Castrated how? A single digit performance loss compared to the most extremely complex graphics APIs which aren't properly cross-platform?
>Want Vulkan/DX12/Metal without boilerplate?
>Just use Ogre or Godot, among endless other options.
"I want a graphics API!"
- "Use this game engine or this old and outdated graphics library instead"
>Even Qt is better than what WebGPU is capable of.
Ah, is it? Do you have any example of implementing forward+ rendering in pure Qt? No? What about GPU compute? Not that either?