It's not a stellar plan, but if someone starts off with a guess like "abyss" and there is only one 's', they shouldn't be tricked by the game.
This is what I am disagreeing with. It's not useless. I have and can play it just fine without that information.
I already have a fix implemented, but it was an extreme statement that I was saying is wrong
And then on top of that you're being defensive when you receive very valid feedback instead of gladly accepting it. What's the point of even posting to HN if you're not welcoming feedback?
The "didn't care" part was referring to my initial research, and not the fix. In my top level comment, I mentioned this was a quick couple hour project.
I didn't mind the initial criticism. Like I said before, I found it interesting.
I tend to agree for myself, but at least one publisher (Paradox) has built a very successful business on the opposite assumption!
https://old.reddit.com/r/chess/comments/lz0w9w/the_puzzle_wh...
Question: Did people not use to play chess before 1972? If every tiny incompatibility with the specs make the game different, then surely people before 1972 were playing a different game? And that's just chess, pretty much every major games see changes in their ruleset practically every year.
You are obviously going to say chess is whatever the rule is in _current year_, sidestepping that philosophical examination. I don't want to get into that either when the bigger problem is in the claim that any deviation makes it "not fit for purpose". If the purpose of a game is to conform perfectly to a spec defined by someone else, then everyone playing football for fun with makeshift goal posts everyday in the field near my house mustn't have gotten the memo.
Exactly how jaded must programmers be from having to follow client's specification all the time to have this outlook?