Apple’s “realityOS” surfaces in GitHub commits, App Store logs
arstechnica.com
arstechnica.com
This seems like a solution looking for a problem. But who knows, maybe in ten years I'll be selling this comment as an NFT and cashing in my sweet sweet AppleCoin.
And in the corporate space, various training simulators and visualizations are popping up.
Facebook's "metaverse" sounds like a shitty version of VRChat with people you don't like.
And buttcoin grifters throw the "metaverse" buzzword around only to get you to buy into their ponzi schemes, pure and simple. There is no "there" there. And the "ideas" they're throwing out in their bullshit whitepapers are horrific. They want to financialize every moment of your life, invent artificial scarcity in a world where infinite copyability is the main advantage (if the words "virual real estate" don't sound utterly dystopian to you I don't know what to say…) and so on.
Generally speaking you don't move around and left your weight much when in VR, so while it's good to be active, it definitely doesn't get your heart pumping or burn as many calories as normal cardio exercises.
As a person who's generally uninterested in exercise itself but who likes games, the alternative isn't "normal cardio exercises" but "nothing" :)
The actual headset itself is just the vehicle. Its general use of a virtual reality thats got me excited.
Right now we use all sorts of things to beam information into our faces. Mostly pixels from a screen (monitors, phones, VR headsets). I sincerely think the hardware thats going to knock it out of the park is this: https://en.wikipedia.org/wiki/Virtual_retinal_display
Imagine if you didnt actually have monitors, you just had a 3d space being projected into your eyes and everywhere you looked could be a space you could put something that would have otherwise been on a monitor.
You could have windows moving around in an Augmented-Reality style, and running a video game in "fullscreen" becomes a full VR.
Great point. I'll buy this, as well as mixed-reality being the future, instead of all-encompassing VR. But there's quite a way to go from here, and some very interesting challenges when you face the problem of communal viewing (co-worker taking a glance at your monitor, watching tv, etc.).
I'm very curious to see what thought (if any) Apple has given this, if they're not just rolling out another pair of goggles with a LCD display inside.
The slow but steady success of the Apple Watch proves that they don't have to knock it out of the park on the first attempt anymore. It's going to be interesting to watch play out.
Other major advantages are screen real estate and 3D visualizations. In VR space, you can have a monitor as large as you want, of any shape you want. You can also visualize 3D objects in a much more natural way, seeing them as they would appear in the real world.