GIMP 3.0 Roadmap
wiki.gimp.org
wiki.gimp.org
I mean, forget live filter layers (they are fun and incredibly useful in Affinity Photo). But adjustment layers?
You can make an argument that GIMP users have learned to get by without them, but it's hard to make the argument that the wider graphics editing community doesn't see the need.
It is quietly delusional.
I always advocate to deliver a dependable app (fixing bugs, keep it in maintainable state) before adding nice functionality which always raises the risk of breaking something.
Affinity products are dirt cheap (for the average hacker news reader), so choosing GIMP or Photo is mostly no matter of cost, but of other factors. As even Affinity struggles with resources (to fix bugs) despite selling tons of licenses, how should the GIMP developers stem such an challanging feature?
And this isn't just "nice functionality" -- it's absolutely core to the compositing model. This sort of thing is built into operating system graphics layers now, and there are other, newer apps on Linux (Krita for one, I think) that can do it.
This is all the stuff GIMP users are promised for the future when the new GEGL gets integrated. But that's just like Infrastructure Week: it never arrives.
I'm not saying it is easy to implement; I don't know where I would personally start on much of this stuff. But I do think that it is indicative of the GIMP project's peculiar focus on scripting that something as crucial as the compositing engine in a photo editing application is routinely outsourced to another project.
It's such a basic function in other applications that it has to be holding back donations from interested users.
(I'm not sure where you're using Affinity Photo but on the Mac it has crashed on me about a dozen times since 2015. It does not strike me as more bug-ridden than GIMP!)
GTK4 is already out. GIMP is massively underfunded, but I suppose that isn't really surprising.
Krita is primarily for painting and drawing, while GIMP is for photo editing.
Some things are just much simpler to achieve in gimp it seems.
It's the fundamental goal of the project. I know it is a depressingly overused expression but if any open source project could be said to be "skating to where the puck was", it's GIMP. And they've made a lifetime's work of it.
As a scriptable editing platform for producing graphics, it's probably usable. But interactively, non-destructive editing is now part of the basic mindset of the graphics or photography worker. And this stuff just gets kicked further and further down the road.
After pressing the Donate button I'm able to donate to two sub projects.
But then on either one I can only chose a "monthly plan".
Guys, please don't do that! Just allow me to pop 20$ or 50$ to your project (which I love and sometimes use) but don't force me into a subscription like thing, which I really detest.
Maybe it's me and I was just too dumb to find the correct button. If somebody has a link to a one-time donation for the GIMP project please feel free to post a reply.
In addition, it's more stable. If you just get money once in a while, planning is harder. If you have so and so many subscribers, you can make better guesses on what your budget will be.
The problem is that a lot of people, not just me, will violently resist such a scheme even while they'd like to donate.
So you just forgo about every donation coming from somebody who is just hell bent not to enter an additional recurring obligation and I'd wager those are a lot.
So in the end (and unless they change that) you get nothing.
From a fundraising perspective this really doesn't make any sense.