https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
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> I only wish the benchmarks had some metric for how idiomatic the implementation is compared to normal developers.
Maybe the benchmarks game website kind-of does — source code size.
Otherwise "I only wish…" so — wishful thinking.
Otherwise "how idiomatic" seems to mean — how I would implement the program today, if I didn't care [goldilocks] too much about performance?
(Incidentally "normal developers" doesn't seem to be stretching towards inclusive.)
However it is a mistake to then suppose that nothing can be known and just go ahead and use Python to make a AAA first person shooter.
And no language other than C++ has really found traction for stuff like engines; not even Rust...
Then again maybe it would have slowed down development and never gotten off the ground at all!