard of so far.
(I mean, I understand that in any case one proceeds to learn the overall game by memorizing hundreds of openings and training to recognize patterns at once, and then by dumping full-time evenings into cranking up the rating. Which is why I decided that I'm fine with the beginner status.)
Yes I intentionally buried the piece movement explanations after each minigame, trying to keep focus on the sequence of minigames and letting folks skip over the piece movements in case they already knew them a priori.
Hyperbole much? Guides, books, teachers have been around as long as chess have [1] so to suggest that none of these provide a 'good introductory teaching' is somewhat hubristic.
1. https://en.wikipedia.org/wiki/Luis_Ram%C3%ADrez_de_Lucena
Yes, absolutely correct, I used hyperbole :)
I kind of want to truncate my response to the above. I will respond in more detail, not to be defensive, but because perhaps there is a misunderstanding that can be rectified here. This expressive passage was not meant to convey hubris.
I genuinely have yet to find a text which comprehensively introduces the game in a fun way, as mine does. You will see in other comments that folks often have chess sets lying around, but they struggle to engage those around them or teach the game engagingly. The tone of that paragraph is born from a very real, very modern, and very frustrating experience.
Most books that "teach" chess are things like My System, which presumes some familiarity with the game and its rules, and is also just super dry. Josh Waitzkin's Attacking Chess was great as an intro to tactics, but not to the piece movements or chess itself as a whole. There are no other resources I have seen which effectively employ minigames, except perhaps IM Herman Grooten's recommended "Steps Method" (https://www.stappenmethode.nl/en/). After speaking with IM Grooten, I decided that their approach, while great for the classroom and extremely comprehensive, is not encapsulated in a form that non-chess instructors would find worth paging through and implementing in their lives or with their loved ones.
As an aside, I think Lucena's book was written so long ago that some of the rules (pawn double-step, en passant, long-range queen movement, castling) may not have been the same. I haven't read it, and I don't know anyone who has, so I can't say for sure. Wikipedia hints at this.
I really can't say where the counterexample is, because I haven't found good introductory teaching. Lichess has great learning modules, which can take someone from zero knowledge to decent player in a great engaging way. But that's not well-explained to a parent or beginner who isn't quite self-motivated to dig through hardcore chess stuff on their own.
For those in the autodidact demographic, my book is irrelevant for sure, and perhaps that includes you. Other resources those folks might find more useful (the kind who want lists of source material instead of some hubristic author opining) I have listed here: https://andytrattner.com/chess
I'm going to use these mini games the next time we play to help him learn the piece movements a litle better. This is great!
> Chess Minigames for Enjoyable Learning (2021) [pdf]