Even if you can map out the elements of a Martian colony’s technological, social and economic underpinnings, having a game reflect those elements realistically is likely to take a heavy toll on its quality as a good game- simply because the world is very complex. There’s only a limited amount of complexity even the nerdiest gamer wants to deal with. If you doubt me, try playing some of the older Paragon Studios games- and even then, e.g. Victoria 2 was a downright impressionistic take on 19th century geopolitics. An accurate rendition of a 21st Martian colony would be far worse. Your player base would be limited to extremely wonky enthusiasts, and those people are likely already writing papers on the subject regardless.
Regardless of all the above I like the idea and have thought song similar lines myself in the past. But I can see why it doesn’t stand out to Musk as an important use of his time. He seems to feel someone else will come along to solve the actual colonization problem, as long as he just provides the rockets.