Show HN: Crowd² - A viral marketing campaign creator I wrote in 72 hours
crowdsquared.com
crowdsquared.com
but hey, I don't know if I wanna share it yet. i wanna test it first. And, crowd2 is share first, test second. And that's just wrong.
It's easy to make the parallel to another form of spam, as you'd have to have a spam account to view it, as stated in my first paragraph.
Edit: I'm not sure why I was downvoted, but the point was that after Imview received this feedback from their demo set, they implemented a way for people to play before sharing, which later led to their success. Just food for thought.
"She downloads the product, and then we say 'Okay, invite one of your friends to chat.' And she says, 'No way!' We say, 'Why not?' And she says, 'Well, I don't know if this thing is cool yet. You want me to risk inviting one of my friends? What are they going to think of me? If it sucks, they're going to think I suck, right?' And we say, 'No, no it's going to be so much fun once you get the person in there; it's a social product.' She looks at us, her face filled with doubt; you can see that this is a deal breaker."
For points of reference, this violates Facebook's terms of service, Twitter's, and several of Google's, though not directly mentioned for Google+ I'd still err on the side of caution.
One of the things you can do to be more compliant is to offer an "opt out" option, or an alternative method (like a unique URL) that doesn't directly involve the social networks sharing plugins but still provide an effective gate. Just be aware that this will cause issues with at least three of these services. Can't speak for LinkedIn, but I'd assume it's probably the same deal.
Then again, I'm probably not the target for a viral marketer, so perhaps this is an effective solution.
In that case, it had a standard "email subscribe" nag screen (think Groupon or Living Social). There was a "No Thanks" link at the bottom. Of course most people clicked that.
We decided to give them a Like button option, too. We made the lightbox modal, and required that they either "Like" or fill-in their email address.
An email address would suppress the nag screen forever (cookie based version of 'forever', of course). A Like would suppress it for, I think, 1 week.
After a week, they'd have the same screen, but then a Tweet button.
We used the AddThis API, made it easy, we attached an OnSuccess callback to the LikeButton.
We ran 2 tests, twice. The first split the old version to the new version with the Share option. We found the Share option decreased subscribers, increased Likes, and decreased "No Thanks" clicks.
Then we ran a test between that Share version, and a version where we eliminated the "No Thanks" link. It increased both subscriptions AND like's significantly. Numbers are to this day somewhere like ~10% increase in subscriptions, and a substantial increase in likes. Sales were not immediately impacted -- and they're pretty confident in increased sales due to the increased value of their list and fan page.
We did end up doing one more tweak -- I suppose we added a door to the Share Wall. We added a 25 second SetTimeout that fades-in the "No Thanks" link. If they're in the middle of typing their email address or signing-into facebook or whatever, the set-timeout just resets itself. We don't want to cannibalize that social activity if they're in the middle of it. But there was just worry about AddThis or the Like button not working properly, etc. We wanted to give them another way at the content.
If somebody that was paying me asked that question, I'd try to figure out which of these "social cues" would work best for a sites demographic/customer base.
Then, define test cases. Think them through. Make them meaningful because if your site isn't VERY popular, you have to run these tests for a while to gather statistically meaningful data.
Then, TEST the heck out of these implementations. Use a service like BrowserShots. Make sure that whatever social mixins you've created work flawlessly. This will take more hardening than I'd usually do, past what I'd normally call "production ready." Remember, if there's a bug here, your site is just down for that user.
Finally, just test, test, test. And only trust the data.
Various stock illustrations, Keynote, GarageBand with a blanket over my head to reduce the echo, Screenr.com (free screencasting and they give you the raw mp4 at the end), iMovie (to import the mp4 and add the audio track), and VidYard (for video hosting and analytics)
I suggest checking out the Mixergy interview with Miguel Hernandez of Grumo Media. He has some great tips of how to make a good demo video. His website also has some great inspiration.
It's great to have tools to help but tools by themselves will not make anything go viral. Most of the viral things people remember are viral because the content was great (or so stupid it was great;), not because of the tool that was used to share it. Yes, YouTube, as a tool, makes things easy to go "viral". But it was the video that made it worth sharing, not because it was on YouTube.
Also, as a marketing activity, going viral may not really be in your best interest. Viral marketing is a tactic/strategy that needs to fit your marketing plan. Just because you think you can go viral doesn't mean you should.
Lastly, the model expressed in the demo video implies sharing requires I share it before I get it... Why would I share something with my friends before seeing if what Bob has to offer is any good?
The drawback with these sorts of concepts is that it means the product is shared before people actually use it, which makes the endorsement seem a bit forced. Having said that, people do use it to get access so maybe that doesn't put many people off.
The design looks great by the way, I didn't notice it was Bootstrap until jaryd mentioned it.
This was my first project with Bootstrap and it did not disappoint.
For those who are concerned about seeing the content first before sharing it, it can be a nice idea to use it with a free online version. E.g., few days back I downloaded pdf version of "Noobs guide to online marketing" (http://www.seomoz.org/blog/the-noob-guide-to-online-marketin... it asked me to pay with a tweet about the ebook.
Check out the Mixergy interview with Miguel Hernandez of Grumo Media. He talks about some great tricks you can use to make simple product demo videos.
Basically, it's really good stock illustrations + some good Keynote work + a blanket over your head to cut out the echo as you record the voiceover on your computer. I actually really enjoy making them.
Thanks for the heads-up though.
The script and storyline is important. The big takeaway that I've gotten so far has been to make it "story-based". So instead of just a screencast saying "Crowd2 helps you create a marketing campaign to advertise your products", try, "Kevin is looking for ways to tell people about his new CD release..."
Out of curiosity, did you create this in 72 hours straight, i.e. a long weekend, or stretched out over several evenings?
Thursday early morning I started programming. Working prototype by Thursday afternoon. Spent then next couple days polishing it. Finished it Saturday night. Then I just spent Sunday doing design, copywriting, and video production.
Though I have one pause: "Viral". Has use of the word viral essentially trumped "social"? I don't mean to knock the work you've done here, because you've put work into it and I'd like to use it myself. I just want to know why the term viral has been slapped on your product, it's not viral because you say it is (http://johngushue.typepad.com/blog/2010/05/its-not-viral-jus...). Keep this motto in mind: "Under promise, over deliver". If someone signs up for this expecting instant viral success, and fails, that hurts your brand, no?
Good luck, I've bookmarked this :)
Also, the FAQ page has the sentence "Can I have use my Facebook fan page...". I am no native speaker but the have-use seems an error.
[0] on chrome 14, OSX10.6 I did +1, and saw a form blinking away, and the "+1" soes not seem reported in my G+ account
I'm not convinced that this approach will always yield a higher viral coefficient than not forcing sharing in order to gain access. The interesting thing is you could actually run A/B tests on this.
same reason it says live demo, as live demo would imply there's no download, aka no hassle. Aka a small marketing lie.
The size/styling of the "Download for Free" button is just something I didn't give much thought to. I used a button generator and that's what it output. Looking at it again, it could certainly be smaller. Especially when sitting so close to my main CTA of "Create a Campaign."
If you are interested, I can email you my thoughts and you can decide to integrate them if you want.
It's built in PHP using a custom framework that I've developed over the years for fast development.
<img width="230" height="" 40="" alt="Download for Free" src="/images/button-demo.png" style="border: 0pt none;">