Meanwhile we have things like Second Life or even WoW that serve a perfect example for a metaverse already and for years.
At this point nobody really seems to know what a metaverse is. Especially not journalists
Meanwhile we have things like Second Life or even WoW that serve a perfect example for a metaverse already and for years.
At this point nobody really seems to know what a metaverse is. Especially not journalists
But the article's "Ask 50 people what the metaverse means, right now, and you’ll get 50 different answers" is very true. I have no idea if this is what Facebook or Epic Games have in mind.
Neither did 99% of those who jumped on this World Wide Web thing about 20-25 years ago, and yet it turned out to be a big deal after all.
Not saying this is clearly headed in the same direction, and I couldn't think of a worse steward than Facebook, but there's a chance this will also be a big deal so people (and companies) are staking claims, associating themselves with it and hyping things up. It sounds like a load of bullshit, but hey, I've been wrong before. On the other hand, I have been wrong about being wrong before, too.
Since when was this true? As I remember it there were many strong and obviously articulated visions of what the web could be.
But also that might not be what Meta means. I don't know.
It's in the context of games, but virtual worlds have similar dynamics.
https://www.betabytes.io/blog/introducing-the-metaverse
For instance, here is a video of a shared canvas:
Your PoC at least proves that you don't actually need cooperation between developers to achieve something. You just need a compatibility layer.
https://www.betabytes.io/blog/introducing-the-metaverse
Connecting existing worlds that people already choose to participate in.