Game theory is fun, if you are into math.
If you want a pop sci introduction, Tom Schelling's Strategy of Conflict is great.
It won't help you do any better in strategy games, though.
A big part of the reason for that is that two player games we play for fun like Star Craft are inherently set up as zero sum games. From a game theory point of view, you just minimax and are done. (You might need some randomisation to be optimal.)
The really interesting parts of game theory are non-zero sum games.
See https://www.lesswrong.com/posts/tJQsxD34maYw2g5E4/thomas-c-s... for a review.