Show HN: Check out the 23" Android 'tablet' I made for $600
martin.drashkov.com
martin.drashkov.com
The setup is a bit laggy in parts for different reasons. Google earth shows a lot of IO errors, while the launcher just wasn't made to push that many pixels around - taking the resolution down gets rid of it. On the other hand, once the GPU takes over in Fruit Ninja, everything works fine and is actually quite a lot of fun.
Like I mentioned in the post, the size of this thing makes simultaneous use by 2 people practical - Fruit Ninja is a lot of fun with 2 people and games like Flight Control will work very well too.
But just like the recent wave of 3D movies, I'm not sure whether it's a case of "the technology caught up" or "those who don't know history…". Zeus, I sound positively luddite here. Don't get me wrong, I really like my ipad, but the applications, the form factor -- the whole use case is quite different. Well, let's see… Wonder if I'm repeating the words of command line geeks after they first saw a Macintosh in '84…
Didn't want to digress from the post that much. It is a cool project, martythemaniak. With cheap enough screen and support hardware, we'll probably see a lot more terminals in the wild. A bit of sheet metal and plastic, a portrait '23 inch screen and some custom Android-based firmware and you could make some great info and tourism terminals. And if no one's working with them, you'd have a reasonably large area to show ads.
Or VESA mount it, and you'd have a great info panel similar to the Panic Status Board[1], with some direct interaction possibilities.
[1]: http://www.panic.com/blog/2010/03/the-panic-status-board/
my concern is with the "touching" itself. it didn't seem to me that we have achieved what were described in great sci-fi books and movies. it should be this way: a virtual pad/keyboard/etc should popup in the air so you never have to "touch" the actual screen :)
it's the input device that should be improved, not the screen. let's dream about it :)
kinect kinda got it.
But I fully expect to see Wiimote/Kinect-like 3D gesture technology to be incorporated into devices, probably soon after the devices themselves have a (pseudo-)3D display. Tablets already have front cameras, shouldn't be a big jump hardware-wise.
Or maybe; something like a drafting table combined with voice input and kinect-like tracking would be pretty powerful (and cheap, within a couple years).
I imagine the bigger hurdle isn't the tech, but selling people on horizontal monitors that they're touching all day and the lack of a keyboard (or keyboard as non primary input).
I feel like we're stuck in this middle land of tablets without kickstands and PC monitors that can't turn into horizontal touch screens. I imagine there's a compromise here that'll work. Maybe all-in-one desktops that tilt with hide-away keyboards and tablets with built-in stands and perhaps even little pens for when you're using an app not optimized for tablets or if you need to draw or mark up a document.
On even a netbook keyboard I can type at pretty much full dictation speed if I have to, with high accuracy. I can feel if I've made a mistake, I can feel if I've hit two keys rather than one or if my hands are drifting off centre.
I am utterly, utterly unconvinced that that level of performance is going to be available from a haptic touchscreen any time, particularly at a cost comparable with keyboards I can buy for less than the cost of lunch. The patents may well be interesting and have all sorts of beneficial applications, but wholesale replacement of computer keyboards by them isn't one.
(1) type at pretty much full dictation speed if you have to (some people can already do this)
(2) Feel if you've made a mistake.
(3) Feel if you hit 2 soft keys rather then one if your hands drifted.
I don't see what's so unbelievable then; even today the physical keyboard has been removed from the most successful new devices. That's without haptics. Long term I suspect the keypress paradigm itself will fall to gestures which you don't even need a screen or keyboard, a camera can track your finger movements.
One reason I like the ASUS Transformer is that it shows, IMO, that touch and keyboard/mouse can be complimentary. As prices continue to fall and touch becomes ubiquitous, I think we'll see more and more of these.
Ergonimics can also go a long way - a large monitor that's sitting at a ~25 degree angle will likely eliminate the bulk of the "gorilla arm" problem.
Something like http://www.ebuyer.com/281328-acer-aspire-z3101-aio-desktop-p...
Think back to 1999-2000ish. Palm Pilots were The Next Big Thing, Microsoft were pushing Windows CE handhelds of which every OEM had to have their own. Psion had their wonderful but sadly disregarded Series 5.
There was a large ecosystem of handheld touchscreen devices that was frankly pretty close to mass market many, many years before the iPhone, and from which I'd suggest iOS and Android borrow a number of interface concepts.
I don't believe they're running Android, and the machines are pretty special purpose, but still similar in concept as far as huge touchscreens go: http://awesometouch.org/
Also, hail from Lexington!
We've narrowed our focus to indoor map applications. We're still deploying them on giant touchscreens with AwesomeTouch, but have also started a project called BuildingLayer to aggregate & crowdsource maps for the insides of buildings (because people always get http://lostinabuilding.com). And just ask John King from CNN, the only thing better than games on a giant touchscreen are maps!
On the hardware side, one of the unfortunate limitations with most large touchscreens in that price range is that they only accept 2 touchpoints. For most applications, that's sufficient, but Martin mentioned that one of his goals is to enable multiple users to simultaneously interact. While the opportunity for that is a bit limited on his Acer screen, the larger screen size alone does make it easier for two users to view the screen simultaneously, and it's easier for them to alternate in usage without passing the screen back and forth.
In three years Apple will invent it, brand it perhaps as iStation, and sell it for $10,000 at which point it can officially be said to exist.
It will only run software from the App Store.
When Apple invents some new UI conventions suitable for such a form factor, spends years testing and tweaking them, engineers all the hardware to fit neatly into a single unit with optimal battery life, builds a cost-effective manufacturing process and ships it along with an SDK full of frameworks custom-suited for such a large touch surface, then it will exist.
And yes, it will only run software from the App Store.
we have a guy who's writing about some cool stuff he's done with Android, and you have to chime in with some Apple related snark? why? Apple wasn't even mentioned. the amount of negativity in these discussions is already high enough
I had dinner at Inamo in London last week - their tables are essentially this kind of set up.
The interface is projected onto the table and from there you order your food, play games, watch live streams from the kitchen, etc.
Here is a video (apologies for the music, but this is the best video I could find:)
But, to each their own.
What's the advantage of using a projector over a touchscreen?
More here: http://multitouch.fi/case-studies/
http://www.studio-lights.com/blog/iphone-inspired-kitchen-to...