The New York Times buys Wordle
nytimes.com
nytimes.com
> for a price "in the low seven figures"
That's a lot cheaper than I expected, considering it has a dedicated daily user base in the millions. ~$1/active user is an absolute steal if you are just talking customer acquisition, let alone the actual asset and brand. NYT essentially just bought the hottest new social network.
On the other end though, a single developer getting paid millions for a few days worth of work certainly doesn't hurt.
Yeah, same here. I would like to compare the most valuable numbers to something like HQ Trivia, which was far more expensive to run (even when they weren't giving away $X00k per day in prize money).
Something very special about it, a few items that jump out at me:
- No permissions nags or signup required
- Massively popular seemingly overnight, despite no multiplayer features
- Sharing your score is both cryptic / interesting to noobs and a big network factor
- The one-puzzle-per-day part seems to put bring everyone together
Well that certainly doesn't help for virality.
That being said, Wordle at a few million for access to that many daily users... Doesn't take a ton of them signing up for NYTimes puzzle accounts to make the math pencil out.
Happy for the creator, avid fan of the game myself. It's the perfect 10 minute break in the middle of the day.
Seriously trying to internalize some design lessons from it and might pivot a couple puzzle game ideas (that are still pretty early) to incorporate some of the ideas of Wordle. Unforunately those puzzle ideas aren't quite as inherently viral, in that they pretty much just have one solution and not multiple paths to a solution you can show off...but at least the one set challenge per day I can incorporate.
Sure, there are more optimal solutions for individual puzzles, but it's no longer much fun - it pretty much reduces to just solving an anagram.
I think that keeps it much more fresh from day to day, although I haven't thought too hard about meta strategies. I always input the same first word but then go from there just using what comes to mind first without violating any of my current "rules".
I am too, and I know it, so I play with the secondary purpose of getting creative with my word choice. Find a starting point, a new combination of words every day. React to the information from your completed rounds. Try out hard mode. etc.
Draw Something was a frenzy of novelty and delight. It wore out fast. I went from playing a dozen times a day to never opening it again within a month.
Wordle is something I do like clockwork every morning. Along with 4 friends in a group text. Just like a daily crossword puzzle, or a Jumble, or whatever Cracking the Cryptic posts on their Youtube channel.
The only thing that will stop me is if NYT decides to get heavy-handed with it. Ads and subscriptions and other gross bullshit will kill this game fast.
I've thought about this too. Should all games in the future be limited to just one game a day? Lots of puzzles could easily support this, but I'd be worried that it annoyed my users more than it made them happy...
Even if they only convert 2% of current players to 1 years worth of subscription that's 2 million of whatever "low millions" they put into it without having to grow their own userbase from scratch while competing with the original free one everyone is already using today.
The game is viral because of the way people share their results on social media. This is a huge network effect.
Isn't the dev team one guy? I don't think they are hiring him.
I've never worked there, but I imagine you are hilariously wrong. You couldn't even make static copies of the website and mobile apps on all platforms in a couple months. That's not even talking about the servers needed to serve a high volume CRUD app with built in messaging platform. There's also the fact that none of it would stay running without the active maintenance by the ops team and developers. Zooming out, the consumer facing stuff we are talking about probably makes up about 10% of their total codebase and the practices around it. Zooming further out, the business would grind to a halt without the operational practices and personnel keeping it running.
You might be able to make a clone of what Airbnb looked like a few months after it started in a few months.
The issue is brand and usability, and wordle has it. The method for social sharing is genius, i think. A great example of privacy by design (sharing is explicit and through an image not a share button going who knows where).
The AWS bill and ops are definitely relevant but didn't seem to be in the spirit of the original point about it taking X days to make. I didn't take "make" to include the effort of staffing up customer service people and whatnot. Maybe I should've but I dont think that's even what the person I responded to meant.
I don't believe this, but I'm happy to be proven wrong!
I'm guessing you saw a guy bang together one or two simple screens in english and skip a bunch of details
Nah, people use way too much bloatware in that stuff. OKCupid had a big advantage over its competitors back in the day because they wrote fast code that saved them a ton of bucks on servers. Some of it is FOSS now: see okws.org . These days I'd consider seastar.io as an alternative.
Developer time would cost $10K.
Customer base... who like wordle because it's a simple, clean, free, not NYT.
The app is very very small part of Uber or AirBnb business
(No guarantee that it'll actually last that long with that many users, but it might go the other way too, with NYTimes brand behind it it might double or 10x its DAU as well?)
So even if you have a recreation, you need to own the canonical word list to gain the social sharing value that helped it spread.
Wonder if anyone else plays it anymore.
Writing code does not make for a finished project.
This guy got the deal because he had the user base. I don't know how much of that was luck, how much was smart iterating over a simple idea until it "clicked" with heaps of people, or how much of it was subtle but powerful viral marketing tactics.
You're right, I suspect 75+% of people here could have a working implementation of this in an afternoon. But none of us did. And none of us have over a million DAU. And none of us closed a deal with NYTimes. Josh did. In 4 months. While holding down a day job. Major respect from me.
The idea and code is about as worthless as the idea of selling identical hamburgers everywhere across the globe. An "easy" idea and plan to have. McDonalds out-executed pretty much everyone there.
https://www.geeksforgeeks.org/python-program-for-word-guessi...
I'm not sure where NYT is doing here. It's not like the idea can be patented, and the popularity has not been proven anything other than a Twitter fad. It's the next Sudoku - it's already been cracked to be absolutely brain-dead simple to cheat.
McDonalds is a weird analogy to bring up, as the end product is absolute lowest common denominator trash food.
But yeah - all the best to Mr. Dan - lottery ticket printed out. Users as the product and all that.
And literally nobody except Josh has closed a million buck deal for it...
It kinda proves my McDonalds point (however bad an example that might be). Nobody even needed to think up the word game idea. Anybody (at least in this site's demographic) could build it. McDonalds are pretty much the only organisation that've succeeded in opening up burger joints across the globe, even though it's an easy idea and making burgers isn't hard.
The "wordle" brand alone is easily worth $1m
https://slate.com/culture/2022/01/wordle-game-creator-wardle...
that he built the first prototype in 2013. So it's not exactly an overnight success.
From the same article, he says the two big changes he made were that
1/ the first prototype allowed for continuous play, ie when you got one word right it immediately offered another, instead of having one word per day
2/ the list of possible 5-letter words was reduced to "common" words (you can guess using all existing words, but the words to be discovered are usual ones, not obscure words nobody ever uses).
The second element is a kind of "dumbing down" that broadens the audience, and the first one clearly has a social element to it.
But it's essentially Hangman, isn't it? With, actually, a worse user interface.
Thousands?
It's a 60kb Javascript file, seems quite static to all users, and appears to be cached and delivered from CloudFlare. I don't think their free accounts have bandwidth limits, just feature limits, so... it's probably more "pennies" on hosting than "thousands." Given the popularity of it, it's a good bet that it's almost always in the CF cache, so very few requests going through to the origin.
This is more of a "You could host it on a home ISP" type project with how well caching systems handle it. Or toss it in a Google Cloud Storage bucket, which has reduced egress fees to CF and it'll still be constantly cached.
Nothing I see indicates it's the slightest bit expensive to host.
> put Cloudflare in front of my website; then more recently, we migrated the hosting to Amazon S3, which can scale indefinitely as long as I’m happy to pay for it.
...
> it does cost me a bit to keep the servers up to run Wordle
https://techcrunch.com/2022/01/12/josh-wardle-interview-word...
https://bafybeic4blel5vf4il73n3nzt6vw7npsov6or3cp3myjms4npii...
No one comes to wordle wanting a social network. It's nice because there's no built in social or ad bs and the results can easily be shared anywhere you want if you want.
Not for much longer. NYT has to recoup that investment somehow.
The business model is that you get the latest puzzle for free and you can pay a subscription to get access to old ones. Not sure how much money they make, but I've paid more to them than most apps in the store.
Though when I first tried to find it a couple weeks ago, Wordle was not the top result for "Wordle". Result 3 or 4 IIRC. But I'd expect NYT can fix that.
This is better PR than a media goliath ripping off the success of the little guy.
[0] https://www.reddit.com/r/wordlegame/comments/rxeg1f/you_can_...
Are you sure? I just tried to see today's crossword from a non-logged-in browser, and it said that I had to be subscribed.
And BTW I'm using Chrome with uBlock Origin enabled here.
https://i.imgur.com/dw244XL.png
You can't actually complete the game without paying. I think it's a pretty dark pattern - get the player invested, then block their progress.
I had actually kind of been hoping Wardle would have the same idea and that I would at some point be able to pay a few dollars a year for an account I could sign into to keep my Wordle career in sync. It looks like that account will now be an NYT account, and while it won't make me a subscriber by itself, it's one more benefit to weigh in potentially subscribing at some point.
And for the NYT, a company that made a $55M profit last quarter, it's probably a good bet.
Could see there being a daily free Wordle and then a paid app with a few more variants/archives.
I do. And I'd be surprised if I'm the only one.
I told my Mom I solved last night's Wordle in two. That's making conversation about a shared interest. It's the reprehensible worst of this industry to pivot that interest into exploiting it at the source simply because it exists. Put succinctly: in no rational world is my having a conversation with someone about Wordle evidence that it needs a Sign in with Facebook button.
It already has a share button, implemented in probably the most respectful way possible. Absolutely nothing needs to be changed. Wordle is perfect user-respecting technology in any way. I'm going to go out on a limb and predict that every change you have in mind to improve it will make it significantly worse because you disagree with my assessment.
Social media is a communication tool. What you’re seeing is evidence that normal human beings share interests and discuss them. That is not automatic evidence that the interest needs to be technologically exploited at the source. That this is not immediately clear is a significant driver behind the most reprehensible parts of the computing industry. I also think you’re overlooking that “I solved it in four! Yay!” is a mild extension of the anecdotes you’re hearing about five minutes and forget (they’re not mutually exclusive). I bet even the engineers who spent the last couple weekends solving for the optimal word are ready to put that bag down, too, and are probably just as strongly in that five minute group.
It already has a Share button that is implemented in the most respectful way possible for a user. Wordle’s backlog is precisely zero items long. Anything you’d do to it to consider social media would make it fundamentally worse. That you think it’s a social network in waiting leaves a metallic taste in my mouth and a bunch of despair for where we are.
This is HN, do you really want to know how that question would be answered?
Isn't that exactly how tiktok was born?
Weird breakdown choice, again with the infantilizing of millennials. All millenials are adults
It's funny how it spreads... the ease of sharing results is what I think has really driven the popularity.
Anyway, that's a pretty constructed scenario, but it is sorta interesting to think about.
In any case -- fortunately it is NYT, so I bet they'll happily just let it go to a nice stable daily crossword sized population and stick there indefinitely without messing it up. Maybe they can add a 6-wordle for subscribers.
When I said people don't go to wordle for a social network I mean wordle comes to whatever social grouping you already have because it's so simple and easy to share. It's not a social network it's a thing people do socially which is vastly different.
Any subsequent value usage must be repurchased. No trading of vowels.
yet.
Why?
There is objectively nothing that NYT could add to the game to make it more interesting. It can only make it worse.
The original creator was not able to do that due to infrastructure limitations, but surely NYT would have the proper setup to handle that.
The game is perfect as is, and I’m sad that it will now be used to make money.
All because someone coukd read the source to cheat and wouldn't, idk, just copy paste the squares about in their tweets?
I feel stupid.
(Oh, and the code and doco, on the off chance that re using it was easier than re implementing it in my web property.)
I would've for sure taken the first good offer for my project in that case.
No matter _how_ emotionally attached I was to a side project, if you offered me a few million for it I would sign in an instant.
Most current users will get bored and move on to something else.
Most of the worth is probably in people that can put up a successful product.
I don't know if you can describe a userbase that has existed for less than a month as "dedicated." Let's see where it is in three months. Not that I wish the designer ill, quite the opposite. I think it's very smart of them to sell and cash in on the fad. Get while the getting is good.
This feels kinda like the flappy bird craze, albeit a little less silly...
Am I out of my mind? Isn't wordle just a faddy little mobile game?
Pretty fun. If you read his homepage https://www.powerlanguage.co.uk/ he mentions he created Reddit's "The Button" and "Place" April Fools games. Dude's pretty creative.
1. The letter flipping, as another commenter mentioned.
2. How the keyboard colors the keys after your guesses.
3. The social sharing, with the simple (text only!) sharing of your scores.
4. The "once-per-day" nature of it.
5. It's all basically in a single static JS file! I don't have to wait for anything to load, don't need to sign up or login, yada yada (of course, I pretty much expect the NYT to fuck that up, but oh well, that always happens over time).
I could basically see a ton of different iterations of this that wouldn't have been any where nearly as successful.
They have a number of free games that don't require any kind of account or registration. I am optimistic that they won't introduce any unsavory elements to it and turn off the playerbase it's amassed.
Take a look: https://www.nytimes.com/crosswords
If Wordle were already in that games list it wouldn’t stick out at all. Especially the aspect of having a daily puzzle that’s the same for everyone is a great fit. Even the whole design aesthetic is similar (it’s a pleasantly useable experience all around).
The biggest differences are the ads and the registration requirement. Which are, I guess, in a sense both ways to fuck it up.
You’re good at this! Know more words? Subscribe to reach our Genius ranking.
With a subscribe button.
I don't blame NYT for doing this, at all. If you pay millions of dollars for something, you expect a return. But this kind of "stop what you were interested in doing right when it starts becoming fun so you can subscribe" is exactly the type of annoying shit I was talking about.
I look forward to continue playing until it gets moved to NYT, and then dropping off as soon as they put up a signin gate.
But so long as you have those two files in a folder, you can open index.html and it'll work fine. My friends and I have been putting in joke words in a shared clone for each other and hosting it on GitHub Pages.
https://bafybeic4blel5vf4il73n3nzt6vw7npsov6or3cp3myjms4npii...
It's a static, client-side app with no server component, so it's not surprising that someone noticed that it works just as well if the same files are served from IPFS.
Someone could create a friendlier URL via Cloudflare's public IPFS gateway and DNSLink[0], though that does introduce a potential point of failure (DNS). (Those with the IPFS Companion extension or the Brave browser would be redirected to their local IPFS node, so it would only be partly dependent on Cloudflare. However, someone has to pay for the domain.)
[0] https://developers.cloudflare.com/distributed-web/ipfs-gatew...
When I think NYT, I think "mouthpiece of the powerful" not "hard hitting investigative reporting"
(Is there a term like hanlon's razor for "never attribute to stupidity that which is adequately explained by greed"?)
There is no doubt in my mind that the paywall will ultimately lead to the paper’s decline. The prestige of The NYT as an institution is that everyone reads it. That cannot be the case on the Internet when competing with voluminous free content.
At the very least, all the frontpage articles should not be paywalled. Even historically one could read the most important Times’ articles just glancing at a newsstand.
https://archive.nytimes.com/www.nytimes.com/pages/pageone/sc...
I get paywalled on the first article on nyt.com.
The web version shows a headline and one sentence.
Some examples off the top of my head:
1. Grubhub's Plus, https://www.grubhub.com/plus
2. The majority of streaming services
3. Stitch Fix's recurring fix
4. Video game industry subscriptions (too many to dig into)
NYT's slavish devotion to a subscription model follows this pattern. They want to get subscriptions so they structure offerings to fit. Compare to a platform like Substack, where they offer a rich ecosystem with just a few different price models. I've believed for some time that news media like NYT overvalue their current offerings and need to innovate. Doesn't seem like they're interested.
Don't take my statement to claim all subscription offerings are bereft of value. Simply that there are so many lazy offerings that subscriptions are better as a signal of waste than value.
Let NYT figure out how to monetize a simple easily copied game like this. I don't envy the team who is responsible for making this deal profitable for them.
This deal makes perfect sense for NYT. I don't see it making sense for a lot of other companies (they don't already have an engine that you can stick games into and get subscriber dollars out of, and building that engine will swamp the cost of Wordle itself), but here, sure.
Can't wait to phone them up to try and unsubscribe from my Wordle account some day.
OREO is a famous one because it's a short vowel heavy word, and can more easily fit into puzzles. Because of that, it shows up quite often in puzzles.
Eliminating brand names, or any significant category of words, would probably hurt the quality of the crosswords. What's next? No movie references in the clues if the answer is an actor?
I would welcome that. Let's leave the actors and athletes out of the crosswords.
Jeez that sounds like an extremely boring crossword.
Drink Your Ovaltine
You clearly don't mind paying the NYT for game content historically, and enjoy the game you're playing to this point - and even more than that, you're already paying and will presumably continue to get Wordle even if it eventually gets locked behind the subscription you hold. Why the line in the sand?
They could have gotten Wordle recreated in less than a week. iirc NYT used to employ Rich Harris of Svelte fame so I would imagine they have the developer skills to recreate Wordle.
Are they buying a brand? How can they make money off it?
Is this a marketing/advertising play?
I think you are off by two orders of magnitude, at least.
The entire pandemic has been full of these flash-in-a-pan shared experiences.
I don't get this purchase either.
TikTok is a behemoth and just keeps growing.
A lot of people still play Among Us and like it. Malls are full of Among Us t-shirts and plushies.
I'll give you Clubhouse though.
Animal Crossing did just get a major update that was well-received and tied to a premium Nintendo Online subscription a few months ago, btw. Still popular enough for that. Definitely nowhere as huge as it was two years ago though.
Animal Crossing was the perfect thing to be released when everyone was stuck in their homes at the start of the pandemic, though, as it offered an escape and even had a 'travel to an island' theme to it. My wife and a bunch of my friends put several hundred hours into it, and I put 55 hours into it, which is about three times as much as an Animal Crossing game usually gets out of me.
Among Us still has its fans. I join a group every once in a while that sets up monthly game nights for it. That one has dropped quite a bit though. Eventually the game was unofficially made into a game mode in Fortnite, from what I hear, and I think that game mode gets played more within Fortnite now than the Among Us game does, but I'm not really sure.
It's also not too far removed and most likely inspired by social deduction board games that have existed and have been popular since the Werewolf/Mafia game from 1986, which Among Us is basically an action Werewolf with minigames and cute, marketable characters.
Tiktok is larger than ever, that seems like a bad one to include. Sourdough was legit flash in the pan, I think.
My guess is they've been hearing about it a ton from their crossword userbase and wanted the traffic, users, and IP.
I'm sure that they've been hearing a lot about it internally from their own crossword people as well. This probably had a lot of internal buy-in.
I would bet there's not a lot of overlap - Wordle is pretty much the antithesis of a crossword to me. Small number of guesses, each guess gives you more information towards the answer, and it's probably no more than 5 minutes for a game.
And my comment was totally anecdotal. Everyone that I know that does the NYT crosswords also does Wordle.
Also, I don't get GP's point about each guess giving more info. Filling in crossword answers also gives more info for everything it crosses.
Yeah, fair point, but...
> for everything it crosses.
Whereas in Wordle, every step is more info about the single answer - much more efficient. But I definitely should have worded it better - you're absolutely correct.
The game itself is a clone of other games decades earlier, and the name is also non original.
Still not sure what they bought.
They could implement Wordle themselves, of course, but they wouldn't get the traffic or the interest from players.
The Times crossword is a lot of fun for a lot of people. So is Wordle.
The Times bundles these with other games in their game subscription.
Let's say a 200,000 English speakers around the world pay 5 bucks a month for it. Let's say Wordle pushes that to 250,000 due to the extra exposure. Within a year they've recouped their expenses. Everyone wins.
So in that scenario, I don't think "everyone wins". A free, universal bit of fun will have become a paid, niche thing for NYT subscribers. The vast majority of (continuing and former) players will have lost something.
I don't at all begrudge the developer taking the opportunity to cash in, but if this is what the NYT do I certainly will resent their part in it. It's a bit of mild fun that doesn't need to be "monetised".
The crossword comparison is a bad one, btw. The setting of each crossword is a separate skilled, creative act. Not many people can do it, and those that do deserve to be paid for it. There is practically zero daily effort in running Wordle, just static hosting and choosing a word each day.
They've paid over a million for it. It'll be nice if they keep it unchanged but I doubt they will.
There are a bazillion free (probably free forever) clones. Choose your favorite.
Your comment amounts to "that's how it is, deal": zero information content, just an expression of a rather ugly attitude. I know that's how it is and whether I choose to be mad at NYT for it is entirely up to me. The fact that someone made money doing something doesn't oblige me to not think they're a dick for doing it.
Talking of which, whether the NYT do in fact make any money out of this remains to be seen. By buying it for 7 figures they've set themselves a high bar for that. It's entirely possible they'll end up having messed up something people were enjoying and lost both money and goodwill in the process. Kudos to the dev whatever happens, though.
To be fair, I think most averagely skilled developers could copy Wordle within a very short time. I am very much reminded of the game 2048 though. While it definitely was a fad too, it still has a huge base of players even now. So maybe the NY Times sees some potential there.
If anything, Threes made it big thanks to 2048. I would never have heard of it and bought it otherwise.
1) embed a link to times puzzles into the boilerplate "share" feature. 2) embed enticing pictures of other puzzles that the NYT owns in the actual game page itself. 3) embed links to wordle from existing puzzles, with the hope of preventing people from clicking away from the times collection of puzzles.
Seems like a steep price for all of this though.
I mean, I do think games come and go, but I think Wordle is some really solid design. It's paced and measured and feel like a mature experience, even though it's new.
NYT could absolutely clone the gameplay - it would be easy - but I think they would rightly be hounded by people attacking them for stealing the game. Instead, they settle on a reasonable (but low) purchase price that probably includes some consulting on how to expand the game, get the blessing of the original creator, and have a feel-good story about adopting and expanding a game people like.
Like, this is a good fit for the NYT "word game collection" brand, but because of the popularity they have to be careful about how they integrate it. I'm sure they paid a bit more than they wanted to, but not actually too much more than it would take to develop a clone, and what they really pay for is protecting against bad press. Seems fine to me.
Ding ding ding!
The term wordle is very recognizable and a great way to introduce people to the nytimes games collection, which other than the crossword aren't well known
That's my feeling too - it's quick and cheerful. You know you can fire it up and be done ~5 minutes later with a nice little thing to post onto $SOCIALOFCHOICE and no need to think about it again for 24 hours.
Paraphrasing you: Scarcity makes you value things more, sometimes in a good way.
Don't give up the day job, buy a chunk of real estate and 'level up' in one go based on a happy accident, this is found money. And if you think it is worth 10's of millions then you probably should have made a deal with the author yourself, easy money, right?
Better a deal at a lower than optimal valuation than no deal at the best possible price.
This thing may go down as fast as it went up, better to capitalize on it while it's hot.
At the same time: if it were 20 years ago and/or the inflation wouldn't have been as high then this deal - and my income - would be that much lower.
So I guess it doesn't matter as much as it seems but it feels pretty weird to be 'rich' by my old standards but unable to have the work effectively for me.
If it's taxed like regular income, at $2.5M, ~$925,000 goes to Federal taxes, $200,000 to NY State.
I'd say this was a smart move, and if he makes a good, leveraged play with that million it will either change his life on the spot or a few years down the line (but then in a bigger way). Such windfalls don't happen twice in a lifetime, but when they do it is an instant opportunity to level up.
Getting the 7-figure money presumably upfront AND also the freedom to move on to something that isn't "try to monetize Wordle", sounds like an incredible deal.
The problem with deals like this is that you never really know how many opportunities there are and how much time you have. Turning that uncertainty into a certainty is already an advantage all by itself.
We have a neat proverb about this in Dutch: "wie het onderste uit de kan wil krijgt het lid op z'n neus", the translation of which is "if you want to the get the last bits from the pot you'll get the lid on your nose".
Congrats to the creator, I would've done the same.
Well played.
7 figures for something this tiny is amazing.
Working on a game in my spare time that's still small but significantly more ambitious in features, with 3D graphics, animations, Twitch streamer features, cosmetic game unlocks, possibly online multiplayer support, etc, but starting to wonder if I shouldn't try just knocking out a few small puzzle game ideas I've been sitting on for forever and do my best to incorporate some of the natural viral mechanisms that were in Wordle (not really possible with those games to post different types of solutions and still not give it away though, that's a big part of Wordle's virality).
The technologist in me suggests he’s right.
[1]: https://venturebeat.com/2011/07/05/zynga-paid-53-3m-to-buy-w...
I know it’ll remain like it was for some time but eventually be monetized.
Looks like he found a pretty solid monetization strategy.
However, the game itself is exactly the same as 'Lingo' - an old US show that still has a UK version airing right now. It has also had its own app for a while.
It's amazing how a couple of extra touches can make something explode in popularity.
Part of its success is the simplicity I think, and the fact you don't need an app.
If it had a single barrier (install an app, create an account, click through ads, etc), it would have been yet another of countless word games. It was a brilliant confluence for a momentary explosion in popularity.
All along, though, people were yipping about the grand benevolence and moral supremacy of this version versus clones (when the app itself was, as you mentioned, not that derived from an existing game, even aping the coloring), and that all looks pretty silly now that the creator quite rightly managed a pretty lucrative "exit" for a trivial work. And I applaud them for it, and respect the brilliant choices made to get there.
It was pretty popular in the Netherlands as well: https://www.youtube.com/watch?v=9959YYGuEBM&t=45s
In the Netherlands it started with 5 letter words, as in Wordle, and later they moved on to 6 letter words for variety. But the principle remains the same.
Wardle, explaining the reasons behind his decision not to monetize Wordle, asked, “Why can’t something just be fun on the internet?”
“I’m fortunate enough. I’m in a position where I’m comfortable. I don’t have to charge people money for this. I don’t begrudge people if they’re making things and charging money for them online. That’s fine. But with Wordle, that was never the goal,” Wardle said. “And I would, ideally, like to keep it that way.”»
https://www.marketplace.org/2022/01/27/wordle-the-global-phe...
https://reichel.dev/blog/reverse-engineering-wordle.html#loo...
Did I read that right ? Wordle was valued above 1M. It seems crazy from the outside but I guess I never realized how popular it.
I'm notoriously bad at picking up habits too, even if it's something I want to do.
If it was unlimited I would have likely gotten bored of it day 2.
Real bummer, I enjoyed the collective experience of sharing the emoji square badges with friends in group chats. It was a fun daily challenge that anybody could hop in on at any time.
It's the new sudoku. It's the new crossword puzzle.
https://www.nytimes.com/2022/01/03/technology/wordle-word-ga...
> The Wordle URL moves to https://newyorktimes.com/wordle. That is all.
How I hope the New York Times monetizes Wordle:
> The Wordle URL moves to https://newyorktimes.com/wordle, and they add a small NY Times logo to the Share page. Clicking it takes you to the newspaper's front page. That is all.
"On March 21, 2012, Draw Something was bought by the gaming company Zynga for $180 million. The game's popularity peaked on the day of the sale, and the number of daily active users tumbled from 15 million to 10 million by early May."
Remember another fad: HQ Trivia [3]?
I honestly don't even know what Wordle is. No shade on anyone who enjoys it. I just don't think anyone will be talking about it in 6 months.
[1]: https://www.forbes.com/sites/tomiogeron/2012/03/21/zynga-acq...
[2]: https://techcrunch.com/2013/06/04/zynga-shuts-down-omgpop-on...
You're probably right about it being a temporary fad.
I'm over Worlde, personally. I started when it first showed up on hn a few weeks ago and stopped recently. It was fun, it was a little daily thing. but it's an easy game and I've moved on
NY Times is also part of AMEX's digital entertainment credit, so subscribers print revenue that AMEX reimburses them behind the scenes. NY Times gets to print high revenue numbers anyway, and the public markets trade that a multiple. So NY Times has access to capital to occasionally make a 7 figure purchase. Media properties struggle to find something for a growth strategy but they have access to capital, they just don't expect to continue to have access to capital which makes them have to cut things earlier, expecting gloom and doom.
Not sayings its a bad game--its a great idea--just don't see what the value is in buying it. I'm not even sure what exactly they bought, it doesn't really have any monetization/userbase/IP.
Can I just host a wordle clone and bot add the NYT's latest word every day at midnight from Twitter? Can you copyright "the english dictionary word that was used on Wordle NYT today"?
I feel like the owner basically is laughing to the bank on this, they've bought.. a domain? The brand "wordle"? Even that?
wordle got popular because NYT publicized it, then they buy it.
why would they buy it? They could've just cloned it in a few days with their team, no?
It would be very obviously the NYT ripped the game off from the original, and that wouldn't look good. They had the money to buy it and did so.
The personnel needed to ship something in a tech org with 100s or 1000s of employees might look like...
- Front-end developer - Back-end developer - DevOps / Infra - UX/Designer - Product Manager - Engineering Manager - Security, Risk & Compliance, Legal (ensure someone doesn't sue NYT over some mis-worded privacy policy or mis-use of user data)
If project planning occurs in quarters (or half-quarters, for those "nimble" cos), getting the Wordle project green-lit means spending 1/4-1/8th year of salaries/benefits for this squad all-in.
Kudos to the creator for making this sale! Great timing, hope the money is life-changing in the best possible way.
I’m not really into the backstory but isn’t this game a quick project of one software engineer in his free time?
So imagine they did clone it then they paid a million dollars in paid traffic to it OR they would simply be preaching to the choir.
A million is probably a fraction of NYT total paid ad spend monthly and look at what they’re getting for that!
It’s a bargain
Wordle seems pretty primitive by comparison to some of those, and the only competitive advantage it has, is that you can share your attempts at guessing with friends.
Also, they only have 2315 possible words as answers, so this is going to get really stale in a few months to a year.
Seems not worth paying 7 figures for, but what do I know?
We need more common reference points like that!
Buying a fad at peak popularity is a strange business decision.
My understanding is also that this is not a particularly new game, that there are other games just like it that have come and gone. If that is the case than all NYT is really buying is the name, which, admittedly, is pretty good.
Felt like we hadn't had a real societal phenomenon since Tiger King. It might just be a flash in the pan and gone in a couple months, but it's been the most wholesome one since Pokemon Go.
Paid NYT subscription will entitle you to a daily email (at midnight your time) with daily Wordle answer and a recommended random sequence to post on social.
Anyone here care to speculate on the reason why we are seeing so many acquisitions in the game space?
I wouldn't be surprised if someone at NYT already built it and has it feature flagged off or something.
I actually thought this was the "real" wordle for about a week.
He reached out to Josh Wardle to donate the profit he was suddenly making to charity etc. It took some time but eventually Josh responded.
Now that Josh has sold his copycat game I wonder if he's going to share the income?
Has there been an in-depth breakdown yet of how it became so popular?
1) I think this is the main reason why the game spread so rapidly. You get a neat little emoji grid every day that you can immediately compare against friends and strangers.
2) Only being able to play one word per day (quick to learn, long time to master) is really good at retaining a daily active user-base.
3) There are no ads, and most importantly, no account creation required. You just visit the webpage on the same device you first did and all the stats are in `localStorage`. NYT is notorious for not being able to do anything without an account so I don't think as many users will follow as they hope.
Or, they could always threat. But only way they'd win is if it's a straight clone (graphics and all), and/or uses the Wordle name to piggyback on that.
Just see how many match-three games there are. The concept anyone can use, don't name your game candy crush and you're fine.
So happy for him!
What was preventing them from paying someone to build a clone?
> A developer who created a copycat iOS version of Wordle admitted that he was "wrong" to try to monetize the daily word game after he generated backlash online and Apple removed the clone from its App Store.
1. Whole world playing against each other trying to guess same word every day
2. Easy way to share your results without spoiling the game
If the NYT would release "The daily NYW word game" it would probably not catch on as much.
Truly insane and impressive. Kudos!
Smart purchase by NYT.
Link to try them yourself: https://www.nytimes.com/crosswords
"At the time" is the sticky bit.
2. If they want to spend 2M to build in features or integrate with their crossword, why shouldn’t they make something back on it?
NYT making money isn’t scary. Imagine Microsoft getting its hands on this.
It's like adding truffle shavings and gold flakes to a hot dog. It misses the reason people love the hot dog.
More seriously, the creator promised to never have ads in it[1] now it's going to be in a site that has ads. Whenever a product/company is sold the creator can no longer make any promises and prior promises are null and void.
NYTimes isn't some benevolent benefactor, WORDLE could have stayed in the realm of relatively untouched private enterprises that makes people's lives a little bit better (think Craigslist) and now I can look forward to a banner ad telling me I need to subscribe to NYTimes to save democracy a couple times a year.
There are free clones, but talking to friends and random distant co-workers about todays word was fun. That won't last.
[1] https://www.msn.com/en-us/entertainment/gaming/wordle-will-s...
Its not like they pulled an AWS and just ripped off an open source MIT licensed clone in their newspaper or something.
Awesome :(
[0] https://www.nytco.com/press/both-cooking-and-games-reach-1-m...
(emphasis mine) Guess that means a paywall in 3...2...
Even with a perfectly placed hit it’s hard to imagine a motorcycle improving the run to first, too, and that gets even worse when you’re thinking about other bases. Going to first you have the momentum of your swing to help you get going too, particularly if you bat left. I’d honestly like to see that tried, because I bet a runner would win every time even if you made the rule touching with a tire instead of your body.
I’m struggling to improve on your metaphor, though, and historically cheating has focused on other things like sticky balls to improve handling. I think it’s pretty hard to hit better with a different tool than a bat, short of making the bat bigger but keeping its properties. Maybe a treated 2x4? Corked bats come to mind too as something that’s been tried, and what that does to the bat and swing is interesting, but it pretty conclusively doesn’t make you hit better or farther (the opposite; we’ve played with it on my team).
And we assume that the motorcycle is already started and warmed up and the base path is paved etc. etc.
Also the batter has a gun.
Wordle is a game. Games are meant to be fun. If you want to enjoy the game, don't meta-game it. Stop using a text editor and a word finder and see why we actually still enjoy it.