Show HN: Fluid iPad App Concept
momo.brauchtman.net
momo.brauchtman.net
You switch to Lightning from IKEA FAMILY products and second level shows spotlights, ceiling lamps etc. But the third level stays at travel products (since nothing on second level is reselected). If I put the device away and come back later, visual representation won' help and I'll have to memorize where I am.
You have a fascinating concept. Could you explain some of your thinking on why you think this particular paradigm is superior?
first let me clarify that i don't oppose the modal model in any way – as you said, it works just fine. My motivation was to find out whether the fluid model a) also works and b) has any advantages, and if yes which ones.
I didn't come to a conclusion so far, but I have observed some interesting stuff, both on the pro and con side: - Once understood, the interface makes navigation considerably faster - The individual space for content is necessarily smaller and - The individual content panes have to adjust to the constraint that their content can only adjust horizontally, as the vertical axis is reserved for the navigation.
I am opposed to saying that modal is inferior or something like that, it always depends on the context, the use case. In this very special case, it might be a better solution, but in many others, it fails hard ( think, for example, mail ).
I seem to recall seeing a demo of something similar, that was also from PARC (or maybe just in the same era, i.e. the 60's). Of course, the desktop metaphor won, and work didn't continue on the other. I mention it not to preempt you, but because seeing that work would give you an extra perspective, and a bunch of experiments for free to see what works/doesn't work.
Or maybe it was an infinite desktop, where you could zoom in/out to find things. Would that count as "fluid"? Sorry, think I'm rambling.
A lot of people (chief among them, Microsoft with projects like Seadragon) have been rediscovering this as a useful idea.
But what about long flowing content like text? Little chunks of square text scrolling horizontally wouldn't exactly be the best reading experience. Have you come up with a different design to handle that?
It's hard to judge from a video vs actually using it. The only issue I have is that I felt a bit lost a few levels in. It would be nice to have some reference of how deep you are. Instead of losing previous levels entirely is there a way to keep them (like the traditional breadcrumb used to do)
At the moment, actually using it is still a bit painful ( there are some edge cases not properly handled all the time ), but generally this is a lot faster already then the ikea website or their own catalog app.
(Also, the Swedish "ö" sounds completely different from the English "o", so it's a bit silly if you know how to read it ;)
The Swedish Chef makes the same mistake. 'Pøpcörn': http://youtu.be/B7UmUX68KtE
Overall, very well done!
Also, the deeper you go in the hierarchy, the smaller the new menus open. It made me feel like the app was running out of space to show stuff. Maybe it could be more aggressive with downsizing the parents so it leaves more room for what you're currently looking at?
Anyway, great concept.
In Interface Builder you would create the scrolling objects, then animate those objects in the code according to touch events.
I think "Our Choice" limits the nesting 2-3 levels.