certain goods can "enable new activities". It seems like the author is still prioritizing experiences, just acknowledging that some experiences require things. Camping is a good example.
I think the author misunderstands the original point though. Overconsumption generally leads to having a big collection of stuff, ever larger houses to store it. Having a reasonable collection of items that the user can leverage to have higher quality experiences, that are built to last where possible makes absolute sense. What is reasonable? That's for everyone to decide themselves. I don't find "buy things, not experiences" to add much to the discussion though.