Everything Has Fresnel (2010)
filmicworlds.com
filmicworlds.com
Does this mean the author took two pictures: one with a polarization lens, and a second with the same polarization lens rotated 90 degrees?
I'm vaguely interested in what's going on here. For others who are interested, I think this reddit post has some technical details which relate to the topic: https://www.reddit.com/r/photogrammetry/comments/mfle5u/how_...
Right us basically if you shined a very bright light exactly from the angle of reflection. Left is more similar to if the scene had background lighting but not from the angle of reflection
It would be kinda programmable too.
https://iopscience.iop.org/article/10.1143/JJAP.24.L626/meta
It's called Fresnel coefficient [1] after the physicist Augustin-Jean Fresnel. "Fresnel" is not a noun.
All language is contextual. Fields have jargon. And so many arguments on the internet arise when people from different contexts make unnecessarily strong statements insisting that their usage is correct. Instead, pause and consider whether there's a more valuable approach such as curiosity.
"Can we change the Fresnel to get less reflection?"
"No, it's a physically-based renderer - change the IOR"
"but, that'll change the refraction angle..."
"Yep, split them into AOVs, and let comp deal with it."
It is in stage and film lighting [0], which made this headline confusing to read.
If we were talking about optics, then 'diffuse' and 'specular' would be adjectives that describe reflections. Fresnel reflection tends to mean specular reflection. The author sounds sensible when he recommends that specular reflections be implemented using Fresnel's math. That is how specular reflections work outside the computer.
Says whom?