Over-reliance on CGI in movies
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erikhoel.substack.com
"The Thing" to most people today is not "one of the greatest movies" but a horror classic and -- visual quality wise -- on par with "Phantom Menace" or "Jurassic Park", if not worse.
I think the criticism is valid: that the physicality of classic SFX is still mostly unmatched by CGI, and the eye and mind notice this.
Mostly sequels, remakes, reboots or nth installments of a franchise.
I don't think this matters much.
But isn't it an entirely separate conversation? Of course CGI hasn't "ruined the movies", that part of the title is hyperbole. But the actual conversation about practical SFX vs CGI doesn't have much to do with originality, I think.
CGI looks at it's worst like it's painted on top of the scene.
In any form of art, there have always been pieces motivated by artistic drive (i.e. a work of art like seven samurai or loan's run) and pieces motivated by profit (i.e. a product like all of the capeshit movies or the transformer movies). What we're seeing in film and other similar industries is a cabal of gatekeepers who don't fund things unless it fits the mold of proven, profit driven products. Remove the Larry Finks of the world from power, and you remove the powerwhore gatekeepers that have no concept of beauty.
"Consider Ridley Scott’s 1985 Legend, wherein Tim Curry’s onscreen presence as a horned devil is heavy, weighty—despite playing a fantastical devil, his clopping around in hooves comes across as ontologically solid. Your eyes are not deceived. And moreover, under the slathered makeup and prothestics, he is still acting—when his lip curls, that’s a real lip. Compare that to Steppenwolf, from the 2017 Justice League. After almost a quarter-century of “progress” in cinema he comes across as digital dust, a void where physicality should be. His superstrength is unthreatening, because deep in our occipital lobes we know Steppenwolf weighs nothing, impacts nothing. Therefore the entire movie has no stakes. Of course the bad guy will be defeated, he’s a hologram."
Yes, of course the article ignores the hundreds of old movies with terrible prosthetics and costumes. I think the author tries his best to compare similar things. For example, when he discusses the latest Dune with Lawrence of Arabia - both acclaimed movies. Specifically, he discusses how the desert scenes _look_ to our eyes:
"Lawrence of Arabia from 1962 looks so much more real than Dune, even when just comparing the shots of people in Bedouin costumes hanging out in a desert ... For instance, the shadows both characters cast to their right. In the 2021 Dune, it is a monochrome chunk, despite the billowing fabric around the character. In the 1962 Lawrence of Arabia, the shadow of the fabric is actually see-through. It has dimensionality, thinness and thickness. Because it’s a real shadow. So despite both being filmed in similar locations, one scene unconsciously triggers more belief in the ontology of the fictional world—the directionality of the light, the blue above the dune—while the other comes across as an ersatz reality."
I felt this coming out of the latest Star Wars movies: the space battle scenes felt so... flat, despite being technically amazing. There's something to be said for actually shooting on location and using physical props.
"Spielberg and his effects teams succeeded in creating convincing visual effects because they didn't rely on CGI as their go-to tool. In fact, only four to five minutes of the 14-15 total minutes of dinosaur scenes were entirely computer generated. All the other visual effects were created using Stan Wintson's various physical dinosaur models. The legendary technician, responsible for creating practical models for Predator and Terminator, built everything from animatronic puppets, to to a full-size animatronic T-Rex, and even Velociraptor suits that could be worn by stuntmen. CGI was then used to build on top of what the production team had already created on-set. In other words, Jurassic Park's CGI still looks so good today because there isn't much of it in the film, which makes sense considering the limitations of the technology at the time.
...
But perhaps even more important than the breakthrough graphics was Spielberg's decision to still keep the CGI to a minimum. According to Dennis Murren, visual effects supervisor at ILM, once the director saw how convincing the digital dinosaurs looked, he actually rewrote the ending of the film to include the now-famous full-body shot of the T-Rex letting out a final roar in the Jurassic Park visitor center rotunda. But despite clearly being impressed by the capabilities of ILM, Spielberg still limited the CGI elements and retained the use of Stan Winston's puppets for much of the memorable dinosaur scenes viewers still love today. In fact, there's said to be a total of just 63 visual effects shots in the whole film, a tiny number compared to Jurassic World's more than 2,000 VFX shots."
https://screenrant.com/jurassic-park-cgi-still-good-how-expl...
I'm struggling to think of really recent examples but one I recall when CGI was starting to have this problem, that was pretty subtle (to the point that it's easy to watch it and not realise how many small CGI effects are used, along with some physical ones) is What Lies Beneath. It's mainly to cover up the impossible camera angles and you'd hardly know.
For example, look at the original Star Trek. The effects were very unrealistic, everyone knew they filmed planet scenes in the desert (not on a different planet), etc. But nobody cared, it’s still a cult classic.
Star Trek TNG is pretty much the same. Despite more advanced effects, everyone knows Data is just a guy with makeup, but it was much harder to think the Enterprise was not a real ship.
At the end of the day, suspension of belief depends on delivery of lines, acting, etc, and much less on CGI or “classic” effects. CGI just makes (arguably) easier to achieve the effects.
I think that's overly restrictive. There's nothing inherently wrong with flashy CG environments, elaborate action sequences, etc. even if they're largely "for their own sake." When conceived and executed masterfully, I want to see the flashy stuff too! Of course, it's also true that sometimes very rudimentary effects can work great to advance themes or plots (like in the Star Trek series)!
What's worse, the abuse of retouching is making real things look fake. I remember watching the ending of Indiana Jones and the Crystal Skull at the cinema and thinking "why did they chose to make the top of the pyramid CGI? It's so cheap." Later I discovered it was a practical effect, color "corrected" to the point of removing any resemblance with reality.
The Critical Drinker has a good take on the failures of the Hobbit: https://www.youtube.com/watch?v=Il-0pW6BNSs
It seemed to give a certain fakeness to all the faces.
Obviously doesn't fix tone issues, but does chop the runtime in half by eliminating much of the most-obviously-superfluous content.
Same director, same setting and lore, presumably a lot of the same people worked on both sets of films. And yet for many people the Hobbit trilogy falls flat. The CGI often seems at fault here; for me the immersion was lost in the larger battle scenes, where the LOTR trilogy rarely interrupted the suspension of disbelieve.
> digital post-processing seems to have ruined Villeuneve’s more realistic vision
> the complex colors of the world have been bleached out
And I agree – Dune definitely feels less real, less believable. Dreamy, in fact. And I think it plays into that, they use the blandness as a strength, creating a feeling of bleak otherness.
Update: Actually, your response makes sense if you assumed, reasonably, that I actually wasn't sure how I felt and wanted expert opinions. Left some other similar comments further down in the thread. Sorry to snap back like I did.
Your comment starts with a statement that seem to imply that you doubt your own assessment. The list of awards is a strong signal that the effects were not "second rate". Thus my comment confirming that seems to be an unpopular opinion.
Update: Actually, I think you're right. I misrepresented my opinion as weakly held as though I was asking for a more authoritative source on the matter. So your response was appropriate and appreciated. I'm realizing now that I feel more strongly about it; like it wasn't just a matter of the theater having a bad projector.
Because it's an opinion from people that supposedly understand the subject matter more than anyone, so caries more weight.
On the whole I agree with the article, earlier movies (and Tarantino movies) felt more real due to them being filmed in real life.
The rest was fine though. I've often thought that it's silly to spend so much time creating a huge digital scene with lots of detail only to pan by it in less than a second. Dune got that part right. Linger!
That's how they did the blue-eye effect on David Lynch's 1984 version (with hand-painting, probably not drawing directly on the film). Don't know if that maybe influenced Villeneuve's version.
I don't disagree with the article entirely but I think the landscape of film has changed so much over the years that it is hard to make a comparison. The rise of superhero films has meant that blockbusters these days have to include comic-book style CGI characters, spaceships, and citywide destruction that is always going to look fake because it is literally incredible (as in non-credible) to our eyes.
Dune is an interesting case because we can directly compare Dune 2021 to Dune 1984. Both SFX powerhouses of their times. Dune 1984 does contain some very impressive shots but nobody is going to say that it looks better than 2021.
But there is a distinction between CGI that is truly invisible to the average viewer, and CGI that is extremely photorealistic but is depicting events that very clearly could not be shot practically. I think there's a lot of scenes set in space, or in extremely bizarre environments, that simply must be CGI but which looks as photorealistic as I can imagine (but of course, there are plenty of funny quotes of people saying that about imagery from the 90s that looks laughable now).
True, though many older movies without CGI also had terrible special effects the killed "suspension of disbelief". Comparing to just the best isn't really fair, unless the assumption is that all CGI is done poorly.
To this day, it's just so blatantly obvious when they're CGI cars that don't actually exist. Though action is pumped up to 11 (not to mention occasional Michael Bay syndrome of fast zooms,a whole separate gripe), it's not as believable and impactful than physical cars at their actual limit.
That being said, that's me, and a few fellow car chase geeks and possibly film nerds.
There are what - hundred or more individual shots linked in there? So we'd have to narrow on which one is CGI augmented and how much. But it's a lot more "Weighty" of a setup either way than most car chase scenes these days, and received praise at the time accordingly :). I just watched Red Notice last night, and beyond all the other horribleness, the car chase scenes had the classic shiny, unbelievable Star Trek Warp Space feel to them that's common in so many movies today - and with 5-6 times the budget of Baby Driver, it's not that it's a "cheap movie with cheap effects".
edit after a brief Google: Indeed Edgar Wright takes tremendous pride on the car stunts and practical effects in the movie:
https://www.inverse.com/article/33512-how-baby-driver-did-ca...
https://www.motorbiscuit.com/the-baby-driver-subaru-awd-rwd/
In fact, the Baby Driver stunt drivers are complaining wildly about CGI in other movies:
https://carbuzz.com/news/baby-driver-s-stunt-driver-condemns...
So I feel if anything, that movie proves my point :-)
Of course he’s going to be defeated, he’s the villain. Heroes don’t get injured. Every strength based character is infinite strong.
Superman could leap tall buildings in a single bound, then fly, then fly in space, then lift a continent made of kryptonite which is “Superman’s Kryptonite”, if you will.
Tobey MacGuire Spider-Man hurt his knee trying to slow down a train, Tom Holland held a flying aircraft carrier together with his hands. Yesterday’s Doctor Octopus would be no match for today’s Spider-Man and his small scale plots no interest. Even so, Alfred Molina’s Doc Oc was a good and threatening character despite having CGI assisted arms.
Hulk used to throw tanks about, now he punches alien spaceships into the ground.
Iron man was a guy in a cyborg suite, with hulk buster he’s hulk strong.
Magneto was a strategist who could push away wolverine, now he can lift sunken battleships and stadiums.
Wolverine was an eternal soldier now he can survive a hit from a nuclear bomb(!)
Batman was a strategist who worked out, now he’s strong enough to fight superman hand to hand.
Nobody gets injured unless they can walk it off, nobody dies unless they’re about to come back to life[mostly]. Nothing is damaged unless it’s background scenery buildings and cars.
Of course people aren’t thinking it’s hush stakes, it isn’t. That’s not CGI fault, it’s poor story telling papered over with CGI, bad character writing with CGI energy beam weapons instead of personality.
One was left wondering how there could be any further movies with this person available to fly through anything.
I quite enjoyed that universe for a bit of time but the ever-inflating (and absurd) power levels and lack of actual stakes eventually ruined it for me. As it did with most mainstream superhero movies.
The point of the series is that you can take such an uninteresting overpowered character, in a superheroes vs supervillains setting, and still end up with an interesting plot. Of course none of the plot hinges on the question of whether Saitama will be powerful enough to win, that'd be stupidly bad writing.
Mainstream US superhero movies are mostly plots about whether their equivalent of Saitama will win. The action & graphics are the point, the plot is an afterthought.
I was more going for: with Tobey Macguire's Spiderman, Doctor Octopus was holding Aunt May from a building and taunting Spiderman with dropping her; the world was not at stake, the city was not at stake, almost nobody else in the city knows or cares who she is. I didn't think Spiderman would lose, but I felt like it mattered and that it was in some way difficult for Peter Parker to deal with, he had to take a chance, risk something, "only just" caught her. CGI tentacles didn't look realistic because they aren't a real thing, and that wasn't a dealbreaker. Nowadays a cloud opens up into an interdimensional portal and a flood of metal-living-skeleton-alien invasion spaceships fly through and it couldn't matter less if it tried; they are a swarm of whocares for the Avengers to punch through, which they do easily and uninterestingly and they didn't miss out on anything happening really. CGI isn't ruining it, bad plot is ruining it. Building turns to dust as thing crashes and explodes, is so overdone that's not even interesting by itself.
Compare to early Hulk who was on his knees in a field against two(!) sonic beam tanks owned by the US Army, with only Banner's love of Liv Tyler to make him stand up and fight. Small scale and he was never going to lose, but this was the US Army against the unknown, Banner and the General's daughter, and it mattered. When Hulk threw the tanks, they were CGI and a bit unrealistic, but so what, that isn't immersion breaking. Watching Hulk fight now is like seeing Star Trek's Lt Worf punch a Romulan spaceship while it explodes over The Fonz jumping a shark on a surfboard. It's not the CGI which makes it bad.
On the YouTube Pitch Meetings channel, one of the recurring jokes critiquing films is the 'writer' describing the plot of a film and getting to a point where a character dies, and the 'executive' does a "who was that? Should I care, because I don't feel anything right now" reply. I don't need the hero to lose, or the CGI to be unnoticable. I want to feel like something is at stake which matters. CGI punchups may as well be watching a 2 hr demo of Street Fighter II.
Every Frame a Painting has a good video on Kurosawa's use of movement in his films, and actually uses The Avengers as a contrasting example and how the cinematography & direction makes the scene in question feel meaningless.[1]
So I agree that it's not the CGI that's the problem. It's the writing, the direction, the cinematography, the editing, the music[2] (though they improved since the linked video came out, directly in response to it), etc. The films are bad in many ways, but the CGI isn't really one of them.
Where can you possibly go from here?
I'd argue the plot of one punch man is about as predictable as it gets, (it's basically a series of boss arcs where side characters struggle and Saitama saves the day but somehow doesn't get the credit). Notably, Saitama has just about zero character development throughout the series. What makes it interesting is the comical relief provided by the constant social commentary on the notion of "strength = recognition".
Interestingly, among superhero movie fans, it is often said that DC movies are worse than Marvel movies, because DC movies lack character development. Infinity war notoriously doesn't even have a happy ending. So I think saying that american superhero movies lack substance isn't necessarily accurate.
[0] https://www.looper.com/img/gallery/the-untold-truth-of-one-p...
This is probably the biggest thing. The biggest mistake of hero films is that characters who are strong are not very strong. They do big hits but its all clearly irrelevant. It doesn't really matter how strong they are absolutely. Getting thrown into walls is my particular pet peeve of damaging moves that never matter. There's an over reliance on suspense where its not really deserved. I feel Captain Marvel and Thor Ragnarok did this decently. They just shrugged and made it explicitly clear that the heroes were 100x stronger than the trash mobs and released any tension in the fights to just have a good time with them.
Almost like having used up the ideas available, the only place to go now is incrementally growing the constituent parts. And that's how I feel about most modern action/adventure/fantasy/scifi stuff - to quote another genre: "this one goes up to 11".
But I don't want it going to 11. Even for my SF/Fantasy I want it to feel real. For me (and I know it is subjective) the author makes a good point.
In Game of Thrones, The Hound outpowers all normal people and can take damage no ordinary human can, and is still threatening. He has his own demons and is outpowered by The Mountain. He is taken down by poison and becomes Cersei's slave, she uses him to demonstrate that strength isn't power, "power is power". The Hound sacrifices himself to kill The Mountain. What would be bad - and more like some of the stories I cherry pick from - is if The Hound had been blessed by the Lord of Light followers and was now borderline invincible, had taken out The Mountain in a 2 minute flashy punch up, then one-man-army'd his way through Ramsay Bolton's army, then Daenerys flies in and inexplicably Hound is now immune to dragon fire and punches a dragon to death, then goes to the thousand foot high magically reinforced Ice Wall and pushes it over, and then is inexplicably immune to the zombies and...
In one of Christian Bale's Batman films, there is a setup of two passenger ferries full of civilians who are stranded and rigged with explosives. Each boat has the detonator to the other boat. The civilians are put into a Prisoner's Dilemma situation by The Joker. The options are: do nothing, Joker kills everyone. Blow up the other boat, Joker lets your boat live. Both groups rush to do that, everyone dies. We don't know these people, neither Joker nor Batman is enormously strong, but the scene is good. Now Affleck's Batman fights and guns down a stream of generic villains like any scene from The Matrix or John Wick or a Jason Statham movie, and then fights Superman, and the scenes aren't good. It's not his increased strength which makes them bad. Dr Strange is hugely powerful, I've only seen one movie with him in it but it was decent - he was struggling against his demons of losing his great surgeon skills, humbling himself, rising to the challenge, etc. etc. and he defeats Dormammu in a way that is more clever than forceful (yet requires a high power level to even try it).
Speaking of The Matrix, Morpheus vs Agent Smith, Neo vs Agent Smith, were good scenes with inhumanly powerful characters and CGI. Later on, a zillion CGI Neos fighting a zillion CGI Agent Smiths were dreadful scenes with boringly powerful characters where nothing felt tense, nothing mattered, and CGI.*
I have not seen a Daniel Craig Bond film that didn't have noticably CGI elements bringing me out of the moment. Some of the old (especially Roger Moore) bond films had pretty dire effects where it is obviously a man in front of a video screen, but I don't remember finding them as immersion breaking at the time.
But, hard to say what is recency bias. I will say that Bourne stands out as having no such issues where CGI was obviously used... but maybe it was done better
Jon Favreau was a person who was very much against CGI, until he was reviewing some of the first iron man work and couldn't actually differentiate CGI from non CGI shots, he gave up on that.
There's bad cgi and good cgi, but 99% of the movies nowadays have a lot of cgi that you don't even notice, because it's good cgi :)
Realistically yes we should just be doing more practical SFX but you have to realize it is not just some big hollywood exec deciding they want to ONLY do VFX - the available skill market for these things has drastically changed. In the 1980s there were lots of very skilled SFX people and studios that could do some incredible things. The amount of people with those skills has dwindled.
I think the best example of this sort of thing is the OG Jurassic Park. Everyone has an armchair evaluation of why it holds up so well and many are correct but there is a subtle difference most people never bring up. Years ago I worked with a guy much more experienced than me who had originally been a talented stop motion artist and then as the industry progressed moved on to doing animation for VFX. He did a lot of animation for the CGI dinosaurs - imagine the scene where the T-Rex is chasing the jeep for example. The big difference is that because his back story was in stop motion he had a much more direct and real world experience of how things and people move and how their weight is thrown around. One of the underappreciated things in Jurassic Park and why it seems to hold up so well today is simply that the dinosaurs move like they should as huge, lumbering creatures - it ends up a subtle difference that ends up making a huge impact on what we unconsciously accept as "real".
I think the VFX approach worked well for the movie, and movie critics seem to universally agree that the cinematography and effects were magnificent.
A better comparison would be a modern period epic like Dunkirk.
As per the original author's point, the shot included from Dune looks like something out of a fantasy world, whereas the shot from Lawrence of Arabia just looks like a dude walking around in the desert. But I think this difference was intentional and goes deeper than just CGI
The video "Boston Dynamics Robots Can't be Faked - VFX Artists Explain Why" https://youtu.be/HQ1WEiMwV7Y is also really interesting to watch.
Not sure how much VFX Dunkirk had though - I have not looked into it - I know they did a ton of it practical with an imax camera on the actual planes. Impressive as well but maybe not the best comparison for VFX heavy vs SFX heavy
Yes, Lawrence of Arabia was one of the most expensive at the time. The budget was $15 million, which adjusted for inflation would be $138 million today. The most expensive movie was released the same year, Mutiny on the Bounty, which had a budget of $17 million.
Cleopatra blew that away the following year, with an estimated cost of $35-44 million. Which goes to show you money doesn't buy you a great looking movie.
A timely example is Disney's Book of Boba Fett. The show is almost entirely CGI except for the actors. There have been some criticisms about particular assets like the biker gang's speeder bikes. But I've yet to hear anyone complain about the environments looking fake. Mos Espa is almost 100% CGI and it looks like a real set.
When it works your brain just accepts it. CGI is incredibly good at environments. I'd go as far to say that it has been indistinguishable from reality for the better part of a decade now. Where its gets noticed is in places where it doesn't do so well or when there were time or budget limitations. Fully CGI humans are still not believable and will probably be the last thing to get right. CGI non-human creatures have varying success. Compositing can still be difficult. Often its better to replace an actors entire body, save for the face, and create a CGI version in a fully CGI environment. Compositing a real person in a CGI scene is prone to floating body syndrome and lighting issues.
The real answer isn't necessarily that one is better than the other. But these are tools which should be used together to make a better product. And I think you'll find that modern films with the best overall effects do blend the two. Mad Max Fury Road is a good example, the vehicles are real with real stuntmen climbing on them but the environment is artificial. Shooting a film in the middle of a desert with nothing in sight is not practical. But shooting the scene on a sandy path and compositing in the CGI desert is.
And similarly, people don't bring up the vast amounts of bad or rushed practical effects being produced at the same time films like Star Wars and Lawrence of Arabia were produced.
You could certainly for example, film ‘once upon a time in the west’ in a green room and overlay the actors upon a western themed cgi environment, and have it look believably realistic.
But are the actors going to act as if they were under the burning sun as believably ? Will they avoid looking at the sun ? Will they tend to seek the shadows ? Will they sweat ? Probably not, and the feeling you’ll get from the film will be different, without you being able to know why
It is noticable that it’s not filmed in a hot place because the actors are never sweating, they move too fast, their skin doesn’t have the color and texture of a strong tan, they don’t seem affected by transitioning from hot to cold, they touch sand with naked hands, etc. Compare with western movies that are actually filmed on location, they somehow feel like they’re filmed on a hotter planet than arakis
EDIT: seems that most of the scenes in the desert filmed in situ were also in relatively cold deserts as the filming crew is wearing down jackets
I do think CGI is often overutilized, much to the detriment of many shows and films, especially in genres where practical effects get the job done (i.e. - not sci-fi). However, these techniques are evolving, and the actors can at least start to see visual cues and interact with the same digital elements that the viewer will ultimately be shown.
Because the environment projects its own lights, reflections are automatically correct and don't need to be added in post. It also gives huge freedom to the DP for shots because they don't really have to light anything specifically.
And the best thing is that it's comparatively cheap so they can punch way over their budget effects-wise.
On the other hand you can do non-CGI effects in post as well. In fact its super common. Bluescreens, compositing, rotoscoping, etc were all common techniques well before computers had anything to do with film making and can all introduce the problems you describe. It was actually a common problem. People would spend a lot of time tryng to get lighting to match and to line up composited elements.
So its not a CGI problem at all. Its an in-camera versus post effects problem.
I don't really think that bad CGI ruins films in most cases, but I think the author of this article does.
Calling Elon Musk, you know what you have to do.
Because he choses to use bad CGI in comparisons and completely ignores all the cases where CGI is invisible.
See Why CG Sucks (Except It Doesn't) https://www.youtube.com/watch?v=bL6hp8BKB24
"I think that CG looks bad is because we only see bad CG. Amazing, wonderfully executed CG is everywhere, we just don't know it"
Other than Black Panther, I can't think of any Marvel movie that destroyed my sense of immersion. Maybe I have become used to it so I don't even see it anymore unless it's really really bad (like Blank Panther)?
But Dune is barely out for a few months - it's a blockbuster, for sure, with enormous production budget, lots of public interest, etc. But so was Jurassic World, the Star Wars sequels or the Hobbit trilogy. Whether Dune will become an all-time classic like Laurence of Arabia remains to be seen.
Maybe a fairer comparison would be something like Lord of the Rings vs Dragonheart or Conan the Barbarian or whatever else iconic fantasy movie there was before the CGI era?
Or for Scifi, maybe the old Star Trek movies vs Avatar? (Blue cat people, not the other Avatar)
Or Star Trek TOS vs Deep Space Nine vs Discovery.
Those movies have worse visuals than Dune imo.
I recently watched Knowing (2009) based on Ebert's review. One of the things he wrote in that review was: "The film has sensational special effects, which again I won't describe."
I found myself wondering if we watched the same movie. I thought the special effects were pretty awful. Comparing the scene the subway crash to say, the train crash in Silver Streak (1976)[1] or Speed subway crash (1994)[2], I thought Knowing[3] was inferior and just looks terribly fake to me.
1. https://www.youtube.com/watch?v=5qPAOarQxaU
2. https://www.youtube.com/watch?v=US2bcpW7KFU
3. https://vimeo.com/117341659
Then there's the insane French Connection (1971) chase scene which they could never film today:
https://www.youtube.com/watch?v=IzEloJ5venk
https://en.wikipedia.org/wiki/The_French_Connection_(film)#C...
https://www.roadandtrack.com/car-culture/entertainment/video...
https://nypost.com/2021/10/04/secrets-of-the-french-connecti...
>Fun fact: this car scene was kinda an actual car chase. The director made the stunt man drive the car in the middle of street of Brooklyn without any acknowledge from the people and drivers there so they can capture real reactions. (It's illegal but apparently nothing happened to them)
(!) If that's true that's definitely why that scene is so good but hard to replicate. Though there are some props getting destroyed so maybe it's only true for part of the scene.
“The car chase was filmed without obtaining the proper permits from the city. Members of the NYPD's tactical force helped control traffic. But most of the control was achieved by the assistant directors with the help of off-duty NYPD officers, many of whom had been involved in the actual case. The assistant directors, under the supervision of Terence A. Donnelly, cleared traffic for approximately five blocks in each direction. Permission was given to literally control the traffic signals on those streets where they ran the chase car. Even so, in many instances, they illegally continued the chase into sections with no traffic control, where they actually had to evade real traffic and pedestrians. Many of the (near) collisions in the movie were therefore real and not planned (with the exception of the near-miss of the lady with the baby carriage, which was carefully rehearsed). A flashing police light was placed on top of the car to warn bystanders. A camera was mounted on the car's bumper for the shots from the car's point-of-view. Hackman did some of the driving but the extremely dangerous stunts were performed by Bill Hickman, with Friedkin filming from the backseat. Friedkin operated the camera himself because the other camera operators were married with children and he was not.”
https://www.imdb.com/title/tt0067116/trivia
The director recently said he regrets the shot:
“As successful as the film was, I wouldn’t do that now. I had put people’s lives in danger.”
https://screenrant.com/french-connection-william-friedkin-ca...
Speed probably looks best of the three. Knowing's train doesn't look real - maybe too fast, over blurred, missing reflections, whatever. Silver Streak looks terrible though, and is poorly directed.
I don't quite feel that's a like-for-like comparison. All of the Denis Villeneuve's films I have watched have a surreal/unreal quality to them: from the top of my head Sicario, Arrival, and especially the one with the weird deer, whose name escapes me. That's just his "style" - I suppose it's how scenes are framed, color grading, and how his shots tend to linger; there's a dream-like quality to it, even for the "grittier" scenes - Sicario has a lot of those.
Legend and Justice League are both mediocre movies, but Legend won a ton of technical awards, including being nominated for Oscars for Makeup, BAFTAs for visual effects, and won an award for cinematography [0]. Justice League's list of awards is much more meager, and nothing for technical achievements. [1]
The Dune and Lawrence of Arabia comparison is also flawed. Sure they're both "acclaimed", But Dune is acclaimed as "One of the best films of the year", and Lawrence of Arabia is acclaimed as "One of the best films OF ALL TIME."
Also, Lawrence of Arabia is a real story of a real person set in the real world. So realism is bound to be important. Dune is a fictional story set thousands of years in the future in a different part of the universe. And specifically deals with a bit of mysticism and fantastical elements closer to fantasy than science fiction. Comparing the "reality" of their effects is apples and oranges.
I'll give you Star Wars for sure. Star Wars most assuredly did NOT benefit from "improved" technology.
[0] https://www.imdb.com/title/tt0089469/awards/?ref_=tt_awd [1] https://www.imdb.com/title/tt0974015/awards/
But the sheet of plexiglass used as a "force field" was comically terrible, even for 1984
Would the past be over-represented? My hunch is yes, but I think it's a fair metric.
https://www.imdb.com/list/ls009003184/
Let's take a look at a few of the entry's from the 1970's that actually had practical effects:
Logan's Run - Here's Logan fighting a robot: https://youtu.be/USADM5Gk9Gs?t=106 Star Wars - : https://www.youtube.com/watch?v=1g3_CFmnU7k Soylent Green - https://www.youtube.com/watch?v=6Z2txLk0ybo Invasion of the Body Snatchers - https://www.youtube.com/watch?v=vc_0dlmSq7I Alien - here's the chest buster scene - https://www.youtube.com/watch?v=nPQ7om598OM
I don't think these hold up as well as nostalgia would suggest, the exception being the alien chest buster scene, which is amazing. The others are much less ambitious and simply don't look as good as modern movies. Many of the practical effects look small or toy like. Maybe there's a sweet spot in the 90's?
Edit: Ian Holm, not John Hurt. https://www.youtube.com/watch?v=VA8jv1M6Y2g
Oh god. I can't imagine anyone ever thought Box (the robot) didn't look completely awful.
It may lack good practical effects, but some of the matte paintings in that movie are gorgeous. I love when they get to the overgrown Washington D.C.
But cinema is a smaller world. Yes, there are plenty of independent films, but most audience attention has always been focused on the small number of tentpole films. And if you look at just those over time, everything the author says here still holds up.
Watch some of the top ten box office grossing films from 30, 20, 10 years ago, and today. The change in style, tone, and quality is enormous.
Pick any random comedy or drama from the 80s or 90s and it will have more realness, more sense of being there than movies made today for 10x the budget. This being despite the fact that the older films were shot literally on film and the grain is visible.
Digital color, an obsession with CGI, and a fixation on storytelling that plays well across an internation audience (which means violence, action, physical comedy, and simplistic morality tales) has made today's movies a shadow of what they used to be.
If you pick a mediocre movie in 2019 and compare to a mediocre movie in 1959, the garbage storyline will be the thing you will turn the movie off for.
In my mind, the weakness with CGI overuse is it enables lazy/sloppy practices that don’t scale. Similar to in graphics work where Photoshop is abused to create impossible edits for expediency.
My family has a tradition of watching Bing Crosby’s “White Christmas” every holiday season. It’s quaint how you can see the painted backgrounds and stages… the opening scenes feature cardboard bricks and cheesy props. The point of the article is that this era of filming is bland and will look cheesy in the future because of the reliance on tools. You can already see it today - compare the Sony Spider-Man movies to the last iteration - the age is apparent.
I think the toughest thing about VFX facing a director is the temptation to abuse it. They have to remember the effects are there to tell the story. They should resist to making everything spectacular/shiny/tridimensional/hectic where not everything needs to be. Compare the dark Los Angeles of Blade Runner with the lower levels of Coruscant.
And yes. Darkseid is a ridiculous villain, with a lazy design and even lazier lines. No amount of CGI could save it. Not even if he were blue and lived in a Roger Dean album cover.
For an example off the top of my head, I know Wolf of Wall Street had a lot: https://www.youtube.com/watch?v=bP2sJqoZD7g You can search youtube for the title of any movie and "cgi" or "visual effects" to turn up tons of examples. David Fincher's movies have some great examples.
And to hop on my bar stool and opine, I think CGI is going to lead to a revolution in filmmaking over the next decade or two as it continues to get better and cheaper. There's ubiquitous criticisms that movies the last couple decades have been so expensive that studios only put money into blockbusters, or meddle in the creators' vision, or only fund simple action movies that are easily translated, etc. When low-budget indie films get access to this stuff they're going to to have the ability to make all kinds of movies rather than just contemporary character studies with limited sets and props. (Digital distribution will help, too.) CGI will be a landmark revitalizing force for movies, much bigger and stranger and better than the New Hollywood movement in the 70s.
I think in this kind of discussions when we say "CGI visual effects" we mostly implicitly also mean "...as used in fantasy/scifi movies". You know, the high profile, in-your-face effects. We don't mind the subtler effects and enhancements done to non fantastical movies, which go unnoticed and are therefore by definition suitably done :)
For what it's worth, I would have.
Part of the reason you don't notice it is that they all have this sheen of unreality, so it's hard for any particular film to stand out. They're all color corrected to hell.
If you grew up with it, sure, you learned to expect and accept it and so maybe it didn't break immersion most of the time, but not because it wasn't obviously unreal, but because it was obviously unreal in a way that you expected in cinema from experience.
Most modern prime time television uses compositing for pretty much any shot on a street, they aren't standing on the street they are standing on a green stage.
This article is just so much 'the good ol' days bullshit...'
Yet it's also the case that the movie seamlessly transitions from filmed shots of actors to complete CGI replacements for multiple seconds before transitioning back to filmed shots of actors, without a single cut or transition, and no one would know that unless you watch the effects breakdown.[0]
I agree that CGI is almost certainly a massive vitalizing force. CGI is making it possible for creators, hollywood or no, to build far beyond what was ever possible to those creators in decades past. Take this tiny short film, "Royal Dumplings"[1], a student made short film for no budget[2] . Made with a camera, green cloth backdrop, and hardware store lights. What we get to see on screen, even if "un-real", is so vastly more interesting than what we'd have gotten 30 years ago at this price that I don't care.
[0] - https://www.youtube.com/watch?v=B_llajTMEXI
> For an example off the top of my head, I know Wolf of Wall Street had a lot: https://www.youtube.com/watch?v=bP2sJqoZD7g
Yea those are all background replacements. When watching the movie two scenes stood out to me as very unreal-feeling CGI: the helicopter landing and the boat during the storm. And indeed, it's all CGI: https://www.youtube.com/watch?v=2D7MqlNWUEs. It's awful - just look at that piece breaking off at 0:26. The scene at 2:30 is egregious as well.
Modeling the physics of such a complex scene well enough to be convincing to humans is essentially impossible. We are far too attuned to how our physical world works to be fooled by anything less than perfect.
Use CGI where it makes sense - for mostly static backgrounds. For movement, use practical effects. Let the universe do the physics simulations for you.
Classic movies from the 80s like Alien, The Thing, My Neighbor Totoro, etc. look so much better to me than the latest blockbuster Marvel movie.
There is something about actors acting in the same set you see, with the actual monsters you see, and the fog and lighting and everything else being real. And shooting on film just looks better to me.
Hand drawn 2d animation looks so much better too. I much prefer its soft and imperfect look to the HD perfection of modern computerized animation. 3d animation while great in some movies, I feel is an overused default animation style today.
I feel like we reached the perfect balance between visual art, technology and original stories back in the 80s, and have been steadily implementing cost/time saving optimizations ever since.
I think 3D animation is just starting to hit its stride. The Netflix series Arcane is really beautiful, Spider-Man: Into the Spiderverse was incredible, and I was even blown away by Hotel Transylvania 4, which I was ready to write-off as corny kids dreck, but the manic slap-stick stuff they did in it is outrageously good. This isn't even getting into the epic-budget Pixar stuff...
Also if Ghibili is your bar I'd say 99% of 2D animation isn't even on par.
Plenty of people liked it, but I think it’s more people getting used to the style than it actually being good. Most modern animators and many viewers grew up with bad 90’s CGI, worse the old guard of computer animators where making it.
Taking with some of these animators they still recognize quality, but it’s like their uncanny valley has moved.
I don't really buy the idea that animators grew up with bad animation and have somehow lower standards... in the case of the handful of pro animators I know, they're absolutely massive animation nerds and their taste extends far beyond what they grew up with.
Anyway as long as we are talking animation. I asked one of the Frozen animators why the faces looked so freaky and they basically said meh, needs to be distinct to sell toys. Serious props to their skills and the massive R&D involved but that right there was the core issue. Moana’s water does a lot of cool animations but looks vastly less “real” than the objectively worse CGI water tentacle in Abyss. Again same deal it’s aiming for a style.
Ok fine you say what about CGI in blockbuster movies, except the article again points out how fake they look for various reasons.
I am in no way saying Arcane does not 'look good' to me or in any objective way, in fact, I really enjoy the over all look of the show. But I think it is a bit disingenuous to use Arcane to prop up the advancements in 3D animation compared to 2D.
Practical effects are probably getting easier, thanks to various 3D printing techniques, the expansion of low-cost microcontrollers, the low costs of servos, and the proliferation of small cameras and lens adaptations for rostrum/running shots.
But saving money isn't the main reason we don't have practical effects. Saving time is the main reason we don't have practical effects.
https://ymcinema.com/2021/12/03/dune-was-shot-on-alexa-lf-tr...
DAD cataracts?
NEARLY is not EQUALs. The dynamic range that you are touting being nearly the same is the specific feature of film that I was refering to on how it handles highlights. It's taken 25 years to get to where we are nearly there, but I understand why some purists still prefer the acquisition on film. However, the nearly is good enough for most but the purists.
So film has a huge resolution advantage especially when you use 70MM. Theoretically capable of 16K. Yet by the time you've developed the negs, created interpositives, edited, created masters, created internets, and finally created prints for the theaters, that resolution, that dynamic range, those "highlights" (could you be more vague) get lower and lower. Then you send it to a theater with a crappy projector that's out of calibration, or has a bulb out of spec. Then you get crap. Same with when you have this pristine film scanned for DVD/BluRay/4k whatever.
Your reply comes off as if I don't know what I'm talking about which just isn't the case. I've already stipulated in a previous comment that modern digital is good enough for most everyone one but purists. So your audiophile comment implies to me you missed some salient details.
For example, I've seen footage shot on a Red (don't remember specific body/chip) of table top food products with fun issues. Specifically, it was a chocolate shake with whipped cream on top. The sensor had issues with the white so that when the exposure was pushed, the white became magenta. The green data was not hitting at the same levels as the red and blue. To get white, the green channel needed to be pushed independantly, but it was already clipped digitally even though the R/B channels were not.
Scanning that same image from film would not have exhibited this behavior.
Wellll, you might have got a magenta cast from Fuji colour transparency stock... ;-)
Yes, and no. GP is referring to a specific fundamental difference between digital capture and film negative capture that is not vague or woo or wine tasting.
Highlights record differently on film negatives, because they do not clip; they roll off progressively as the negative image gets denser and denser. This is why wedding photographers kept shooting black and white film alongside digital colour for a long time, for instance.
You retain that benefit when you then scan the negative back into a digital form (because the scanner's dynamic range significantly outdoes the range of the developed negative). You can significantly "redevelop" that negative digitally.
I don't know if that specific fundamental difference was what the Dune production was aiming at -- I am guessing that if it was, they exposed their digital files very carefully to maximise the chance of being able to use it the way they wanted to.
1. https://petapixel.com/2015/05/26/film-vs-digital-a-compariso...
2. https://www.panavision.com/products/arri-alexa
This is just like LP lovers talking about the warmth of vinyl...
I'm very far from a purist. I do shoot film occasionally (stills, not motion film), but 99.5% digital, and I'm absolutely not coming at this from the LP-lover's perspective.
Not least because the "warmth" thing is purely subjective, when there are fundamental characteristic differences between film and digital regarding the way that highlights are captured by the sensitive medium, and those differences have actual creative impacts that can be exploited.
That was the point about wedding photographers. (Incidentally it's not just that the technological gap has mostly closed where black and white is concerned; it's also that the cost and supply models have changed. People don't shoot film for jobs like that now, because the professional infrastructure does not exist anymore.)
Where the cinema-oriented, digital-printing-to-colour-negative-motion-stock situation is concerned, I am not convinced that the digital source yet has enough extra headroom to really take advantage qualitatively without very careful capture exposing for the highlights; it's certainly not going to be an automatic, magical conversion.
> But it gave us the feeling we had been picturing a certain texture that’s painterly but feels timeless…The film has softened the edges of the digital. It gave us something that film acquisition couldn’t give us, and it gave us something that digital acquisition couldn’t give us
Cinematography still has clearly a long way to go. It's currently in the "we don't know what perspective is" phase of painting.
¹ anamorphic lenses are, generally speaking, horrible. It's extremely obvious when they're used, which is probably the main reason why there has been a huge anamorphic filmmaking craze going on for a few years.
Absolutely. There are a lot of reasons this is happening.
Prior to the pandemic (which will be seen as a kinetic accelerant to a thermodynamic inevitability), screen space was limited, meaning the biggest tentpoles would eat up a somewhat predictable lion's share of box office revenue and thus command a large percentage of screen real estate. If you churn out big things fast, you can fill the calendar year with your films, monopolizing on total screen space/time. You can bargain with theaters for placement and advantageous timing, maximizing your own ROI and preventing other studios from outcompeting you. This is more a function of pipeline maturity and scale than development time, but efficiency absolutely helps.
It's also true that viewers only have so much time (and therefore money). You want them to spend more time watching your content than they do on alternatives (other streamers, video games, social media). Quick delivery of successful series is essential. Netflix is trying to fill its slate to compensate for media losses, but also to run quick experiments to find things that maximize for view time. Content doesn't necessarily have to look good to fit the need.
The dust may look like it's settling, but it's not. Increasing efficiency will lead to lots of new competition in the space.
And not just time in general. The CGI could take more time to produce than the practical effects, but it's in post. The practical effects have to be ready for the shot.
Some shows/movies make it work well enough because there's things other than the animation that keep you watching, some use it for walking/transition scenes where it's easier to "blend" it in since it's background to the dialogue most of the time; but I really wouldn't say the "2d animation look" is even close to being achieved in many cases right now. Again, not because I feel the tooling is incapable of it - but because doing it right would nullify the cost savings and defeating the purpose.
https://mangathrill.com/wp-content/uploads/2020/12/pjimage-2...
https://static1.srcdn.com/wordpress/wp-content/uploads/2017/...
You chose three films that are widely considered to be among the greatest films of all time in their genre.
It's not really a rousing endorsement that practical's greatest achievements are cases when you have the thematic luxury of not actually showing anything.
And remember, the the prequels were literally the first movies to have CGI major characters. Basing the effectiveness of the technique on them would be like basing all of practical effects on the first movie to have puppets.
Not surprising, given that there aren't many triple-A movies with Black lead actors around in the first place, much less movies that are predominantly Black starred - it was labelled as "revolutionary" [1] for a reason and so generated a lot of (well-deserved) hype. That it turned out to be a damn good movie too only helped the matter along.
https://en.wikipedia.org/wiki/List_of_Studio_Ghibli_works
https://en.wikipedia.org/wiki/List_of_Marvel_Cinematic_Unive...
Not that I'm a fan of Marvel, far from it! Apart from a few exceptions, they seem mostly geared towards kids (and adults who still inherit fantasy worlds).
I prefer even old grindhouse trash (that I haven't seen until fairly recently) over the nonstop modern day CGI drenched sequels and reboots.
When you look at movies like The Arrival, which is not considered a great special effects film because they're understated and get out of the way of the story, the effects artists plop a digital ship into the middle of a field and leave it there. Understated digital effects, in conjunction with practical effects, are often the most effective and least appreciated.
Villeneuve has a tendency to direct movies that do this well (and I apologize for being a bit of a fan boy), and I hope that more movies take this direction.
I enjoyed the Marvel films, but at times they looked a bit like digital vomit on screen and became hard to follow. I couldn't even finish Aquaman, TBH, as it was just over the top with the amount of digital noise. Though, Justice League attempted to do better than this, the Darkside fight was a bit nauseating =(
Again, though, I think the Villeneuve films will stand the test of time, where as the blockbuster comic films will go the way of films like Predator. I enjoyed it at the time, but it doesn't really hold up.
https://www.youtube.com/watch?v=vB3tdMDRQBc
But it looks great so you don't really notice it.
Most 2D animation these days is just CGI dressed up to look like 2D hand drawn animation. Actually, the reduced production costs is why we are seeing so many magna/light novel being translated into anime series, even if the underlying content isn't that great.
This scene does pretty much everything marvel movies are criticized for. Lots of CGI. Lots of explosions. Banter in dangerous moments. But I think it works extremely well.
The use of bright color contrasts between red and blue; then later darkness is really sharp. The sound design of the moment highlights the villain's confusion and spidey comes off as really distraught that this guy is in this situation. You don't really have reason to think that Spidey will die here, but it does set up a level of belief that some civilians could get hurt here, and it does come off as pretty exciting to see him need to immediately pull off a difficult, slo mo maneuver to save them. The fighting is incredibly quick, with both players only doing heavy fight-ending moves. It's stylistic as fuck.
tl;dr the biggest problem with superhero movies is the awkward uncanny valley of trying to be both realistic and absurd with CGI. Go big and stylistic.
I was pleasantly surprised that the movie was as good as I remembered, and that the special effects held up remarkably well.
I enjoyed its first major fight scene than the one you linked:
https://www.youtube.com/watch?v=MiaTyUcu5VM
The frozen people effect in Amazing Spiderman 2 reminded me this:
I don't know that the special effects here held up especially well though. The machine gun and rocket are dorky. There's some irrelevant punching as well, but not too much. It could be argued just enough to establish GG as physically strong. The fight conclusion feels a bit weak though. I'd say it's a pretty solid scene despite this stuff.
Once CGI rolled in - and really, this was true of all graphics when you look at things like 90's magazines overusing Photoshop filters - we got a taste for adding multiple layers of production on top of everything, which made the final image less "tied together" and more of a chimera.
I do think animation has gotten better overall, even 2D, because animation has always embraced being chimerical and covering that up by finding a consistent approach to the final image. All that's changed is that there's a lower reliance on large numbers of drawings. In the 80's, very few animation productions could really achieve their full vision - with few corrective tools available, you had to have some excellent draftsmanship just to get a product out the door. While there were opportunities to use that to expressive effect, most of TV animation stuck to simple shots and reused as much as they could get away with. This also really pushed the default look of animation towards whatever was easy to draw, which dampened the tone of works trying to feel serious.
Now we have digital puppets that still are fundamentally 2D but allow the animator to spend more time on creating a performance that reuses snippets of pre-drawn material, which is overall a good thing. If they want to push a scene further and add additional camera angles or poses, they have the option to do so and can apply CGI to create the necessary references too - you aren't bottlenecked so much by drawing, but neither are you stuck trying to composite in a CG image, because you can paint over it and get whatever look you want, as long as that look isn't live action.
In anime at least, CGI cuts costs a lot, especially for 3D scenes. On the other hand, people are getting better and better at doing CGI these days. In general I feel like current animation has more movement overall, but it's not budgeted well. For example, in the introduction of Patlabor 2 https://www.youtube.com/watch?v=ydCLeclaKik, there are lots of still shots, but some movements are impressive, and the backgrounds are gorgeous. It is one of the best anime movie ever made though, so it's not like everything at that time looked like that.
https://techcrunch.com/2020/02/20/how-the-mandalorian-and-il...
[1]: https://nerdist.com/article/mandalorian-baby-yoda-puppet-cos...
The bigger thing I notice today with these products is that everything is just too damn CLEAN. When you have a bunch of real people shooting on what is supposed to be "tatooine" there is real dust flying everywhere and sand getting on their shoes and whatnot. On a light stage unless you have people specifically making the outfits and whatnot dirty and ragged it is going to start and stay perfectly shiny and new. It seems ridiculously honestly.
I have not actually looked up if that new Sci Fi "Foundation" was shot mostly on light stages but I suspect it was as the supposedly uber rugged colony that was supposed to be so limited in supplies with extremely harsh weather ends up just having a bunch of colonists with perfectly done hair and perfectly clean sci fi getups and a total lack of weather or clouds. It really took me out of it.
Sadly, I think most people don't really care about any of this, they just want to switch off for an hour and a half. I always feel isolated about this among my friends and family, I already get lots of time mindlessly staring at a screen reading some HN article or Reddit or clicking aimlessly through wikipedia, if I'm gonna watch TV or a movie then I want it to be something highbrow, not the latest MCU trash or whatever. If I'm gonna sit on the couch and scroll through my phone, I'd rather be scrolling on my PC instead, thanks.
The problem is, you motion capture a normal sized person then try to linearly project their motion up to a 10 foot tall behemoth, and we can't help but see the normal-sized person underneath. The motion needs to change.
Possibly something as simple as putting some weights of the right size in the right place on the motion captured actor would do the job.
Obviously the earlier Lord of the Rings movies did have lots of practical effects and models, but also major use of CGI. It's not exactly a slam dunk for anti-CGI, as an example.
The main problem with bad CGI is that it's bad, not that it's CGI.
CGI characters still move too smoothly. It's all spline curves and jelly physics. CGI is instantly recognisably unreal due to the overly fluid motions and it seems remarkable to me how little progress has been made on this.
Animated characters still look animated, except they dive straight into the uncanny valley because of the incredible rendering. I guess mo-cap only gets you so far before you have to smooth out the noise of the motion signal.
Anyone with actual knowledge of CGI got anything to say about this? It seems weird that everything else moved on while this got neglected.
We buy puppet Yoda as being real (or at least suspend disbelief) in a way we simply can't do with CGI Yoda.
I think it's the suspension of disbelief. Star Wars at its time was phenomenal for its VFX and SFX, but CGI in movies nowadays is saturated, so it feels less impactful to us
https://www.youtube.com/watch?v=Ib2v8atzt5c
I don't think there's anything wrong with how he looks but the subtle over-fluidity of his movement. It's especially bad in the first shot when he's just swaying around most unnaturally. He's completely out of focus so there's nothing the rendering is doing wrong but the motion immediately alerts the brain that this isn't real.
Man, I miss BSG. Every sci-fi show featuring androids since then owes it a huge debt. (Raised By Wolves on HBO jumps to mind as a current example.)
I wonder if we even watched the same film. The harsh desert environment and its lack of water is the whole point
One thing that stands out to me is the scene in Dune 2021 where Paul is outside on Dune talking with a gardener, who is watering palm trees. The conversation is about how many people could live from the water for the trees, and consequently about how atrociously hot Arrakis is. Paul is standing there, in the full sun, in a uniform obviously meant for colder environments. Yet there's not a single indication he's feeling any inconvenience from the heat and the sun. Not a drop of sweet, nothing. Just standing there like it's nothing.
Paul is used to a moderate climate, not (yet) accustomed at all to this grueling heat. Don't just tell us that Arrakis is hot. Show us that he's suffering! Show us how unbearably hot his new environment is!
Is Knives Out still a good movie? Yes. Would it have been possibly, perceptibly better if the actors had a real eyeline to work with on that painting, or the camera work was done with the cinematographer being able to see the real painting through the lens? Maybe.
Think filmmakers are just too used to large amounts of post work so you end up with this lack of decision making and things become bland and diluted.
The fact is there is more CGI in modern films then you know. There are a million videos like this, but this [1] video on CGI in David Fincher films is really worth a watch to get a small understanding on how modern CGI is used in films in ways you might not have noticed or thought about.
It's not difficult to reason how a real painting could plausibly incite a more realistic performance out of actors than a green screen. This trope of asking for "data to back it up" for the most obvious things is tiring. This is an internet message board, not a top tier scientific journal. You can ask for evidence if you want, but do you really need to do that in this case?
I mean, the job is called "acting" and I'd think someone is a pretty bad actor if they can't pretend it's a real painting instead of a fake. They're already pretending to be an entirely different person, in an entirely different setting, dealing with a reality that often has extremely different rules than ours.
So, yeah, it seems like a pretty extraordinary claim to insist that they can handle stunt doubles, fake props, and painted backgrounds... but a single green screen painting is just too much for them to handle.
Nobody said that the problem is a single green screen painting. Since you read the OP, you know that the OP laid an argument against the prevalence of CGI, specifically how overt use of CGI leads to movies feeling less realistic. This single green screen painting is merely one small thing contributing to the overall problem. But now we're asking for scientific studies to conclusively prove at p<0.05 that having a single green screen painting on set reduces actor performance? If you genuinely want that level of proof, why are you reading anything on the internet at all? Nothing you read should be convincing to you of opinions you don't already hold.
I do think it probably just wasn't ready, but you should probably see this as a win for quality: they got to take more time to get the painting they wanted without delaying production, and paid no visible price for it.
CGI is actually everywhere and often goes unnoticed, unless it is bad. I point to set-extensions as a perfect example of invisible CGI done well:
A problem with a lot of movies these days is that they got this great new toy, CGI, and then they don't when to stop. Whether the CGI is good or bad, perhaps because you don't have to work around limitation you follow the formula that whenever you want to add some action or don't know what to say, or don't know how to get the main protagonist out of a sticky situtation, you just add a bunch of CGI, and solve it that way. It ends up spilling into lazy storytelling and lazy film making in general, as opposed to when you had to work along side limitations to tell a story.
I think to me this seems most evident in the Star Wars films, where as technology progressed, the lack of imagination in the creators when not forced became increasingly evident.
First, CG has been part of films for more than 25 years now and it isn't a "great new toy".
More than that though, movies just aren't made like this. People don't go out with a camera and try to make something sequentially, they are planned from start to finish and refined for years before actual production.
Is it a problem with how the modern film industry puts together movie? I don't know.
The thing that makes this great is that it increases a movie's verisimilitude. Your shots don't need to mask or hide things. They can be more organic and real.
They also love the Soap Opera Affect [1] of modern TVs, which I can't stand.
So while I agree with the post's author, I think my agreement is one of a matter of personal preference, not objective evaluation. Side note: As a nice "stay at home" hobby during the pandemic, I've gotten really into film photography; shooting it, developing it at home, learning as much as I can about the history and science of it ~ one consequence is that I view older movies shot on film in a completely different light now (no pun intended).
[1] https://www.digitaltrends.com/home-theater/what-is-the-soap-...
Edit: Spelling, and to say that "my family" is both older and younger, so I don't think it's a generational thing, per se.
The article even admits that CG is a lot better today than it was a while back.
Yes, they make mistakes and things could be better. But that's because nobody is perfect and everyone is making it up as they go along. When nobody has done it before, it's impossible to copy them.
Personally, I love today's movie and their CG, especially when I can't even tell it was CG. It used to be incredibly obvious that it was CG. And it used to be incredibly obvious that puppets were puppets. Everything gets better as people do it more.
What we need is good stories and unambitious effects that support those stories.
The author touched on several key problems:
* Color Grading:
> Notice the color differences. Every movie now takes place as if it were in The Matrix, appearing in deep greens or blues or in gray shades, like the complex colors of the world have been bleached out.
* Shadows:
> In the 2021 Dune, it is a monochrome chunk, despite the billowing fabric around the character. In the 1962 Lawrence of Arabia, the shadow of the fabric is actually see-through. It has dimensionality, thinness and thickness. Because it’s a real shadow.
* Over-ambition:
> how could the same filmmaker go from making a movie as good as The Fellowship of the Ring in 2001 to a movie as bad as The Hobbit in 2012? It’s not budgetary. The Fellowship cost 93 million to make, while The Hobbit cost 180 million.
Jurassic Park (1993) was so good and stands the test of time because the primitive CGI was hidden by night-time darkness. The filmmakers knew what was achievable and believable relative to the technology of the time.
If in 2022 you make a movie with flat colors, fake shadows, and 3D characters (like Maz Kanata in Star Wars) who need to interact in scenes with human characters, then yeah: it's going to be bad.
Modern movies fail because they're too ambitious. The battle of the five armies in The Hobbit was too ambitious: our technology can't make it look as good as live action yet.
The answer is to make movies we can make with a mix of practical + CGI, and wait for the technology to catch up. And to fix the damn color grading. Songs used to sound good. Movies used to look good.
You don't get a budget to 'try to build the battle of five armies perfectly and only then will you get to put it in a movie'.
Overambition is frankly BAKED into the movie industry and has from the beginning.
So yes, cutting edge effects will fall short, they have since the beginning of film. But the techniques are always getting better. When golum was introduced in the LoTR he was not perfect but you can see the improvement just within that series from movie to movie, he's always looking better... 'touch' interaction between cgi human actor also improves quite a bit but still lacks, the wrestle that frodo and golum have at the cracks has .. cracks.
2D Lord of the Rings as an animated film in 1978? Sure.
Live Action Lord of the Rings? Wait till 2001 for it to be good.
The top grossing films of the last decade disagree with this take. Many people are, in fact, buying it. We might not like it for aesthetic reasons, but you can't argue that it doesn't sell.
Good CGI is invisible.
While the CGI in the Star Wars example isn't amazing, it's no worse than the Ewok that has fabric folds showing on its costume.
In the second example, the devil is too human looking so all I see is a person in makeup (good makeup) where Steppenwolf looks completely alien.
Finally, the dune example gives a feeling of being truly out in the desert, where the Lawrence of Arabia looks like they're filming in a yard and the colors look oversaturated compared to what I've seen in real life deserts.
That said the whole article reads as 'old art better than new art' 'old man yells at cloud'.
That makes non-union labor cheaper in comparison.
The rhetorical lengths some people go through to avoid talking about the actual, material reasons for these things. We are in general much more interested in just lamenting society, instead of complaining.
(Full time colorist here)
Representing animation artists, writers and technicians since 1952.
Now, that only covers a small number of studios. So, of course, not every studio can be part of it. But it is a union and it does drive some of the industry standards and expectations.
Also, let’s not forget that lots of vfx address minor things like (from experience) removing an umbrella that the directors daughter accidentally left on set.
Finally, practical fx frequently require a digital helping hand. Like removing visible wires from fly by wire scenes.
The author buries their best point, which relates to The merit of non-cg is the merit of performance. We may be able to see through the smoke and mirrors of the transformation scene in the American Werwolf, but it has the appeal of the stage magician, an appeal rooted in immediacy.
Here is a paper I wrote on the subject… a bit dense but I believe I made a few good points…
https://www.dropbox.com/s/759kvcnot4abaey/Constable_HEAD.pdf...
It's not defending all CGI, just arguing that we only notice it when it's bad. It's basically a toupée fallacy
https://youtu.be/OHPkdMGI6D4?t=568
Also, I think there's a very selective bias against CGI where when it looks _real_ we just assume it's real and don't notice so we're only criticizing the portion where it failed to live up to reality.
... bad lights/contrast.
In almost every CGI scene, barring honorable exceptions, you see the CGI portions are fake because the lights are all bad. The comparison shot in the article between Steppenwolf and Tim Curry's Darkness from "Legend" is telling: while Darkness is shrouded in, well, shadows with sharp contrast, it looks as if Steppenwolf is brightly and uniformly lit.
Things that lack contrast and are uniformly lit are less visually interesting, especially when they don't match the environment. I notice this flaw in everything: Jurassic Park's dinosaurs, Star Wars ships, monsters in Lord of the Rings, mostly every modern creature effect. I know CGI artists must know this, so I wonder... why is it so difficult to fix?
(The honorable exceptions are mostly due to showing the CGI creature more sparingly, or where the light conditions by coincidence really match the creature).
I'm reminded of Fifty Shades Freed, which starts with a wedding scene that's lit with green. Green lighting is basically nonexistent in nature, so when you see it, it's not an accident - someone had to mess with it, and it's usually to indicate something is wrong/unnatural. You can really see the care put into films like The Matrix with how they use green lighting, which is in stark contrast with films like Fifty Shades Freed which use it mindlessly.
But when the author says
> Every movie now takes place as if it were in The Matrix, appearing in deep greens or blues or in gray shades, like the complex colors of the world have been bleached out.
I don't think he really gets it. Sure, unnecessary color grading is easier than ever to accomplish, but intentional use of lighting to help tell the story is probably going over his head.
I think the issue is not, so much, that there is too much CGI. It's that a lot of movies are effectively hybrid live action and animated movies. And the animated parts tend to be way over the top to the point of being boring.
In Black Widow, the big 3rd act CGI explosion-fest was all planned out before the director even got involved with the movie.
Even the old Dunes movie managed to make one.
New CGI movies just feels so fake. Some feeling is totally missing.
Although I’m curious what your thoughts would’ve been had you been around to see the Wright brothers on their first flight. Or the first cell phone that came in a suitcase. Or the first camera that was just a photo sensitive plate and a hole for a lens.
How would any of this had been improved if people just gave up the second they realized something about the technology wasn’t perfect?
Alien was released in 1979, but a few years later saw the release of An American Werewolf in London (1981) which featured a memorable werewolf transformation (all practictal effects). Then in 1982 saw the release of The Thing which took practical effects a notch higher.
Also, today filmmakers sometimes use a hybrid approach: combining practical and digital effects.
I do wonder how much further practical effects would have developed if CGI haven't overtook the film industry.
On the other hand compare "The Expanse" (Prime Video) with B movies of the Alien era, and the level of story telling they are able to do in a long form TV show. Then compare TV shows of the Alien era. The story telling there is much aided by CGI. Tho that show uses a good mix of practical and fake. Lots of small sets for ships, lots of fake displays. Many fantastical worlds that they can pump out with CG.
I would put Alien above all of them.
High budget movies could still use same techniques in these days but they aren’t.
It takes time—decades, perhaps centuries—to develop the techniques and traditions that produce beautiful architecture. When new materials like glass, steel, and plastic become the de facto standards in construction in a relatively short period of time, we can expect construction to be ugly or unrefined as we discover those techniques and establish those traditions.
No matter how much I love TOS almost all the aliens were just a guy in a fursuit and all the rocks are shiny...
Now of course you can make terrible movies and try to cover it up with CGI, but back in the day they just made terrible movies and tried to cover it up with boobs, guns and explosions. Not really that I mind either.
There was a period up to, maybe 5 years ago or so, where CGI was generally pretty awful, as it was just actors pretending in front of nothing but green screens, and the CGI was crazily complex and perfect. That was my least favorite era.
But filmmakers have learned to do clever things with CGI.
If you haven't watch the series by Corridor Crew about Good and Bad CGI, I highly recommend it:
https://www.youtube.com/watch?v=_4WrKeoeZhk&list=PLwVUbPpIRn...
There's lots of great descriptions of what makes good CGI good and bad CGI bad.
Which of the two you prefer depends on what it is you're looking for in movies. One motivation might be to see humans acting realistically, reacting to their environment and struggles. If that's all you're looking for, practical effects almost always win, because they allow budget to be allocated on actors and scripts, and actors have an easier time imagining to be in the situation they're acting to be in. Many blockbuster movies, however, are made with a different goal in mind. Marvel, Jurassic Park, Star Wars all don't have realistic human interactions and struggles as a primary value proposition, but interesting fantasy worlds and fights, with "sufficiently" realistic characters. I for one enjoy both types of movies, deeply, and I don't think that CGI ruins movies today. In particular, I don't think that CGI ruins movies like Jurassic Park or Star Wars, which in my view are great movies for the year they came out in, but by todays standard's are clearly objectively worse in almost any respect. Imagine something like the first star wars movie coming out today! Nobody would know about it, even fewer would care. Nostalgia is a powerful force.
There is currently an over-reliance of CGI, it's a cheap trick that the industry is getting used to. They'll eventually learn to use it properly AND the quality of the CGI will improve. These two factors together give me hope that movies will become good again.
Of course, getting excellent writers creating new unique content and getting that content produced instead of more Marvel/DC/rehashes is a bigger issue I think.
All of Dune's outdoor scenes were filmed outdoors, to capture brighter light and sharper shadows. Instead of green screens, sand colored screens were used, to eliminate the subtle green glow from the light reflected off the screen. Even subtle things like having actual glass in the windows helps a lot to make a scene more grounded.
Is Dune's CGI perfect? Obviously not. But it does look pretty damn good. And I'd like to see more filmmakers use it as an inspiration when producing other movies.
If you want more info on Dune's CGI, I can't recommend this video enough: https://www.youtube.com/watch?v=uIKupTibxKQ
I've recently watched prometheus right after watching the original Alien and it's just painful to watch
It stars Pedro Pascal before he made it big in The Mandaolorian.
- Is there any reason to believe that the Lord of the Rings trilogy used less CGI than the Hobbit trilogy?
- Same for the Matrix trilogy vs Matrix Revolutions?
- The CGI in the newer Star Wars films is actually fantastic. It was everything else that was a letdown and caused it to be an inferior product over the originals.
What we really should be blaming is the paint-by-numbers formula for film production used by all big studios nowadays. There are no original properties, no risks taken. Using practical effects vs CGI isn't going to change this fact or dramatically make a bad movie good.
I think that's unfair. Villeneuve's Dune is not a terrible film, and in fact its visuals are pretty nice -- though I agree they suffer in the comparison shot with Lawrence of Arabia.
The original Lord of the Rings trilogy by Peter Jackson, also mentioned in the article (as a "good movie"), is a special case: its visuals are both terrible and good. They are good when they are practical effects, e.g. the makeup of the Orcs looks terrific, and they are terrible when they are CGI, e.g. the mines of Moria have some of the worst CGI ever, and so is the embarrassingly bad troll.
Obviously this is subjective, but to me it was pretty bad at the time.
But disregard the troll: take a look at the scenes with the Fellowship running through Moria. They are horrid, laughably bad. They are a painful to watch, and were bad back then as well. They were worse than videogames at the time!
Consider that when Disney made Bambi 2 in the 2000s, they came to the realization that their animators did not have the skill required to animate deer antlers and then basically had their hand forced into using CGI. In the 1930s this was not a problem: the film contains not just hand-animated antlers but beautifully painted backgrounds, an incredible score and some of the most expressive character animation ever produced.
It hardly seems to be a stretch to call animation done during Disney's golden age objectively better than what is being done today.
0: https://en.wikipedia.org/wiki/Walt_Disney#:~:text=The%20mili...
To learn more about Nolan's film making process, I recommend you watch some interviews with him.
> Everyone conflates CGI with doing a shot/scene entirely digital. Some films do that, but most don't.
The article does not conflate these things. Rather the author decries "excessive" CGI use in shots that are not entirely digital.
Puppet Yoda from the 1980s looks extremely cheesy and fake and really takes me out of the movie. You can tell he's a puppet so he doesn't look like he fits in the real world.
Similar with other practical effects. At the beginning of Star wars episode 1, the ship was blown up and it looks like it's made out of cardboard. To me that looks very fake. Metal doesn't explode like cardboard does.
If a spacecraft is made out of metal with multiple decks, you'd expect it to bend and warp. Not explode like cardboard, ripping apart.
The next movie was "Ronin" (1998). Great movie, but on HDTV, it looked like a cheap TV soap opera. Again, it was painful to watch. On the movie screen? Or a normal TV? Incredible. HDTV presents a level of fidelity that older movies can't properly deal with, which you may be picking up on (as someone who not only saw "Empire Strikes Back" in theaters, but still think the puppet looks much better than the CGI version).
Anyone know the German word for this? There's gotta be one, right? Something to express the zeitgeist of CGI-laden current day cinema?
Mostly, I don't care!! First and foremost, is the story good, compelling?
If so, I'm in! I see some of the effects, there are others I know I don't see, and good on those crews. Did their job. :D
I like to see them, when I see them too. Used to be, looking back, poor effects would stand right out, and it took me out of the experience. But, there was one exception, and that was the original "Star Trek" shows. For some reason, I didn't care on those and all these years later, I think I know why, and it's the story, the people, all of it being compelling.
Also, on that program the music is just awesome! I still use episodes as background when working. The sounds are just great!
Now, I super appreciate real, filmed things. The lack of effects is the special deal now. Cool!!
Finally, makeup:
I love good costumes, makeup, all that tech theatre stuff. The only time it's objectionable is when I do see it, and am not really supposed to, and usually that comes down to some environmental thing, the actor struggling (like sweat or something crappy for them and the makeup), or what seems like excess, like caked on.
Otherwise! Yeah. Decorate the people. Let's check 'em out.
As a side note, I'm partly ruined by having a father who has worked in VFX and CGI animation and dabbling in those fields myself. While CGI has improved in my lifetime, I can't help but see areas where big budget FX are obviously flawed and find it very distracting. As an example for some reason, studios believe that fully CGI animals must be animated with exaggerated motion and gestures that most animals aren't making at any given time; this leads to CGI creatures that, to me, are not believable. Animal animation also tends to be overly smooth and floaty. Of course these are often true for animated humanoids as well, but animals should be easier. I sucked ass at character animation, but my less-bad animations were the ones involving animals. Animals tend to only be doing one thing at a time, so it's really not that hard to work off reference material. This also isn't to say that animals should be portrayed 100% realistically in film; my point is that the physicality of CGI animals has barely improved, and it ruins the experience.
But maybe I'm the only one? Sometimes CGI animals in films are so badly animated that it's hard for me to believe that even the average person doesn't lose some of their immersion when watching a movie.
Now that I think of it, perhaps animals aren't used as extensively with mo-cap because of animal rights issues? I dunno... whatever the cause, there's something that I don't think is being done right most of the time.
Also, I'll say that there's one area that digital effects beat out old ones: matte paintings. Digital matte paintings are far better than what came before and allow for greater degree of flexibility for shots. But they've been abused for replacing location shoots for them entirely.
Edit: I would also put Joseph Kosinski's Oblivion in the list of good digital and practical effects blending along with some location shots. It's really one of those things that once you notice who does it better you begin to realize that CGI and green screen alone isn't sufficient. You have to mix all the methods together (practical, digital, matte, etc) to achieve the look you're after rather than pretending someone using a 3d modeling tool can magically whip up the look in post-production.
Could this reflect that we as a society have progressed towards a more advanced state? Maybe we have reached a more 'real' reality, a bit like Quentin Tarantino movie characters. As a consequence, the movies that we are watching now look different.
>There's the realer than real universe, alright, and all the characters inhabit that one. But then there's this movie universe. And so From Dusk Till Dawn, Kill Bill, they all take place in this special movie universe. So basically when the characters of Reservoir Dogs or Pulp Fiction, when they go to the movies, Kill Bill is what they go to see. From Dusk Till Dawn is what they see. [1]
[1] https://www.esquire.com/entertainment/movies/news/a41379/que...
There are still good stories, but they make nothing like the movies with big explosions and apocalyptic visions ... insert Michael Bay joke here ..., but it's really also just a set of people taking advantage of and serving a systemic, cultural, and civilizational degradation and contraction, or even possibly an implosion. Michael Bay got rich/famous off spamming explosions because that appealed to the masses. People of the past would have likely found all these movies today extremely boring and repetitive, because they are. For example, I can recall exactly one movie I have ever seen that was not a "all ends well" ending. Essentially every single movie today is guaranteed to end a single way. There are no tragedies anymore, it's essentially all comedies (in the classical, not the modern sense), it's this weird mental drug that has been created that feeds only endorphins. It's boring and stunting.
Just like movies did not ruin books, CGI did not ruin movies. They are merely phases on a clear degradation of our society and civilization where the people keep making poorer and poorer decisions. It's really not any different than the negative feedback loop of weight gain; more weight, means less likely to work out, which leads to physiological changes that make overeating more likely and has a negative impact on mental state, which acts as barrier to engaging in rigorous physical activity ... which starts the cycle over.
"CGI ruined movies" because our society has been getting mentally less healthy and our standards, expectations, discipline, and principles have been dropping like rocks. It's the symptom, not the cause.
For me it feels like visual effects set the bar higher for greater spectacle. It's more easily to be jaded by spectacular effects and to become accustomed to them. (I'm also pickier towards films, often imagining how imagery could have looked better or the story could have been told different.) It also feels like we're in an era where many Hollywood films can easily have access to great cinematography, stunning aerial shots of natural vista, etc.- and then it just ends up looking like Mac wallpapers. So many films can have that National Geographic documentary look, even arthouse pictures like say The Green Knight. Is it just easier to film on location than it used to be?
It's just that being able to do just about anything, down to implausible camera movements, requires restraint, and sometimes that's lacking.
(also low budget stuff might look bad, but that applies for every single thing)
Back in ye old days of the 90's, props didn't need to be super good looking unless there was a close-up. Now in the days of 4k, every prop needs to look gorgeous or the suspension of disbelief gets pinged. Same reason why you have people going through the Marvel weightlifting program and shaving _everything_.
The increase in film detail happened from the same technological push that made CGI. Now folk are trying to figure out what to do with this hugely different film-making world, and you can see the cracks.
That said, I agree with a lot of the author's ideas, particularly about Dune.
One thing that isn't accounted for is that as far as digital assets go, they are, for all intents and purposes, immutable, immortal, and more liquid (and counted as CapEx rather than OpEx). A prop from Alien might still be around in basically the same condition as it was made; the little fake CGI gun model and CGI Yoda will always be there; it doesn't matter what the actors or prop-makers want or don't want. It gives the studios more leverage.
One interesting comparison, I would like to read about, would be between "Blade Runner" and "Blade Runner 2049". The original used models and moved cameras around the models for effect, whereas the sequel, I'm sure, used CGI but to good effect. I'm a fan of both movies.
Cheers
E.g. I personally find myself dissatisfied with a lot of Marvel, probably because most of the movies are "cocky guy gets taken down a peg by someone who's kind of in the family and kind of not, but definitely wins in the end anyway."
Check out, for example, this VFX before-and-after clip for the show "Babylon Berlin". In my view the CGI recreation of Weimar Berlin added enormously to the reality and presence of the story and characters.
yes, "CGI" movies are dire. Not because of the CGI, but because they lack story and vision.
Let us look at the main thrust of the argument: CGI movies feel fake.
This is patently false. Did you know that the Great Gatsby(2013) has a fucktonne of CGI in it? https://www.redsharknews.com/post-vfx/item/859-the-great-gat...
same with wolf of all street: https://youtu.be/2D7MqlNWUEs?t=137
more modern version: https://www.youtube.com/watch?v=9HzQKsgNt70
CGI is there for set extensions, and is really common. Its often cheaper to do a virtual set extension, than it is to build it for real.
In short, the author is pining for the "good old days" which were never there. Yes, there are some standout films that look great from the last 60 years. But we are forgetting the sheer amount of dross.
Of _course_ lawrence of arabia is gorgeous, its shot in technicolor with a fucking massive budget. Its an adventure movie, like jumanji its going to have bright colours.
Dune is dystopian rebel movies, about complex and grubby power struggles. Just as it always rains when the main character is sad, or there is a storm when things go wrong, colour is a tool to signpost emotion.
The author is a typical film theory fan, all talk and no experience.
TLDR: the author is comparing the cream of 50 years of film to generic movies of today. Asserting things that are demonstrably untrue, as 95% of all big budget films have digital set extensions and other CGI elements.
I cannot feel anything like this anymore, I just think “oh, cool CGI”, and that’s it, no emotions whatsoever. And that kind of ruins a lot of movies I would have previously enjoyed.
All identical, all boring.
The only interesting part is "how much of this shot was CG?" but a still conveys that. Extensive making-ofs are practically dead, except for people in the industry who want to know exactly which commercial plugin they used or whatever.
I get the criticism of bad/overused CGI these days but the post-processing of Dune is a really bad example here.
I'm a big fan of both movies but the post effect on Dune is clearly an artistic choice that makes it look more dramatic and dreamy.
If it looked like Lawrence of Arabia it would totally change the vibe of the movie.
Why would I want it to look like it took place on Earth?
But we've also got to see the world of starwars in an absolutely incredible new way! x Wings skimming over the water with incredible camera angles, spectacular space explosions, realistic lightsabers that spark and have volume (sword fighting choreography aside).
I had that illusive sense of wonder that CGI is always striving for and failing to reach. And, as a consequence the movie almost felt like it was from a future where CGI had finally achieved its goals...the only thing is it was a campy movie from 1987.
https://gamerant.com/lotr-practical-effects-good-sign-amazon...
These are people that aren't the kind of people that I would normally think would care about things like CGI being used in movies. Apparently this is hitting a nerve.
I am not sure whether it is or not, but I wonder if it has become much cheaper over time. I remember a time when CGI in movies was a thing of wonder, at least it was to me in the 90's.
Nowadays I definitely see the Blah-ness of it. But that said I find action movies extremely boring and unrealistic, so I'm out of the loop.
Shall we call the idea that the films that look realer are better realism? At any rate there was no argument as to why looking realer makes a film better, it seems to just be assumed.
Waldeinsamkeit
"Harry Potter and the Goblet of Fire" was absolutely mangled by the director. The colors are really distorted and awful. It looks nothing like the other movies in the series. Worse, it is otherwise a good movie.
But, but, dinosaurs in the original were famously CGI!
Much of the romance and beauty seen in old pictures and films is due to this difference.
It is wall to wall computer effects.
This is like someone saying they don't like sugar or carbonation, so they only drink coke.
https://www.youtube.com/watch?v=OAGn3NCKE0g
https://www.youtube.com/watch?v=vB3tdMDRQBc
https://www.youtube.com/watch?v=4Vp4xeutqZ4
When it comes to animation, we're still quite far from realism. As soon as something moves, you can see that it's CG.
VFX artists are unusual in that they are one of the few parts of Hollywood that isn't unionized in any meaningful way. This is because of outsourcing. On paper, this is all above-board because the artists being hired live in lower-cost-of-living cities. However, in practice, this also means the artists do not have the option of unionizing. So the studios can browbeat their artists into churning out uninspired work quickly[0].
The article brings up a few more technical problems; such as CGI characters not fitting into practical sets all that well, or not having all that much visual weight to them when interacting with practical actors. However, that's something that can be worked around and planned for with creative set or prop design. This doesn't happen because the people involved don't care, or don't have the time to care, if their bad guy looks like a hologram.
That's really the core problem. Bad CGI work in an otherwise good movie can be excused, and it is possible to make good CGI that will hold up over time. But uninspired movies are bad whether or not they use special or practical effects. The problem is not so much that CGI is a cheap filler material for movies or that directors don't want to work under constraints; but that studios are running the show and asking for safe, uninspired work. Everything else is just a symptom.
The traditional Hollywood business model was that creatives would option off novel projects to the suits. This has now changed to a model in which the suits ask creatives to create derivatives of works they already own. It's why every studio was jumping over themselves to create a "cinematic universe" about a decade ago. Why go picking through a bunch of projects that might succeed or fail on their own merits when you can bring out a franchise with a built-in audience[1][2]?
[0] This is also a problem in 2d animation, specifically Japanese animation studios that churn out lots of light novel adaptations.
[1] Yes, your minds turned to Marvel at this point; but I don't think we should blame the MCU for this. The trend towards franchise film started long before we started making true-to-the-comics superhero movies.
[2] China is also a big factor here. If you can please the PRC censors, big-budget Hollywood blockbusters do very well there even if they get panned for being too derivative in the states.
Perhaps the most interesting thing to come from the most recent Star Wars trilogy is that fans and an entire industry can get behind the idea of choosing retro creative constraints.
Weltlichkeit (says Heidegger).
I think this can be observed to a lesser extent on many more recent movies with strong vision behind them. For example, Sony's Amazing Spider-Man movies had generally generic CGI, but the Spiderman model and sequences were phenomenal. The studio and effects shops had a really strong idea about how Spidey should feel and move, and that drove his visualization.
tl;dr it's not the effects, it's the creative bankruptcy.
This is really going to change things!
blah blah blah