I think I agree, though from a more skeptical standpoint. To be fair I haven't used VR much lately, but at first glance I see a lot of parallels between this and the iPad.
The iPad is a fantastic device, and it definitely changed the way many people use computers. People use them for all sorts of things, because they feature properties that make them more comfortable for plenty of work applications.
I'd argue however they haven't had the significant, "post-PC" impact people used to believe they'd have. I remember the narrative back then was predicting they would change the way most people interacted with computers, and PCs would stick around "like trucks" just for the "heavy" or specific jobs for which they'd the absolutely required.
What I've seen instead is that iPads (and all tablets really) act mostly as a utility or compliment, and when I had one I only casually used it for light tasks when my computer was out of reach or battery.
So in my case, I don't doubt a lot of places will have VR headsets for work, but I still don't think people will consider them indispensable except for very specific applications. I think we'll keep seeing more remote service repairs, for example, but not that workers going into factories will become exceedingly rare— only less extraordinary. I think it's probable VR will become as common for 3D artists as tablets are for 2D artists, but don't necessarily think it'll spill out into software architecture or other keyboard-centric applications like that.
In summary, I think VR will become more commonplace and be a fantastic tool in many contexts, but I don't think at the moment that it will signify a significant paradigm shift in most work contexts.