Google Stadia May Not Be Long for This World
gizmodo.com
gizmodo.com
The glory days of cloud gaming, for me, were when i was a beta subscriber to GeForce Now and I could play all my Steam and Blizzard Games at high graphics. Slowly the picking got slimmer and slimmer, and then Nvidia started charging.
My dream is to pay $5 a month to play my existing games on a decent computer without having to buy one. Given the heavyweights who have tried and failed to provide this, I’m guessing that it’s not going to happen any time soon, or at all. The more likely future is platform-specific, siloed.
Personally gaming sounds so expensive considering you’re just burning time. Probably cheaper than clubbing or travelling tho.
It's more than $5, but what you're looking for ("cloud" gaming PC without walled garden) exists. You can rent a VM with GPU, for example from Paperspace [1], and install a remote desktop app that optimizes for latency, for example Parsec [2].
In the past there was the french company Shadow [3] that offered gaming-ready Windows VMs, but they filed for bancruptcy in 2021, not sure about their current status.
Not affiliated with them, but I tried both (Shadow before their bancruptcy, Paperspace+Parsec maybe a year ago) and both worked okay. A bit too much latency for my taste so I stopped using it, but with better connection speed and lower distance to the data center it might be acceptable.
Google's customers are finance, government, retail, defense, healthcare, entertainment, manufacturing, etc. We are a small, disorganized slice of of that pie, and products like Stadia aren't meant to succeed as much as collect data for as long as they need to understand whether there's a market to make.
Anyway, if you're interested in creating your own Stadia, you can do so with things you've probably had at home for years: a device like a Raspi or smartphone with a utility like ReLive or SteamLink installed, a home computer to host the games, and a VPN to your home network.
Unpredictable and high latency with an interface taps into some very primitive anger (monkey smash) that I can't quite explain, and when you're trying to enjoy a game, it destroys the experience.
Setup and closeness to their datacenters might be it. (I used a laptop on wifi, after which decent x86 openwrt router, fiber optic connection, ping to stadia.google.com is ~10ms on wifi, 7ms on cable)
Edit: just opened it up again, destiny is still running great
It's a Google project.
We announced our intentions of helping publishers and partners deliver games directly to gamers last year, and have been working toward that. The first manifestation has been our partnership with AT&T who is offering Batman: Arkham Knight available to their customers for free.
While we won't be commenting on any rumors or speculation regarding other industry partners, we are still focused on bringing great games to Stadia in 2022. With 200+ titles currently available, we expect to have another 100+ games added to the platform this year, and currently have 50 games available to claim in Stadia Pro.
We... expect? Not a "almost certainly"? Stadia as a consumer product is dying, if not dead.
> Talks between Google and Bungie made "considerable" headway, according to a person familiar with the plans. Sony, which owns PlayStation, announced this week that it would acquire Bungie for $3.6 billion. While Bungie said it would continue to support Stadia, insiders did not know if the merger would affect plans between Google and Bungie. Sony has a deal with Microsoft to support its cloud gaming service. A spokesperson for Bungie did not respond to a request for comment.
Spoiler alert: they didn't.
Google servers are much closer if not in the same datacenter as the game servers... network latency between them is negligible
So, (local input -> network delay -> reply / do graphics locally) == (local input -> network delay -> remote processing -> reply with h264 video). As such it's not going to affect things as much as local steam play which also works pretty well on local lan.