Could anyone into the scene link a "state of the art" example?
Could anyone into the scene link a "state of the art" example?
IMO, GTA IV 1.0.4.0 actually looks better when done properly. https://external-preview.redd.it/MjjuKj_N4Rn6jyXjZc5ikVk_N3m...
So yes, textures and some lighting effects are impressive, but not even close to real thing. It would be easier to do a sunny weather.
For me, these types of modeling issues are the biggest things that are standing in the way of "photorealism". Another common thing you'll see in a whole bunch of video games is grass or plants that are all "waving" in the wind, but they're just playing the exact same animation, just slightly offset. It looks great when its in your peripheral vision, but as soon as you look directly at it, it becomes noticeably artificial.