I wonder what it would be like to work on something that takes 5 years to make, the longest I have ever worked on 1.0 apps (since the 80s when I started) is 14-16 months. Just coordinating thousands of people for 5 years is mind boggling.
I wonder what it would be like to work on something that takes 5 years to make, the longest I have ever worked on 1.0 apps (since the 80s when I started) is 14-16 months. Just coordinating thousands of people for 5 years is mind boggling.
frozen moana frozen 2 encanto
during that time there were also traditional "villain" types: big hero 6 zootopia ralph breaks the internet raya and the last drago
agree or disagree, it's an interesting read: https://screenrant.com/encanto-movie-villain-disney-pixar-co...
Frozen 2 has a villain -- King Runeard
Moana has a villain -- Te Kā
Really only Encanto doesn't.
But yes no villain for a child to anchor too.
hand and runeard were essentially "living" props and if anyone one moana was a villain, it was maui. again, i see your point, but i think the point of the article and how i parsed it was that the pure good v evil villain motif has gotten significantly more nuanced recently.
> and te ka was actually a good being who acted negatively because of maui's actions.
Darth Vader is a good being who acts negatively because of the Emperor's actions, but he's still the villain. Just because the villain is redeemed doesn't make them not the villain.
Yes, they've moved away from the idea of establishing the villain in the first act and defeating them in the third, but that's just better storytelling, not removing the villain. Just ask a child who the "bad guy" is in each movie and they will tell you without hesitation. It's only more subtle to you because you're an adult.
Elsa is treated more like the primary antagonist (Anna is the protagonist.) Elsa is redeemed rather than defeated, but that's more a matter of ending than overall structural role.
> Really only Encanto doesn't.
Sure it does (at least, it has an antagonist responsible for the crisis that the story addresses and resolves.) Their identity is even announced at the climax of the film, just in case the viewer hasn't recognized it. (Like Frozen, and Moana—whether, in the latter case, you consider Te Kā or Maui the ultimate antagonist—the antagonist is redeemed and reconciled with the protagonist and the broader community rather than defeated.)
Neither, come to think of it was Frozen; both are redemptive—where the antagonist is reformed—rather than irreconcilable—where the antagonist is defeated— intrafamilial conflicts, not internal conflicts.
Organic is the best way I can put it. At least for software.
The largest project I've been on started in 1998 with a software team of 3 people (me and two others) and shipped V1.0 in 2003 with a team that varied in size over the years. Max was probably about 10 or 15 people. Total team size including electrical, mechanical, manufacturing, systems, technical writers, field service, training and QA was probably 70+.
It's like watching a child or a plant grow: you have this tiny kernel of functionality where you just need something to get started, not knowing how it's going to change and then guiding it in the right direction, growing all the time, as you figure out how to get where you need to go. Pruning the dead branches and rotten fruit and fertilizing it where it's growing right. Then finally it's good enough to take to market. Then ship two major updates each year for 10 years.
It's fun in its own way, but I prefer shorter projects. I get bored easily.
This is really an interesting callout, because I also found it interesting that there is no "bad guy" for kids to anchor on, but yet seems to have no problem with it.
<spoiler>
I saw the villain as the grandmother's pride.
In software, automotive projects can come quite close to this. Building a modern high-end headunit ECU with software can take a couple of years, 100-150 dev teams, 2k engineers and coordinating with many other groups/departments around it.
The active departments and the size scale a lot along those 5 years. The first few are usually a very small group of people. The weirdest part is that if you're targeting 5 year olds, they are just being born when you start the project.