Are We Really Engineers? (2021)
hillelwayne.com
hillelwayne.com
As the author correctly notes, there aren't necessarily hard boundaries on what qualifies as engineering, but I think there clearly are axes on which something is "more engineer-y" vs "less engineer-y", and as the constraints of the solution space go from physical (tension, voltage, pressure) to non-physical (interpersonal relations, public perception, aesthetic judgment), the activity goes from more engineer-y to less engineer-y.
In software, we're always optimizing on cost / developer time, but that's closer to the non-physical side of the constraint physicality axis. As you optimize for things like memory usage, execution time, binary size, then you get closer to the physical end of the constraint-type axis, and are thus more engineer-y.
This would put industrial engineering deeply in "less engineer-y" territory, IMO.
I think someone is very engineer-y when they pick a simple, easy bridge design which requires less skilled labor to produce, even if this takes them away from working with more juicy physics problems.
More seriously, the first programmers were electric/electronic engineers, so the engineer title was probably inherited. And game engines actually require lots of math and physics.
With software, true engineering only happens if the development model can follow such a process. Nobody wants to put in the work to do this for all code though.
Being a good engineer is adopting the right combination of methodologies to fit the problem space.
Being a good software engineer means knowing what you should plan out in advance and what you need to test and design as you go.
To me the term didn't come from HR it came from trying to get "programmers" to think in terms of constraints, value, risks etc. Seems a pretty clear and simple definition.
The reason I think its not taken off in the same ways as say mechanical engineering is because in general customers cannot actually see the product, only certain elements of its outputs.
If you couldn't see bridges either in use or after a failure. You just saw cars disappear at one end and appear at the other, not even able to measure the gap or time taken to cross in any meaningful way then structural engineers would bullshit and self grandise as much as software engineers.
Maybe one day the average person will know enough to hold us to account, then we will begin engineering properly.
The trend of giving high sounding titles started decades ago as more and more educated people entered the workforce and involves all jobs.
Manager? Vice president.
Secretary? Executive assistant.
Developer? Engineer.
Reports and collects some data for his bosses? Data analyst.
Warehouse worker? Logistics and distribution specialist.
It doesn't have to always be self-aggrandizing for it to be true that lots of people are now called VP who used to just be middle-managers.
If not, then, at least in my mind, it seems difficult to pin down exactly how software engineering can occupy a space in the domain of modern engineering.
Some sort of specific liability in the legal code could make sense, though.
As opposed to learn about a type of algorithms, some math, some language or some pattern.
10 years latter, I’m glad for the exposure.
It was more useful to understand and talk to folks on the sides of the dev department : security, ops, qa, support. Heck, even product.
I felt that with those, the dev could monkey patch whatever together and still be part of some engineering process.
Now I don’t know. I sure do push code around.
In physical engineering, you really get one chance. If you make a mistake or miscalculation, there is a cost associated with undoing what's been done, as well as trying again.
In software, there is no such additional cost. You can trivially start from scratch, or any point between scratch and here, at any given time. There is no disposal cost.
Security breaches, locked in data (poor dB structure or no direct access) reverse engineering undocumented functionality, even just dismantling supporting infrastructure and migration costs are huge. Another huge factor is when business logic is codified and the knowledge is lost from the business and only temprarily held by transient consultants or developers.
An sap project for a single region for a $1bn per year company can easy cost over $10m and no software is being developed, only config, process change and data migration. Never mind increased staff turnover reduced productivity.
But very few people have the experience and expertise to understand what they are really signing up for.
Just think about a 3d model can do for a construction project and what that would look like for code and you can see how poorly we do this really.
(Make software actually be engineered)
That's without even considering all the kinds of rules-lawyering that would be applied afterwards.
Yeah, we call them civil engineers.
In the US, in order to be an engineer one either had to have a license to call themselves an engineer, or a company could confer that title to employees. These days, it's less about the specific education, and instead the process of solving problems.
Engineering is a discipline which may be applied to many domains, including software. I define an engineer as someone who uses fundamental principles and processes of science and engineering to solve real world problems.
Our customers need to ask a skilled expert a question and receive an answer.
If I merely implemented code to achieve this goal, I would not consider that engineering, but rather coding.
Instead, if I first defined the problem statement, gathered requirements, documented assumptions, broke down the problem into discrete deliverables, defined metrics and success criteria, and created a plan of record, that would be engineering.
I have a formal education in engineering, and aside from the mathematical and science fundamentals required for engineering, a large portion of my education was dedicated to the process of solving problems (also proudly, a good portion was dedicated to learning about ethics as well).
Engineering involves risk tradeoffs, and if your developers are not making your risk decisions then they are not engineers -- and also you're going to spend a lot more money producing software (the authority to do risk assessment should always be as close to the "in the trenches" work as possible, every degree of removal invites the risk decisions to be made on lower-quality more-aggregated more-gutfeel information rather than clear metrics).
Most of computer programming is instead tinkering -- build a proof of concept, put it under stress, see what is being stressed, buttress those parts. The fundamental idea of architecture, "let's add some structure in advance so that we can build a self-sustaining system and take away the scaffolding later," is only really seen today maybe in test suites or so? Those are the scaffolds of our day I think. We're still in very early years for computing as a proper engineering discipline. But at least we do make some simple risk calculations.
Most of mechanical engineering is still tinkering. Not all problems are solved. Many of the people here pining for "real engineering in software" need more interdisciplinary experience, ffs.
I can only speak from my undergrad experience, but almost every engineering discipline took the same background courses, as well as mechanical, thermal, fluid, and electrical engineering classes and from there, went on to take courses related directly to their field.
From my experience, tinkering is another way to say prototyping or building a proof of concept.
As we've gained experience, the need to prototype the same solutions decreases, but when learning new tools and methodologies, experimenting and prototyping is very much part of the engineering process.
We do not. Civil engineer is a specific thing, with training, education, and licensing. The person who designed the system being installed or serviced was likely a civil engineer, the plumber is a plumber. And that's ok, everyone doesn't have to be an engineer. Being an engineer isn't inherently better than being a non-engineer.
> an engineer as someone who uses fundamental principles and processes of science and engineering
Do you see how saying an engineer is someone who does engineering isn't useful to other people? I'm sure you know what you mean, but basically everyone is and is not an engineer according to your definition.
Or a plumber can just be a guy following a plan and cutting and gluing pipes together.
Yes. That is the joke (among non-civil engineers with civil engineer friends).
> Do you see how saying an engineer is someone who does engineering isn't useful to other people?
No. Because that is not what I wrote.
I also provided a concrete problem, along with an engineering and non-engineering approach to solving it.
This is the first I've seen this point in the discussion. Engineering is considered a profession, distinct from a vocation. The term derives from professing an oath to serve the public in an ethical manner. If developers had to take a similar oath, I wonder if it would open them up to civil/criminal liability when they acted unethically (e.g., creating code in a social media application with the goal of manipulating behavior for profit)
Every degree in my school's college of engineering was BS/MS. And I think something like 25 of 27 were "degrees in engineering".
If you want to go full circle, they are "degrees in engineering" because they're accredited by ABET, and satisfy the first requirement towards licensure and a PE.
There is no simple definition, which is the whole point of accreditation and licensing boards.
ETA: But if the programs in your hypothetical have an identical curriculum (and both are accredited), then yes, they would equally be "degrees in engineering".
I'm not convinced there is much utility in conferring the attribute of engineer to someone who is not practicing engineering when it's just as possible to say "She studied engineering" or "She majored in engineering" to denote the status of having an engineering degree but not engaging in the doing of engineering.
I don't think this is actually useful without strict definitions of what constitutes engineering. If I go to a homeopath who prescribes an herbal tea to cure my cancer are they "practicing medicine"? The law says they are not, and cannot, because of clear definitions of the term.
(FWIW, I don't subscribe to that notion of what "engineering" is)
>Economists don't call themselves engineers and engineers don't call themselves economists.
There are quite a few universities that offer courses/degrees in "financial engineering" and they often are in the mathematics/economics colleges and don't have a typical engineering curriculum as you laid out.
I think shat this article fails to note is this engineer light/technician class which tends to be the more hands on portion of "engineering" in the case of sw, they would be more light engineering more programmer less overall design. AKA your systems architect/principal enginner is probably doing "engineering" the software engineers are likely just programmers.
If you design pacemaker software, you're an engineer. If you build RESTful websites, you're not. I say that as someone who builds RESTful websites.
The reason engineers need difficult certification exams is, so they don't destroy lives or expensive property.
There was a programming PE (USA) at some point, but it was closed.
You can have the exact same curriculum and be called engineer or not be called engineer, depending on the university. You can even learn nothing related to engineering and have an engineer title, or the other way round.
I'm not saying you're wrong (especially the first part), but there's a lot more to it, especially in countries where 'engineer' is a protected name/profession.
Personal opinion: I don't care. My degree is "Computer Science", not "Computer or Software Engineering" and I see myself as a Software Developer (although I will allow programmer)
Some would define it differently as someone who has an engineering license. There are States who have actually presented lawsuits aimed at preventing people from describing themselves "engineer" if they don't have that license. And, while an engineering degree is the more common first step in the licensing procedure, it's possible for one to get a license without an engineering degree. In the legal sense, they are more of an engineer than someone with a degree and no license.
Regarding the plumber, I think the mechanical engineer who designs the plumbing system would be the engineer, while the plumber is the technician. Just like the electrical engineer designs the system but an electrician installs it. Both roles are equally important but shouldn't be conflated.
That just describes problem solving.
On another tangent, I wish we’d redefine what it means to solve engineering problems. I have noticed that there’s this property of engineering that as problems are solved, new ones are created. So it’s this never ending cycle of new problems blossoming.
In terms of creating new problems, making life better is an under-defined, open-ended problem. There’s always a lowest-hanging fruit, that doesn’t mean we should stop picking them.
What if their solution is non-technical, still an engineer?
I think this is exactly what the author points out as "software engineers don't know real engineering". What makes you say that no other engineering practice don't optimize on cost / engineering time?
There are degrees of quality in engineering, and one of the factors is definitely "time spent on engineering". If you are making cheap frying pans, I doubt that you're going to hire a rocket scientist to check whether the screw holding the handle is strong enough to resist 5000 heating cycles...
This is a fantastic definition.
It shows very clearly why most software devs are not engineers. I know I'm not.
As a field, we don't "optimize within a solution space bounded by constraints".
We throw crap at the wall to see what sticks, hacking up something like what the users said they wanted, then changing it all to do what they ask for once they start using it.
It's normally done as a craft where we're using fuzzy human instincts to get to a good-enough solution and move on.
And for systems where lives aren't on the line, nor millions of dollars every five minutes (financial trading, massive server farms at Google, etc), that is actually the correct tradeoff. Engineering is overkill for most software.
NASA needs software engineers. Microsoft doesn't.
Even Google and financial services are really just services that scaled and acquired a massive userbase.
“Software Engineering” is really just an application of civil engineering project management to programming projects. The job title of software engineer is used too liberally however.
To me, the difference is that when we're writing software and just trying semi-random UX ideas and implementation approaches out, we don't have any real constraints that we're genuinely bounded to.
So, yes - throwing crap afu the wall is an optimization process.
It's the other half of the above definition that it misses, IMO.
I'm not great at typing on my smartphone.
Microsoft needs a _few_ software engineers.
Most of their developers won't be and shouldn't be, though.
Conversely, NASA will have plenty of software systems that have nothing to do with spaceflight, like their website.
They shouldn't be paying software engineers to engineer those systems, but rather software developers to build and maintain them.
That's just regular old optimization. There's no point in optimizing anything that doesn't have constraints, because there aren't any bounds.
Edit: I think you're conflating unbounded and unconstrained.
By that definition, almost any profession - from surgeons and taxi drivers to construction workers and cooks - are all doing "engineering"?
By the definition given - "a process of optimization within a solution space bounded by constraints" - a taxi cab driver is certainly an engineer, with no fuzziness. Nor would it be an extreme case testing that fuzzy borders of that definition.
And that's why herval disagrees with that definition. As do I.
Definitions can also be overly broad, which is why we no longer use the term "star" to refer to planets, nor refer to the sun and moon as "planets". https://en.wikipedia.org/wiki/Definition_of_planet .
Otherwise engineer is just a title too, so I guess it is mostly meaningless?
AND...
If need be reduce it down to the underlying science and mathematical principles from which it came from, and because of that can analyze why things are "good" or "bad" at a much more fundamental level.
Practitioners/Crafters are repeating "recipes" with far less comprehensive knowledge of the principles that led to those recipes. They may know historical evolution and practical reasons why one recipe is better than another, but their depth of knowledge is far less.
So getting back to software, you can see two types: people that know algorithms and can mathematically design and analyze problems. Or you have people that are just following the api docs and basic examples of loops + if-then but don't know how CPUs work inside, how OSs work, and why.
And do you need full engineers for a website layout or ruby on rails site? No. But if you are scaling or have complex data models or will have actual load, then ... you need engineering.
An engineer is a guy who measures stuff upfront to create a plan of action (like measuring how much concrete we need if need a bridge to carry 500 cars). He never gets his hands dirty nor does he build the actual bridge. He has a ton of responsibility and must call on vast knowledge to know what patterns will be needed and if they will cope with the loads.
On the other hand, programmers are more akin to gardeners (my mom is super into gardening) and carpenters - we have to get our hands dirty and build the thing. We have to use and stay true to the spec (from the engineer above) as close as possible, measuring a piece of wood 3 times before we cut it (not the fail fast nonsense) and carefully plant new plants that won't kill the whole garden. We also need to pull out weeds and prune the bushes and so forth. With a bit of careful implementation you can have a gorgeous garden and bird/insects/squirrels visitors and so on.
Software Developers I would say, is then a combination of the above, depending on your experience you might lean more toward one side or the other. The best developers have a good balance of Knowing stuff and Doing stuff.
(a) If it's regularly expected that you ship bugs, you might be in a discipline that is distinct from engineering.[0]
(b) If you can usually reach for an abstraction to save you, you might be working in something that isn't engineering.[1]
[0] If software is engineering, then it's the only engineering discipline I'm aware of in which the participants are regularly expected to produce deliverables they don't fully understand. What do I mean by that? Well, if we software peeps fully understood our deliverables, we wouldn't have bugs, or at least, we'd always know what bugs are there. If as a structural engineer I had delivered a final draft of an analysis document which showed that I didn't fully understand the part and how it would perform, my boss would not have been pleased. Most software bugs are treated more casually than that, so we clearly have a tolerance for delivering work that we don't fully understand.
You might take issue with the idea that I "fully understood" a structural part. Fair. When I calculated the strength of a beam in a thrust reverser I didn't understand the individual molecular interactions, I didn't need to know if the metal was of a body-centered cubic crystal structure, etc. But this is because I was able to apply well-understood and rigorously accepted simplifying assumptions that were conservative (from the point of view of a factor of safety), and fully encapsulated all the understanding I needed to produce a part fit for use.
[1] This feels like the more flawed of the two proposals, because I expect EEs can do this. Control systems folks can definitely do this, and I would absolutely call them engineers.
While I fully agree with almost everything in your post, this sounds an awful lot like an abstraction to me. Perhaps the different between creating software and engineering based on the physical sciences is the degree in which the abstractions are understood and rigorous. Perhaps software engineering is simply in its infancy and may eventually lead to more rigorous designs with less or no bugs in the future?
Google was using in production (firebase cli) the notorious trick the js developer played us other week. I doubt the other fields would rely on some random developer from Australia who has had a colorful past to provide the beam for structural engineer. And there's definetly more testing from all sort of parties they work om real life as advertised.
Then again no one is offering free open source beams and you can't since you need materials not just one time drawings of an idea.
Move fast, break things, pay for it with someone's life, lose your professional accreditation and maybe your freedom.
Maybe they're playing similar but different games rather than playing the same game differently.
I'd wager that the vast majority of engineers would not go to jail if their design failed.
I don't think this is really incompatible with some of what Hillel gets at in his post with regards to professionalism and quality. I think it's possible for software engineers to have much higher confidence in what sorts of bugs their solutions do and do not contain, but the practice is mostly tilted towards velocity over catching every last bug.
Because not all bugs are the same and not all requirements are equally important. Robust software systems are supposed to be built to minimize the impact of bugs in individual components where possible, with defensive programming techniques and such.
> I was able to apply well-understood and rigorously accepted simplifying assumptions that were conservative
I think this is a better candidate for a key difference than your other suggestions. We don't have a lot of good ways to apply conservative simplifying assumptions once software gets to a certain scale. We have abstractions, but where they are imperfect, any missed detail is a possible integration flaw.
new cpus, changes to OS, core libs, frameworks, runtimes, vms, language libraries, new protocols, other hardware
the dynamic here is way too big
With software your inputs are tremendously varied, because user input is not as well-formed as in any other engineering disciplines. In fact we deliberately try to find ways to input things that are not supposed to be inputs by designers of systems (i.e hacking things). If "hacking" bridges was a thing, it would be something like people trying to see if they can diffuse a thermite solution into the rock-face instead of driving a car over it, and I'm not sure any structural engineer has planned for that scenario.
A software bug means you can't drag and drop, or have to wait to import your contacts.
An engineering risk means the hood of the car decapitates you above 30 mph, or the diesel fumes give everyone cancer.
>(b) If you can usually reach for an abstraction to save you, you might be working in something that isn't engineering.
Everything's rated. You open a catalog from a supplier. If there's any question, go up in size. A lot is skids now. There are also trade associations. Dust settles. Products turn from novel invention into utility. Existing capacity is built around one thing a shop does right, especially the knowledge from the workers.
Software is much harder. Go. Just go. Get it done. Get it out. Who cares if it's awful code. We need to make money now.
Engineering is the applied science. Applied means you use it. You don't create it. If you do create it by chance, it's not your responsibility. Ma Bell didn't go into the business of the Big Bang when they discovered cosmic background radiation. Their job was telephones. Science means consistent observations regardless of the environment. Everyone thinks of scientists as people in lab coats. Nothing like that. Lot's of reading.
Software is much more focused on engineering. In other disciplines you are a cashier at a grocery store. Software is much more like Menlo Park. You have a fixed commodity in server cost and bandwidth. Add value to it however you can.
Some aerospace things are highly engineered — airplane, rocket ships, etc; some things aren’t — kites, paper airplanes, etc; and some things are in-between, like gliders or hot air balloons.
You get the same in buildings — which range from sheds to houses to skyscrapers.
Also, the end of [0] and your discussion of your usage of routine abstractions to solve problems makes me wonder if you consider your own job to be (b)-type engineering.
How is a spaceship blowing up not a bug? These happen fairly frequently... Oh, and oil spills? Fukushima? Mines that collapse?
Talking about games. The physical equivalent to video games is pinball machines. Anyone who has played these can tell that the ball sometimes get stuck in weird places. This is exactly the equivalent of a software bug. Shouldn't the engineer have a total understanding of the machine so that the ball never gets stuck? You know, maybe games aren't so important that everything must be perfect.
Also, I have a 2 year old. None of his toys have lasted more than 3 months. Literally 0 out of dozens. Isn't there a fortune to be made by engineering toys that can endure a kid's strength?
Not really, because you can usually shake or tilt the pinball machine to set the ball free.
> oil spills? Fukushima? Mines that collapse?
These events happen (literally) once every few years or half decade. Software bugs happen (literally) billions of times per hour.
(I’m not normally this pedantic, but felt the need since your comment comes across as knee jerk defensive without a whole lot of substance to work with)
That's silly. A bug is an unintended behavior of the system. If you shipped a debugger with every video game, you'd probably be able to get yourself out of most bugs.
> Software bugs happen (literally) billions of times per hour
You're comparing things with different criticality. A bug that doesn't prevent you from doing your work is like a match that doesn't light up properly. These events happen all the time in the physical world.
Bugs that shut down AWS for 24 hours tend to be less frequent...
Let's just no enter in a debate about the frequency of "physical world bugs".
Yes I admit it was a little knee jerk defensive.
Engineers don't work with infinite budgets and they usually are not the people who are making final decisions on either maintenance or implementation. Many of these failures occur because of budget constraints, time constraints, or decision makers who go against the recommendations of experts.
IMO, the closest thing to a "software engineer" is a software architect. Everyone else is a craftsman.
There are plenty of examples where the problems as the design, not the implementation, such as:
https://en.m.wikipedia.org/wiki/Hyatt_Regency_walkway_collap...
Different projects have different costs for failure. A bridge failure costs more than a child's toy that breaks. A browser tab crashing costs less than a mars orbiter that burns up in the atmosphere. Engineering isn't confined to just working on things where people die or stuff explodes if you mess up.
> Software bugs happen (literally) billions of times per hour
Physical bugs occur very frequently as well, we just correct them ourselves like in your pinball example.
And you can restart a program that crashes or reboot a system. Or workaround the bug.
> These events happen (literally) once every few years or half decade. Software bugs happen (literally) billions of times per hour.
Yes but you are looking at big impacting things. A TV that breaks because the power supply was badly engineered and a capacitor broke down doesn't get on the newspaper, as it doesn't an app that crashes on a phone. A software bug that makes a plane crash or make a company loose billions of dollars is something as rare as the kind of events that you pointed out.
Maybe, but there's probably a bigger one to be made selling replacements for those toys.
Those 9.0 earthquakes? That isn't a defect. The software equivalent is an intern deleting the production customer account database. That isn't a software defect, but there is still a failure with plenty of blame to go around.
Once you get into language semantics of iterating over characters vs bytes vs graphemes, it's not always so trivial.
I am not sure how this is different from evaluating a library, database technology, or architecture, going through design review, learning properties of distributed systems (which have corresponding proofs by the way) to understand which properties you need to satisfy with a given solution, reading the documentation, viewing other open-source code that uses the technology, reading publications/testimonials from people and companies using it in productions, etc., etc., like we do.
In particular "applying simplifying assumptions" - this is what we all have to do particularly in a distributed, cloud-computing world where you are essentially purchasing a conceptual primitive (like "virtual CPU" or "replicated block storage" and building on top of simplifying assumptions about how those work, because you can't walk up to the NAS rack and start hitting it with a hammer to see if the data can be recovered after, the same way you can't hit a steel beam with an actual hurricane to know what will happen.
Although if I worked in the datacenter operations team for a cloud provider, I would absolutely hope to one day be able to test how we handle if I yank some plugs or hit the NAS rack with a hammer :)
You seem to think that our understanding of CPU operation or distributed systems isn’t based on physical truth and rigorous testing.
Also a programming language or library or whatever has often been deployed by tens of thousands of organizations, across tens if millions of deployments, across trillions of discrete times the code path has been hit, and we know how it acts. That’s rigorous in its own way
Totally disagree. Engineer = design and build things. Whether what you build has bugs or not is irrelevant to the definition.
> If you can usually reach for an abstraction to save you, you might be working in something that isn't engineering.
All science is based on abstraction. Laws of physics used by aerospace engineers are abstractions of some more complex reality.
In your view, are simplification and abstraction the same thing? Or do they differ, and if so, in what way?
> (a) If it's regularly expected that you ship bugs, you might be in a discipline that is distinct from engineering.[0]
This might arise from the different contexts without implying a different activity is taking place. Fixing bugs after launch is something you can do in software engineering, but can't really do in (say) structural engineering. If they could invisibly and safely swap out part of a bridge without stopping traffic, I'm betting they'd do it all the time! In software we can, and it makes sense to use this feature of digital products as part of the engineering process, in order to meet other requirements, like time and cost.
(Whether it is overused or not is another question. I consider "good engineering" vs. "bad engineering" as distinct from "is engineering" or "is not engineering", ymmv)
I worked in semiconductor manufacturing as a process engineer. What counts as bug in that setting? It's completely expected to have defects in the final wafer. They go through a QA process. Some die can be repaired but others are trash. Die also get graded and low quality chips go to customers with less mission-critical needs. There's also a department dedicated to investigating early failures in defective product from customer returns.
Personally, I viewed the product that I delivered as the wafers coming out of the steps I owned. High volume manufacturing is an ongoing process much like software development.
As an individual process owner, I had metrics and goals to meet but my processes fit into a larger system I didn't fully understand. Process development happened by incremental changes much like software feature development. We would convert a small percentage of the production line with a new change at one step like you might use feature flags, but we sometimes had to rollback changes when something unexpected came up at yield or test.
It might be more the nature of semiconductor manufacturing, but I view failures as part of the engineering process that comes up when we're pushing our tools and systems to new limits.
There will probably be some waiting involved (analogous to defects). The engineer determine wha rate of waiting/working is acceptable, and if the software actually does perform like predicted.
If it does not, as in the wait(defect) rate is higher, it might indicate a genuine bug in the system (like locks not being released in a timely manner), or a failure of planning.
(c) If your project assumes the underlying device/system will behave exactly as it is told to, then you might be in a discipline that is distinct from engineering.
This means "engineering" would include some software projects (like fault-tolerant system design), but exclude many others (like most desktop/mobile/web apps, perhaps with components like databases being exceptions).
My rationale for this is that, best as I can tell, traditional engineering is (for the lack of a better phrase) about "taming the real world"—which doesn't always behave the way you tell it to, because it's inherently uncertain, failure-prone, and impossible to model exactly. So if your task is dealing with that, then you're doing engineering. Whereas if your main problem is coming up with the correct specification—but you assume it will be executed faithfully—then it's not really engineering per se, but something else (not sure if we have a name for it).
Thoughts?
And I am fully in favor of financial engineering not being engineering. :-)
My go to example every time is DOM.
Out of the software developers I have encountered either online, during employment, or in person maybe 1 out of 50 who actively touch the DOM understand it well enough to have talks about it without wetting the bed. That's pretty tragic because the standard methods in most common use are about 23 years old (DOM Level 2) and take about 2 hours to learn.
> If we software peeps fully understood our deliverables, we wouldn't have bugs, or at least, we'd always know what bugs are there.
In the embedded world that's more true than in "general purpose software" as the problem space is often better defined. There are also Realtime OSs that offer hard guarantees in terms of execution time and memory consumptions (or at least will have a hard cap on the upper bounds). It is possible to develop software that’s extremely predictable and has runtime measured in years. But it’s costly and takes time.
> so we clearly have a tolerance for delivering work that we don't fully understand.
Yes, when non-critical. You'll see it too with "silent upgrades" of physical products over their lifetime. Some of them are to correct non-critical flaws discovered over time.
This tolerance has increased a lot over time as the cost of update has lowered (keep in mind not that long ago OS updates shipped as physical media!). And the cost of shipping bad (non-critical) software isn't the same as shipping defective products (think about the costs of a physical product recall). That allows a level of acceptable risk that’s alien to most other engineering disciplines.
From the article:
> In Canada you can't even call yourself a Software Engineer unless you're accredited!
How much of that is the licensing body trying to squeeze a few dollars here and there? Do they actually enforce those rules? Would it be enforceable (if you can't define it properly, first amendment should apply...).
> well-understood and rigorously accepted simplifying assumptions that were conservative (from the point of view of a factor of safety), and fully encapsulated all the understanding I needed to produce a part fit for use.
Isn't even this "reaching for abstractions"?
I would argue that software engineering has two factors that result in higher bug counts: the lack of consequence, and the youth of the field.
Lack of consequence shows up in errors in other fields, too. How many times has a civil engineer created an intersection that doesn't drain properly, or a curb that was slightly too high?
Youth of the field shows up in other engineering fields also. See: pitot tubes, above.
Yeah my experience is trad engineers don't believe in nice things, haha. That's the difference. Just look at how moribund hardware is with a lack of open source tools compared to software.
A typical non-engineering characteristic of software is the widespread acceptance of techniques/libraries that claim to make development easier at the cost of increased(outsourced) complexity and efficiency.
I think a design technique that (allegedly) allowed you to spend half the time in a CAD software, but the resulting part would be less sturdy and more expensive to make wouldn't be exactly popular.
Yet this is the bread and butter of software engineering, and since waste can be arbitrarily big, directly results in Wirth's law, with software consuming the extra resources and regressing to barely acceptable performance.
Imo, one of the places when real engineering happens in the software world is video games. Here, there are actual constraints are very tight - one has to simulate a believable world, display 60 frames of meticulously calculated graphics on a clockwork cadence, synchronize players over an unreliable network in real-time, and so on and so forth. And do these things on cheap console hardware whose designers often favored raw performance over ease of use, sometimes to extreme degree, like the PS3. I'm pretty sure I barely scratched the surface.
Yet it's commonplace to see chat applications crawl to a halt (Teams) and use enormous resources, while having a fluid UI in a game that just happens to run flawlessly beside a fully rendered 3D game world is considered the price of admission, not some technical feat.
> (a) If it's regularly expected that you ship bugs, you might be in a discipline that is distinct from engineering.[0]
Every system has bugs. If you aren't expecting, controlling for them, and implementing measures to reduce their impact and likelihood - you might be in a discipline that is distinct from engineering. Why else would redundancy be a critical requirement in just about any mission critical systems?
> (b) If you can usually reach for an abstraction to save you, you might be working in something that isn't engineering.[1]
Well in radar, missile defense, helicopter systems, it was all abstractions up and down the stack. Maybe the 1000 engineers working on these projects weren't all real engineers? You have to use abstractions if you want to do anything real. You are regularly using models, simulations, tools, integrating with other teams' systems/components which become abstractions.
Consider real engineering at Boeing. There are engineers and technicians (aka draftsmen) working side by side. They are often doing the same work. The difference, as far as Boeing is concerned, is the engineers have a degree in engineering and the technicians do not.
But if they are often doing exactly the same thing, what's the real difference?
Think of it another way. Think of an auto mechanic. He can fix your car. He can take your car apart and put it back together. He can customize it. But is he an auto engineer (who often does those tasks, too)?
Nope.
A programmer, technician, mechanic plugs numbers into formulas, follows instructions and procedures and practices laid out by an engineer.
An engineer derives the formulas, writes the instructions, develops the procedures, and refines the practices.
For example, a technician builds a band pass filter by using a circuit he's already used before and knows works. Maybe he'll tweak the RC values. An engineer will drive the RC values needed by understanding the calculation. The technician may use calculation (though they rarely do), but they don't understand where the formula comes from. An engineer does.
In software, a programmer calls a sort function from the supplied library. An engineer writes the sort function, and can tell you its complexity and why the algorithm he chose (or invented) is the most appropriate one for the particular sorting task, and what the cases are where the sort will perform poorly, and why.
> An engineer writes the sort function, and can tell you its complexity and why the algorithm he chose (or invented) is the most appropriate one for the particular sorting task, and what the cases are where the sort will perform poorly, and why.
So what of the people that can do this but don't have a degree? And what of the people that have a degree in engineering but can't do this? Are both also engineers, or are neither of them engineers, or is one an engineer but not the other?
I've known engineers that were no better than mechanics. And a couple (very rare) mechanics who could do engineer work, and would be engineers in my estimation.
Engineers do that too.
A structural engineer I know uses software to design beam strengths in buildings. He understands what the software is doing, but he didn’t write the software and he uses the outputted parameters at part of his designs.
A mechanical engineer I know needed to design a gear to mesh with an outer ring gear. He uses proprietary software to define the shape of the gear, entering necessary parameters and the output is generated into a CAD file.
Both are real engineers working as independents, but neither meets your definition.
I design a JavaScript framework that I use, the process of developing that meets my definition of engineering. I call a huge variety of functions without needing to know any of the internals. If I need to, I can go as deep as I wish to understand those internals (my background is assembler, followed by an EE degree, followed by embedded software, followed by business software). An engineer doesn’t derive everything from first principles, but they breath compromise and parry with conflicting constraints: they have the judgement to go down rabbit holes when it is necessary.
Right, they do. Not everything an engineer does is engineering.
> A structural engineer I know uses software to design beam strengths in buildings. He understands what the software is doing, but he didn’t write the software and he uses the outputted parameters at part of his designs.
I've worked with formula-plugger engineers, too. But they would, now and then, misuse the formulas because they didn't understand its limitations. And, if the problem didn't quite fit the formula, they were dead in the water. While they had engineering degrees, I considered them mechanics.
> A mechanical engineer I know needed to design a gear to mesh with an outer ring gear. He uses proprietary software to define the shape of the gear, entering necessary parameters and the output is generated into a CAD file.
Could he design the gear without the CAD tool? If he could, he's an engineer. If not, he's a mechanic.
P.S. I'm all for using labor-saving devices. But they are not a substitute for understanding.
P.P.S. The guy who programmed the CAD tool is an engineer.
Another "engineer" spent a couple weeks trying to eliminate the noise in a circuit, essentially trying things at random. Finally, an actual engineer was called in. In 10 minutes, he had calculated an RC circuit to fix it, and the noise went away.
Having an engineering degree doesn't guarantee competence.
That's the key. A structural engineer ostensibly has the background necessary to work without the tool, albeit with much less efficiency. Because of that they should have a first principles understanding of what situations the tool won't apply rather than the situation breaking down to 'garbage in/garbage out'.
I'll be the first to admit that measuring this in terms of education is at best a proxy for that knowledge, and have met technicians that truly understand what they're working on better than most engineers they worked with, and engineers that promptly forgot everything as soon as the exam was over. But what is listed above is the underlying piece that's attempting to be controlled for. It's a hard concept to measure.
computer programming (e.g. writing code) is not software engineering. Any "software engineering" that took place, if any, would occur before the first instruction is even written for a production system.
a computer program consists of the the instructions to be executed by a CPU to manipulable it's state to hopefully solve some problem. This serves the same purpose as the plans that an engineer would hand to a builder, e.g. place this beam here and use these screws to secure it to that pole. After a builder has completed the construction of the building, the program has finished execution.
The CPU is the builder and the program instructions are the plans. The act of writing the program is the same as an engineering writing their plans; except instead of code they use diagrams or whatever.
the engineering parts came into play in developing those plans. that is, before the instructions were written. this is where the conversation should begin to explorer what is software engineering. we don't know how to engineer software.
Great comment. Designing a bus protocol or the C++ standard is definitely software engineering.
Programming is akin to trades like construction or production technicians. However, usually a software developer is involved in the design, implementation, production and maintenance whereas the former are only involved in last two.
That is because programming projects are subject to change in production. Waterfall is too slow for many businesses and the implementation winds up being a mess despite the linear workflow. Iteration is necessary to improve any design.
As a technician, if I see something that looks wrong in a product, I point it out and make a report. But it's the engineer that makes the decision to fix it or to Use-As-Is. If that part fails and kills someone, the responsibility is on the engineer that signed off, not me that did the work.
That's the core of being an engineer I think, taking the end responsibility for a product.
Designing and analyzing algorithms is usually considered the work of computer scientists, I would think. Software engineers are something different.
So if you design a sort function intended to be optimal for your given workload, then you are an engineer and not a computer scientist.
That said, there's 5% of software engineering out there that is engineering; read the RISKS mailing list archives if you want to see some examples (and counterexamples).
If software engineers were engineers, testing would be a higher priority, and visible regressions would happen rarely, if at all.
Many classes of engineers don't have the chance to test their designs. They have to know it will work ahead of time. The closest analogy in CE/CS might be formal methods, which (as I suspect you would agree) are sorely under-utilized.
You say that as if software engineers determine the priorities ...
Isn't that the point?
As for how Tesla is structured, well it's Musk at the top who delegates everything and spends his time on Twitter trying to boost the stock price to hit his quarterly stock price goals. As for if they're managed by engineers, I have no clue.
That would mean they were doing their jobs badly. All engineering requires balancing priorities such as physical strength (or in software, correctness), and cost. An engineer who overbuilds everything 10x will quickly be out of work.
Correctness in itself is not a meaningful goal. If something works well enough to meet the needs of the user, being more 'correct' doesn't necessarily provide more benefit.
It's one of the things that Engineers got pretty good at, because people died over and over.
testing is not that important for a hacker but important for an engineer (although hackers do penetration testing).
Edit: apparently that should have been “Is a MD a real doctor?” TIL :D
The only reason this dumb question refuses to die is that software developers can actually borrow and apply approaches from “real” engineering. The difference is that “we” do not have to, either to be successful, or to be in compliance with any regulation or cultural expectation (with exceptions).
I’m also generally annoyed by the retroactive continuity of it all. “Software Engineer” started as a job title chosen by HR on a per-company, not industry-wide, basis, and not as a flavor of Professional Engineering. We’re probably closer to that aspiration now (unevenly distributed) but it still stinks of post hoc justification.
Nitpick, but yes, actually "doctor" comes from the latin "to teach" and originally refers to doctor of philosophy, and has been co-opted for MDs. The real question is "are mds (who dont teach) real doctors?"
"Does a PhD thesis have to be novel?" - I don't care how you slice that answer, even if you were confirming/revisiting existing studies. If you have a PhD, you contributed to human knowledge in either the master or PhD theses, imo.
This makes my day!
There's only one robust doctor test and it doesn't involve etymology. If someone else's mother refers to you as such, then you're a doctor.
For example, you can get a Ph.D. in psychology, or a Psy.D. in psychology. Generally speaking, Ph.D. is for psychology researchers and Psy.D. is for professional psychologists. Similarly in law, a J.D. is often part of the process of becoming a lawyer, and a J.S.D. is for someone who wants to do research.
Just like software engineering is the application of computer science.
It’s the truest definition I’ve been able to think of.
Engineers design and create, physicians fix problems and do maintenance.
‘Doctor’ means someone who’s learned enough to teach. Many physicians calling themselves doctor don’t actually have any kind of doctorate at all and only get the title as a curtesy due to their own profession’s historical fears of lacking one.
Actually, a Doctor of Philosophy is the only real doctor.
Non-phd doctorates I'm aware of would be MD, Psy. D, JD.
The same thing goes for EdD, DPA, etc. These are professional degrees, not teaching/research degrees.
It's interesting how the traditional standards bodies are adapting to the new tech.
It's not equivalent to a software engineer in Canada: https://www.egbc.ca/Registration/Individual-Registrants/How-...
This may be different in other countries.
I worked in manufacturing and there were P.Eng. holding mechanical and industrial engineers that held ASQ certifications on top of but not as substitutes for their P.Eng.
You'll notice that surgeons are usually called "mister".
Perhaps it stems from how the two professions arose. In ye olden days, a lot of surgery was performed by barbers.
So when people ask if someone is a "real" doctor, their actual understanding is the wrong way around. In their minds, the words "Philosophy" in PhD somehow means they aren't proper doctors.
Note that there are also higher doctorates, such as DSc (doctor of science, which will be specifically scientific), DD (doctor of divinity), etc.. I don't think I've ever met someone with a higher doctorate, though.
Will I? So far I haven't...
(I'm in the US, though, and from your comment history I think you might be in the UK? Does it differ between countries?)
A great example from the second post in the series is how software people don't have experience with the unpredictability of traditional engineering projects: "Part of this misconception comes from us seeing the results of the engineering process, not the process itself. We don’t see the friction, the overruns, the delays that happen because someone built the wall one inch to the left, or when a critical supplier goes out of business. To assume that software is uniquely unpredictable is a special kind of arrogance."
This has me wondering why the software world is so unpredictable in the first place and why we aren't working on that? Or at least getting better at dealing with it. Also, why are we so inclined to think the physical world is so predictable? Probably because we spend so much time on our computers...
excited to finish the rest of this series
Ignoring time spent designing, software's manufacturing time is essentially zero. Compare that with days/weeks for devices and years for vessels/structures. So because we're used to the latter timescale, the pace of software feels like watching a video at 100x speed.
If engineers could instantly and cheaply print each new version of the airplane or bridge they're tasked with building, they'd start looking a lot more like the software industry. When software doesn't have its rapid/free iteration superpower (as in the early days or in must-never-fail situations), it starts looking like traditional engineering.
I think this is in line with the intuition of the article. Someone who writes software for a spacecraft is an engineer because they work within extremely well defined limits and towards strictly enforced specifications. People who write software for the military or who write compilers probably do too.
I don't think this applies to how most software developers work when it comes to the web or just your average project. There is in my experience no rigor of that sort. People just write code, and sure there's performance considerations but usually not in a systematic way, and it's often more tinkering than engineering.
> building something according to formal specifications within constraints...
Yes this is close to what I consider engineering, but maybe it is better to say 'design something according formal specifications within a set of constraints'. Engineering is a process of design. Does this mean implementation is excluded from the definition of engineering?
Plumbers and carpenters build according to specifications and architects design the specifications yet neither are called engineers.
Software development more often than not has little in terms of formal specifications and design, and as the article points out it is very much a field of change. It also focuses mostly on implementation instead of design. That is closer to what a plumber, carpenter and other tradesmen do.
For instance, using the case of a bridge, the requirement might be something like: "lasts 10 years, max 10 ton load", the implementation might be a steel bridge, and the guarantee of the specification might be something like: "lasts 20 years, max 20 ton load".
Put another way, the key distinction is that engineering has an objective measure of what is considered adequate (i.e. solving the problem) and an expectation that only adequate solutions should be implemented.
A formal specification doesn't make a lot of sense, if no sense at all. It's a waste of time and you will end up doing the work two times, one to write the specification and then to translate that specification in a real programming language.
The most difficult part of the job of the programmer is not into writing the code, it's into translating the informal specification from the customer to a formal specification in the form of computer code.
My personal take is that there is no right answer because the definition of engineering is quite wide. Like the author we can argue that some work of the software engineering is indeed engineering (planning, designing, estimating) whereas the act of writing code for a giving feature is more akin to a craft.
That being said, I don't really care and I say that as a Canadian software engineering graduate, as opposed to a computer science major. If you like the engineer title and you want to use it (and it's legal in your country) then you should go for it.
If on the other hand you generally implement small atomic changes based on predetermined design decisions not made by you and those changes are signed off by other people and you don't put them into production yourself, you're probably better described as a developer.
I think the distinction is maybe if you're the (an) architect or not?
Is _all_ software development engineering? No, of course not. If you are banging out CRUD clone #432 then no, you are not an engineer, you are more of a technician (a programmer in our case).
But, consider this, could you design all of Google's infrastructure without applying engineering principles (most likely derived from computer science and computer engineering)?
Or perhaps you write and design complex embedded software to fly satellites, where you have to combine knowledge from multiple branches of science. Isn't that engineering?
The answer, as most everything else in life, is "it depends".
I guess because many of those who call themselves engineers are exactly those who bang out CRUD clone #423.
This helped me understand his motivation, although I like to frame the problem differently.. more like "why does software seemingly fail to learn from other disciplines, or even its own history?". IMO the answers are sort of universal - the best practitioners do know, but they either can't/won't teach due to time or legal constraints, and even if they did no one would listen. I've seen good tech-company internal wiki articles that are often much more comprehensive and well thought out than a 100 blog posts. It happens in many other fields like say quantitative trading, or law or hardware/semi manufacturing too. There is a low base level of public knowledge, say like TA or PE ratios in investing, and then real firms are decades ahead. I feel like it is the difference between a small, loosely competence based hierarchy (like a company) vs. a huge, flat network like the internet. Hierarchies are able to continuously build upon a structured body of information, even codifying knowledge that only a few people within the hierarchy understand. Flat networks don't work that way for better and for worse.
The typical gatekeeping mentality of those who have degrees and those who don't. It's not very productive or even worthwhile to peruse.
We all deal with creep scope, people, and problems. Let's stop debating stupid titles or certifications.
We all do the same thing and have the same levels of education or experience. Let’s stop debating titles that are already established in the industry. It’s quite apparent that majority of people agree and a select few don’t.
I'm not so sure about that. I'm not very concerned with the labels. I think it's fair to say it might be in a gray area, and maybe she me day in the future it will resolve into one or the other.
It's probably useful to understand why "engineer" is attached to the field in the first place. I think it's because CompSci programs often grew of of Electrical Engineering programs: that's where a lot of programming started, way back. When Comp Sci went it's own way as a distinct field, it kept the "engineer" association even though it almost completely ( especially today) lost much emphasis on EE. When I was looking at grad programs 20 years ago, even then a Master's degree at a very good tech University only had a single required EE course. Entry requirements for those not in CompSci undergrads we're 4 courses: discrete math, assembly, a grad-level fast paced intro to programming, and a course dedicated to algorithms. EE knowledge wasn't required or emphasized at any level.
So programming has strong roots in engineering, but expanded beyond it. I'm fine with this gray area.
Many of us don't have engineer in our job title, and I've never heard of anyone being upset at it not being there.
I see the licensure argument get brought up a lot. Many people working in "traditional" engineering fields never get their PE because there's just no need in their industry. Sure, that may not make them a licensed "Engineer" in some jurisdictions, but it doesn't make their work any less engineering.
The work done by other engineering fields also varies widely. Looking back on my work as a process engineer, it's honestly hard to say that entailed any more "engineering" than my software position does now.
It would be helpful if engineering had a widely accepted succinct definition like the scientific method, but it doesn't.
Building software is its own thing. It requires some engineering discipline. It requires some scientific method. It requires some artistic creativity. It requires operating efficiently within some community.
It also (usually) does not require the rigor of engineering because it's ephemeral, and it doesn't require the proof of science because it's every changing, there is no truth.
It's software, and that's not better or worse than engineering it's just different.
I tend refer to myself as a generalist because I'm not sure one label really fits. I do a bunch of different things, but the reality is I'm just trying to add value for myself, my customer, my teams and my business and I do it mostly with my thoughts and a computer.
There is too much money to be made by trivializing the industry and the players involved benefit greatly by lobbying against it being "real" engineering.
Whats the difference between a skyscraper and pool house in terms of "real" engineering. Nothing. Whats the differene between a spacecrafts code engineering and a website. Nothing.
There are just lower stakes and it is used as a straw-man against professionalizing the industry of software.
We sometimes worked together closely, as we were building machines that were driven by software, and I felt respected by them and they seemed comfortable with us being titled Software Engineers. We seemed to share a similar mindset and curiosity about the world and discussions tended towards the scientific.
Though, I would note that that software org spent a lot of time writing things in-house; our department had almost zero integration with outside vendors save those that were performing some other service for us. I am not sure that this modern flavor of "software engineering," where it seems more time is spenting thinking about how to glue together various services, resembles what we did there.
This induced a little painful wincing. Chemical engineering relies heavily on detailed knowledge of fluid mechanics, because industrial chemical processes generally take place in liquid or gas phase, often under conditions of high pressure and temperature, and so you do indeed need the same kind of general approach that the other listed fields of engineering apply. They rely on mathematical models, to ensure that you don't get explosions (ideally anyway), etc. They need to be able to calculate things like the pressure at the bottom of an oil storage tank and so on. Look at any textbook on fluid mechanics for chemical engineers, it's the same kind of thing.
The author may be thinking of something like organic chemists who work in tamer lab settings, devising new reactions at benchtop scale, but organic chemists generally aren't going to be able to scale up a promising benchtop process without the input of a chemical engineer who has a detailed knowledge of fluid mechanics. Nobody refers to such organic chemists as 'engineers' in my experience, I think the more generally accepted terms are 'researcher' or 'scientist'.
There was a great comment elsewhere about how engineering is about dealing with the unknowns and noise of the real world, which is why engineering requires empirical evidence to further refine or create those models. Engineers may use models to calculate estimates but it all needs to be backed up by data.
For many years, a lot of software development was pioneering (many projects build the first X of its kind e.g. the first OS, the first word processor, the first spreadsheet, the first Web browser). Bridge construction, in contrast, is older, so not as many bridges are pioneering new techniques. The predictability that is associated with trad. engineering can only take hold once things of a kind have been done often enough so best practices can emerge.
BTW, software engineering isn't the only type of non-traditional engineering: the University of Cambridge has one of Europe's best engineering departments; part of it is a group called Information Engineering, where software systems and models for e.g. speech recognition are researched and developed.
I don't remember what argument I made (again, because it was at a bar in Vegas), but it was potent enough that he and his girlfriend relocated to another part of the bar. People have surprisingly strong opinions about this.
The term "engineer" has been bastardized over the last 40 years. Housewives became "domestic engineers." Janitors became "custodial engineers." Garbage men because "waste handling engineers." None of them are engineers. If I was an engineer, I hope I'd be more amused than miffed.
But as far as I'm concerned, engineering is a science; software is an art. But it's not like "artist" hasn't been bastardized in recent years. Witness the Subway "sandwich artist." Renoir tosses in his grave. Picasso, not so much.
Sure, there are engineers that build bridges. But there are also enormous numbers of computer engineers that build custom ASICs for, I dunno, TVs and Furbies. There are electrical engineers that build RF tag antennae for cartons in warehouses. There are chemical engineers who design more tasty marshmallows.
On the other hand, there are also computer scientists who build software for nuclear power plants and fighter jets, which must be perfect or people will die.
This is the problem with traditional engineering as a discipline: they require certification as a gatekeeping mechanism, under the pretense that some engineers do things that require safety protocols. Thus Real Engineers are certified to do Dangerous Work.
To me engineering is simply the application of math and science to design and ultimately build. In this respect, computer scientists are inarguably engineers.
The people writing the software for power plants or jets should be licensed software engineers, not coding bootcamp alumni. The whole point of licensure is to add a degree of accountability to any job which involves danger to the public.
Having said that, it would probably take a bunch of high profile disasters to move the needle on the issue, politically speaking.
I think most software developers think of engineering as making sure the software will perform under stress. But this requirement is (usually) meaningless from a customer safety standpoint. Sure it sucks if the system breaks, but unless your business model is also safety critical, that failure isn't a safety problem.
But leaking customer data is a safety problem. So for most people, software engineering should as much (or more) about security as things like time complexity tradeoffs.
In no universe will a small low-voltage chip cause a fire except in exceptional circumstances. This is a non-dangerous product. But you can only design one if you are a certified engineer.
Most engineering tasks are harmless. They require certification and licensing largely as a gateway mechanism, like being a beautician. No one says that people who design harmless products aren't "electrical engineers" or "computer engineers". Danger certainly isn't the defining feature of engineering -- gateway certification might be, but shouldn't be.
And on the flip side, it is absolutely the case that for designing software which is potentially dangerous should require certification and liability considerations. Do these guys get to be called engineers then? What if all they do with their certification is make video games?
Before I went into web development I worked briefly as a mechanical engineer on nuclear power plants, and I feel like I more critical thinking when I'm pushing code to prod than I ever did reviewing load calculations on coolant pipes (despite how important a functioning cooling system might actually be)
Also want to point out that most aerospace engineers have no certification outside of a college degree, at least in the US.
"It does mean that the engineers spent a lot of time on something that’s low-consequence or non-safety critical. In retrospect, this shouldn’t have surprised me. The world is vast and our industry is huge. Someone needs to design the bridges, yes, but someone also needs to design all of the little things we use in our day-to-day life. Much of the engineering there is low-stakes, low-consequence, just like much software is."
This still excludes the majority of what software engineers do. Sure, a little bit of it is carefully designed and applies complex math, but the majority isn't really math or science related at all.
To me, the biggest difference between SWE and the other "real" Engineering disciplines is about respect for the laws of physics.
Engineers from the classical disciplines have a deep understanding of the immutability of physical laws, and build mental models that accurately represent this as best they can. SWEs, on the other hand, have a tendency to build mental models that are more conceptual or metaphysical, and try and force these onto real-world silicon.
(This is somewhat idealised, of course. There are hack engineers that don't understand first principles in the slightest, just as there are software engineers who have no high-level understanding of the code they just copy-pasted from Stack Overflow).
I do consider software for these systems closer to engineering, so you might be on to something. That doesn't mean I'd exclude other software development but the notions of (law of physics) constraints and predictable outcome are important factors.
Aka if you are a good software engineer you understand well how hardware works and how to push the boundaries.
If you a Stack Overflow copypaste technician you are nowhere near an engineer.
It's not even necessarily about pushing the boundaries and milking every last drop out of the hardware; there's a culture amongst even productive senior software engineers of handwaving over hardware altogether.
From my experience, bringing up optimisations or performance around non-embedded, non-gaming software engineers will invariably steer the discussion towards big-O notation and algorithmic abstractions.
It's a pity the author didn't go into more detail about why problem-solving is not the key defining characteristic of engineers. Since the author claims this is somehow not coherent enough, I'll share my very strong view that this is exactly what separates engineers from programmers:
Engineers apply technology to solve problems. They are rarely interested in technology just for the sake of it (that's what scientists are for), but rather in what it can do for them.
Most people in our industry today are far from being engineers. Engineers don't pick their technologies based on hype (or more charitably, excitement), and then try to find problems to solve. That's how some companies ended up using machine learning for projects where simpler statistical methods would have sufficed. It's how inexperienced developers fell for MongoDB's marketing and jumped straight to using it without considering whether it's better for their use case than the alternatives. It explains how at some point a ton of companies were using blockchain for things that could have been done with centralised databases (although that one's likely more due to company executives trying to impress investors).
If you’re always focused on using the latest thing, you’ll always have a solution in search of a problem. Reach for new tools when you have or anticipate a problem that you think might reasonably be solved by such tools. Do that and you've at least inched a bit closer to being able to reasonably refer to yourself as software engineer... if that's your thing - I'm generally not a fan of the title myself, but the engineering mindset is the most important thing I look for when interviewing candidates.
That said - the term engineer (software engineer specifically) has been heavily diluted - same as data scientist - to the point of irrelevance or that it points to some basic proficiency of understanding and capability and not some level of mathematical knowledge. There are lots of exceptions and many people who are highly adept and capable but I wouldn't say that is an accurate portrayal of the entire class of title-holders.
Oh, it goes way beyond that and has for decades. When I was in the oil business, you saw all manner of job titles with engineer on them like (drilling) mud engineer that people would joke were actually mud salesmen which they basically were.
And the computer company I worked for for a long time used system engineer for a pre-sales role that supported the account reps.
Early part of my career, working at non-tech companies, everyone was a "developer".
Many years later, I was exposed to the world of Silicon Valley tech companies, where people were referring to themselves as "software engineers".
Even now, at most non-tech companies the term "developer" is probably more widely used, though even these companies are now starting to switch to using "engineer". Most of the younger employees these non-tech companies hire use "engineer", but talking to the older veterans, they still refer to themselves as "developers" more often than not.
I personally call myself a programmer, even if my job title says engineer.
Also here's a take: yeah, software engineering is engineering, it's just really _bad_ engineering which is why we're missing most of the things you'd expect to see in an engineer. We're in the early days of the craft, like 20% of the way to wherever it will end up, and we're doing the equivalent of, say, the structural engineering that goes into building a log cabin.
Personally I would probably draw the circle of software engineers fairly tightly and acknowledge that the rest of us are programmers, or developers, or software architects, or plumbers.
I'd certainly exclude someone like myself from the magic circle of software engineer. My career started accidentally in economic and environmental modeling (ah GAMS, my psycho ex, how I miss you), currently involves creating addons for Blender, went through a brief CRUD app phase back when Facebook was young (shudder) and has involved random trips into data science at various points. I'd also exclude virtually everyone I've ever worked with if I'm honest because most of what I've worked on has either been bespoke and artisanal and so was been software crafting, or it's essentially been plumbing together systems designed by real software engineers and then prettying up the resultant monster. Despite that I've had the title software engineer a few times, as have lots of my colleagues.
I'm not sure that the author is right in saying that it is easier for programmers to transform into software engineers than tradesmen into real engineers. I definitely think that in both cases some seriously heavy training and a lot of unlearning needs to be done.
If building software was expensive like engineering in the physical world, we wouldn't have to have this argument. It's too bad that physical engineering is so expensive, because we'd probably have a lot more people trying it out.
Ask someone building medical robots if their software is unpredictable. Or someone building a car ECU. Or an airplane guidance system. Or controls for industrial machinery. Or telecom equipment.
Our entire industry literally follows a manifesto whose purpose was to eliminate upfront planning and rigorous requirements, called "Agile". It was an intentional choice to be irresponsible, and we all ate it up because it meant we didn't have to do any due diligence. Just churn out software turds as fast as you can, get a big smile and a thumbs up from the user, and you're done.
Who cares if tomorrow it fails and the thermostats for 10,000 houses goes out in the middle of winter? At least we didn't have to write documentation! Moving too fast over here, can't be worried about shit like "making sure it's safe" !
Oh, whoops!, every social security number in the country is exposed. But we could never have prevented that, we write software, it's inherently unpredictable!
It's all too predictable. The industry is led by children who don't know how to do their jobs, there are no industry requirements or certifications, and there is no trade school to really learn. Can you imagine an electrician wiring your house up after a 6 week "boot camp" ? Or a mechanical engineering intern building a bridge?
Disclosure: I'm not an engineer, but a scientist working among engineers.
Historically, we got away with letting engineering be defined by the curricula and credentialing of the traditional engineering disciplines such as civil, electrical, and so forth. And by the cultures of companies that did engineering well. It was hard enough, and took long enough, that a shared culture tended to rub off on people without needing to define it.
One tradition was that an "engineer" was qualified to approve a design, with some authority and responsibility for the outcome.
Partly as a way to increase the number of engineers in the mid 20th century, engineering adopted an "engineering handbook" approach, where engineers learned how to choose and apply standard formulas for solving specific kinds of problems, such as sizing pipes, wiring, and so forth. More recently, this is being gradually replaced by the use of high level software tools such as electrical and mechanical modeling. Engineers are reluctant to let testing alone be a criterion for approval of a design.
Software is too new to have such a history, and admits of a much wider variety of entry routes. It may be too early to know what software engineering consists of.
I strongly disagree with this level of charity. That's like saying every cyclist is a physicist.
Someone who takes a short programming course might not even have heard the term discrete mathematics, and almost certainly won't be qualified to develop a proof of correctness for an algorithm, i.e. to actually do discrete mathematics in a serious sense.
> most of computer science is viewable as a branch of mathematics
And yet there's a world of difference between a computer scientists and the average software developer.
> Every time you simplify a conditional or work through the performance complexity of an algorithm, you are using math. Just because there are no integrals doesn’t mean we are mathless.
But the absence of doing math surely does make someone (or some line of work) mathless. Most software developers go their whole careers doing no serious math.
> Just because we use a different branch of math doesn’t mean we’re not doing engineering.
Perhaps the argument can be made that engineering doesn't necessarily have to include math, but this isn't the way to make it.
Again, the average developer does not know any mathematical field in any real depth. This is in sharp contrast to, say, aeronautical engineers.
> Whether or not we are engineers is irrelevant to whether or not we are good engineers.
Disagree. If the term engineer has any meaning, it has to indicate some level of competence. The bar has to be set somewhere.
We all agree that changing a car tyre does not qualify someone as any sort of engineer. Is it controversial to suggest that something analogous should hold for software work?
The later Craft vs Engineering section makes far more sense to me.
edit:
> We are separated from engineering by circumstance, not by essence, and we can choose to bridge that gap at will.
I think this is a matter of market forces rather than a community-wide failure.
There's high demand for software developers, including for inexperienced software developers with little formal training. This is, at least in principle, a fine thing (ignoring things like major security issues arising from incompetence). Someone who completes a brief course on programming may be called a software developer, and a professor specialising in critical software systems might be called the same.
It's not like nuclear engineering where there's a formal system of gatekeeping. Provided we don't ignore the spectrum of expertise, I don't see a reason to worry about software work being intellectually disreputable by nature.
The world would be served by realizing how different these too skill sets are. I had professors who couldn't code their way out of a paper bag, and known successful devs who wouldn't know a proof if it walked up and bit them on the nose.
> I strongly disagree with this level of charity. That's like saying every cyclist is a physicist.
Boolean logic, and while loops are proper examples of discrete math. They’re practiced by virtually every developer. An equivalent example from the world of continuous math could be integrating over some range.
As I said, the average developer is incapable of doing serious discrete mathematics such as formally proving the correctness of an algorithm. For that matter, I doubt the average developer would know what it means for a language to have a formal semantics.
To anticipate the path of a frisbee is to, in mathematical terms, solve a differential equation. Dogs can catch frisbees. We still don't say that dogs understand the mathematics of differential equations. [0][1]
In the software world, formal methods are a niche, as are the associated mathematics. Being costly, they are not used in mainstream software work.
[0] (PDF) http://www.math.pitt.edu/~bard/bardware/classes/0220/dkc.pdf
We were discussing whether the average software developer can be said to 'do math' in the sense that aeronautical engineers do. I think it's plain that the answer is no. Whether it matters is another topic.
As I said above, in terms of market forces, it's fine that most software developers go their whole careers doing no proper math. It's also true that some highly skilled software professionals are expert in the relevant math.
As to Are software developers engineers?, I hope it's uncontroversial to say Some of them are, some of them aren't. What's less clear, and less obvious, is where the bar should be set. Personally I consider only a small minority of software development work to be anywhere near engineering, but like the article notes, I don't have experience in any 'conventional' engineering field.
Given that router-installation technicians are called engineers these days, software isn't alone in its collision with the word.
I think our fixation on this title is really silly and strange. I did an engineering degree, the math is a little easier than physics because we're aiming to get to the sort of standard answers, and then there's some extra memorization. I could understand people with no technical background at all being impressed by the title, but if you've done a CS or a Physics degree you've almost certainly seen harder problems. What's so cool about it? We just learned how to compose the answers as boringly as possible.
Edit: also most of my friends from engineering school went on to become programmers because it is more fun and you don't have to worry about letting the magic smoke out.
Well, there you go, that's how I know we're not really engineers. Because every software developer working reports to (or reports to somebody who reports to) somebody who lives by the maxim "if it takes more than an hour to do, it's not worth doing".
So, being tired of the debate about software developers, I'm wondering who else thinks that a physicist (by education) is not worthy of being called an engineer.
I also think up to this point we've mainly been LARPing at software engineering. To really do it, we are going to need as a first step tools that give us stronger assurances that the software will function as needed at scale. Things like unit tests and Rust's borrow checker get us part of the way there but we will need better tools that give us stronger guarantees when it comes to integrating various components.
That is different from "software development" which is the practice of developing software. Or you could say "software development" is applied Software Engineering.
When you build a house the engineering part is designing the house and designing the processes how to build it. The rest is just the building-part which is not really engineering.
In software you could say there is little difference between designing software and actually writing software. But the subtle difference is that whatever makes it GENERALLY easier to develop software is "engineering".
Engineering is a study of how to do things, not the actual doing of things. So I would say that someone who writes a compiler, or reusable library, is a software engineer when they are doing that. But if they are just writing code they are equivalent to a construction worker, not an engineer. You can of course be both, at different times.
So, sure - there could be such a thing as software engineering, we could all be software engineers, but in most places we just hack along as programmers trying to hold it together with spit and baling wire.
Designing something in the physical world like a road you can’t screw up or people might get hurt. You could say the same about software but only in a very few instances. There’s no necessary reverence for the laws of the natural world. Electricity and gravity will kill you.
I think there's a lot of software out there that could cause severe harm if it weren't written well enough, or its use cases were not thoroughly thought through. Thinking of all the software that runs hospitals, banks, etc. And then all the indirect harm caused in consumer software (often among teens). Not to mention software written for evil purposes, such as that to take down power networks, support child trafficking, etc. I think there's a pretty strong case to by made that software is serious business. Even if fiddling around with terraform providers or whatever feel pointless sometimes.
Solve problems for people. Teach them how to solve bigger problems. Learn from them how to solve other problems. Make life better for people.
I don't care if that's called "engineer," "developer," "codemonkey," or "hooman." Just do the thing, and try to always get better at doing the thing.
There are technical writers and there are creative writers. You can write about math or science or food.
Code has the same range.
Coding is just a form of expression and explanation, but machines are the readers not people
The Graphic Designer stated out her career designing advertising material and magazine layouts and websites in Photoshop. Nowadays she has transitioned to using CSS/HTML directly, and then to React.
The other guys core competency is power distribution systems and modelling distributed control systems. He started using Matlab to help with his calculations, and develop computer models. The company he works for pivoted to selling grid modelling software, so he rewrote the models he did in Java.
Nowadays if you went on LinkedIn, both would have the title "Software Engineer". Both write code, but I'd argue that their core competencies are still entirely different.
It would be stupid to not try and take into account the experience of other engineering disciplines, just because "we don't fit the mold perfectly".
Sometimes it'll help, and sometimes it won't. What's interesting is to engage with other people.
I am lucky in that regard to have been trained in a French "engineering school", where I was trained in electrical engineering, electronical engineering, signal processing engineering, computer science, and logistics. People I was trained with work on the electricity grid, others on the noise that care tires make. There is no question that knowing concepts about electricity or control theory made me a better software engineer.
> [Standard engineering] is where we work over a continuous domain, like real numbers. Things like calculus, trigonometry, and differential equations are in this category. This is what most people in the US learn in high school, codifying it as what they think of as “math”.
> In software, we don’t use these things, leading to the conception that we don’t use math. But we actually use discrete math ...
It is false to say that we never work over a continuous domain in software. We have continuous domains in software all the time whether its audio-related software, self-driving cars, networking, or many other examples. And we definitely _also_ have to use discrete math alongside these continuous domains.
My thought, going back some years, is that in some fields engineers work with strength of materials, e.g., what a steel I-beam will hold, and more generally work with, assemble, combine components with known properties. E.g., there are actual standards organizations that state the properties. In computing we have some of that -- components with known properties -- but not nearly enough.
I'm drawn in part to the possible analogy with Lego blocks -- components can just snap together.
This is a simple view, mostly because where we get to do engineering is small and where we don't, where the problems are, where we don't yet know how to do engineering, is large.
Reading this thread, it looks like some others give more than my simple view here. But I cast my vote with those who also agree, with more evidence than I'm presenting here, that in computing we need more engineering.
Once I did work with some people who wanted to regard a computing system as a network of queues and, then, apply queuing theory with, maybe, some probabilities and optimization. Supposedly they did apply such engineering to the design of an important I/O subsystem. So, that seems to have been an example of making software design engineering.
In engineered systems, it is common to monitor the systems for correct behavior, and I was in a project trying to do the monitoring with just judgment and guesstimates, in particular, thresholds selected just intuitively on one variable at a time. Of course, thresholds on several variables, one at a time, have the geometrical region of normal performance always just a box. Well, we can't believe that normal performance is accurately a box. So with a small box, get a lot of false alarms and with a big one, poor detection rates. Bummer.
Gee: Very commonly in monitoring, e.g., testing for a disease, we have for each test at least false alarm rate. We would also like detection rates. There is the famous, old Neyman-Pearson result on how to get the highest detection rate for any given false alarm rate. So, to do better than just judgment, I worked up a quite general test, with multi-dimensional data, including high dimensional, distribution-free, with known, adjustable false alarm rate and provable non-trivial detection rate. I published the thing. Soooo, that was a small step toward engineering for system monitoring.
We need more engineering.
I have met maybe two people in my life that have learned the kind of first principles physics and mathematics basis outside of formal channels of academia or licensure. It's just really inconvenient and probably an inefficient use of time for most people to learn to be a classical engineer when you can make more or better by getting damn good at applying some technology (programming, welding, trucking, whatever).
This question only matters as regarding whether it has operational significance, and it's really hard to imagine a situation where the term would have any operational significance. The author says that we can benchmark against other engineering disciplines and look for guidance or inspiration if software is engineering. But we can do that whether or not we use the term! We can compare software to plumbing, and take away what we can, or compare it to law and take away what we can, or compare it to electrical engineering and take away what we can. The term itself is irrelevant here.
Hillel seems to want to ask if we're "real engineers" so that we can learn from the other engineering disciplines, especially on taking responsibility, which I think is a good way to frame the question.
Most of these comments seem to instead bicker about semantics, which I feel misses the opportunity to be more focused and constructive.
In Arabic and Hebrew, "engineering" and "geometry" are the same word "handasa". So an engineer is someone who draws blueprints, measures/validates them, and those blueprints are later used to create something. My guess is that it comes from the architects building the ancient Egyptian pyramids (a simple geometric shape).
The first is more like craftsmanship, the second is more like modern engineering.
Waterfall is Engineering
Agile is CraftsmanshipSometimes I just say "programmer", but that seems to confuse people; like I'm the guy who decides at what time The Simpsons goes on telly, or something.
If not, I would say the work is likely not engineering. You can use Auto-CAD tool but there is a difference between 3D printing a spoon and designing a bridge. Likewise, just because one uses programming tools, it doesn't mean that the work is engineering.
Hillel asks engineer-turned-swes whether they think swe is engineering. He should compare that rate to the rate lawyer-turned-swes think swe is similar to law.
Without comparing rates, you might include swe in engineering by an overbroad definition of engineering.
Also if you think engineering is whether the state has granted you a license: 1) cope, 2) since lawyers need a JD, they’re definitely engineers right?
Personally, I think we appropriated the term eng in the mid-90s to up the social status of programmers. Nothing wrong with that, but FAANG SWEs make substantially more than trad engineers now, so we should aim higher.
This strikes me as a really silly argument, it has an element of “we’re too good for other engineering disciplines “. I don’t think it’s difference in our specifications, software engineering does still apply the same underlying principles and intents in solving problems.
Admittedly, software engineering has some way to go to reach the same levels of guarantees and rigour, but the fundamentals are there.
My own personal work is made with love and care but I won't necessarily fret over details like extreme testing, scalability, readability of the code.
My paid work is a lot more thorough. Meetings and planning. Group work. Testing. My work does have consequences (although I think that's not really a prerequisite for the title of engineering). While no official board has standards of software. My work definitely has standards. My peers and managers have standards that we enforce upon ourselves
Engineers are a countable for their work. I am accountable if my code fucks up in production. An engineer is accountable if a foundation fails. Not "how bad are the consequences", but "am I accountable if something does goes wrong"
The more interesting discussion is what is engineering work. The best definition for engineering to me is: "the application of scientific principles to efficiently solve a unique problem". Which is something that most "software engineers" aren't doing, but by that same definition, most people with traditional engineering degrees aren't doing either, even if they are a licensed.
- CS person who has in-depth understanding of how computers works and mathematics. Typically writes code in a low-level language, can write a compiler, mostly will solve computer problems that indirectly solve problems at a consumer level.
- Developer person who is analytical and has a good grasp of mathematics. Can build tools to be used by other developer persons. Uses high-level languages to solve problems at a consumer level.
- Hacker person who uses tools built by the CS and developer person to solely solve problems at a consumer level.
The reason is simple, professional engineers work on things that would cause loss of life or grievous injury should they fail.
Because of professional licensure, and all it entails, Engineers can give a hard NO to the wants and desires of management. Programmers will never have that kind of clout.
Why not? If you're writing software for a medical device giving a hard no to a feature request could be a very sensible course of action, and any sensibly managed company would listen carefully to that opinion.
Just because you have a PE license and you say "No", doesn't mean the firm contracting you will continue hiring you. In reality, engineers are under a lot of pressure to acquiesce to the demands of management (who is generally an engineer also due to regulations). This is why external auditors/inspectors come in and offer independent analysis. These _external auditors_ are not under the same organizational pressures that engineers in the firm/being contracted are. It has only somewhat to do with licensure and more to do with oversight.
You deserve it if you graduate in engineering. Otherwise you don't.
People get offended when I express this idea for some reason but it would be considered absurd to call yourself an engineer in any other field but software without an engineering major.
Anyway those titles are here to stay. Managers rebranded as vice presidents, secretaries become executive assistant, street cleaners are ecological operators and so on and on.
I ask because I'm pretty sure that after 15 years of on-the-job experience on top of 10 years of coding-for-fun experience I have more engineering skills than any fresh grad you can point at.
Nobody cares how skilled someone is, in many countries, e.g. Italy where I live it would be illegal to give such a title to someone who isn't graduated in engineering.
John Carmack who is one of the most brilliant minds we had in the last decades didn't graduate, he isn't an engineer.
Only in software there is this ridiculous trend to rebrand as engineers.
A car mechanic follows better engineering practices than every single dev I met, from data analysis to problem solving, no one would call him an engineer.
https://news.ycombinator.com/item?id=25823907
(Yes, at first I saw Jan 18 2021 and thought it had been published yesterday; but it's 2022 now y'all!)
Software development is the application of computer science.
Using this definition, physicians are engineers, applying medical sciences.
The fact is, the computing industry in the US arose during a huge wave of deindustrialization and offshoring. It has grown up in a completely different economic context. This, more than anything intrinisic to the field, influences the norms.
This macro perspective must be the starting point.
If you are simply using existing technologies and following existing processes without understanding the fundamental principles behind them, my preferred word for that is "technician".
Technicians follow existing development processes, engineers create, validate and improve upon them.
They can work on high difficulty 'engineering' problems.
A developer uses libraries with that stuff already made for them and is limited by the available tools but can still get a lot done.
There are a few exceptions to who can use the word "engineer" in a job, but software doesn't get the exception in Canada. E.g., https://www.peo.on.ca/public-protection/complaints-and-illeg...
It takes years to become a plumber. Plumbers have to hold a high school diploma, enter a trade program, begin an apprenticeship that can take up to five years to complete (required to be able to work as a plumber), pass a state exam and become licensed, and join a trade association. They have to follow codes and standards, and often work with other trades like architects putting together blueprints. Plumbers are business people, too; they have to get clients, keep up with them, get paid, and survive on their reputation. And for all that, they make on average $57k a year in the US.
We're artisan primadonnas who get paid three times that of a plumber, with literally no requirements to do so. There are people working at online banks who haven't completed high school.
I started as an EE, and a lot of the discipline from there, has traveled with me, in my software adventure.
I don't ship bugs (that I'm aware of). My issues need to be at 0, before I will release.
Other than old Netware servers, when has anything computer related you've seen had an uptime measured in decades?
Better questions:
Do you have the knowledge and experience to do your job well?
Is your brain naturally wired for the type of work you do?Unfortunately not something with the same value everywhere.
A piece of paper changes nothing, only in the legal system in which you operate.
look at the code base for a product like YouTube and then look at the product.
there is no difference between looking at a bridge and the people driving on it.
https://en.m.wikipedia.org/wiki/Isambard_Kingdom_Brunel
I won’t link Elon Musk.
*if we is anything like me
It feels like his view of engineers is that they are people who can put together a solution and then use a lot of fancy numbers and established facts to support their solution. In his oil drilling example.. he's not going into the same issues that we face. (Is that drilling analyze for failure worth the money in investigation, etc)
With software engineering you're putting together instructions to fit within a computer's hardware capacity to solve your problem in the context that you need to operate it. There are a lot of ways about it .. however we have a lot of issues in our field surrounding the technical aspect on this:
1. Academics is dead focused on the hard part of language schemas, grammars, correctness-proofs, etc. 2. The research that we have about design patterns and their usages are nothing more than surveys and try to debunk a negative. (This goes back to the whole "academics proved unit tests don't provide value") [The results are never influential and they completely ignore the quality of the data]
Additionally:
I want to say that as engineers .. at companies, we're put into aggressive processes and methodologies that prevent us from operating a very high quality output. As a software engineer, you should have verification to prove your program works as intended, you should have monitoring to validate that constantly in production, you should have experience+data that supports the design decisions.
There are metrics there to quantify our solutions.. but being business and shipping led.. that's forced to the wayside.
---
Slight addition here: We're in a phase in the industry where experience is completely ignored and we're forgoing technical "merit"(By that I mean experience, strong practices, discipline.. not the business says I'm good) in favor of blasting people into the door.
We're not getting a lot of people that are willing to learn from the methods of old and make constructive commentary, we're getting people that are not willing to be disciplined, and we're getting people who forgo good practices because "they dont' wanna". (You see this all the time with lazy arguments about people hating to do unit tests, bad tooling, etc)
TL;DR to my argument, are we engineers right now.. some have the privilege to be.. but most are punished for doing so because it may annoy the PO. We totally can be engineers, no one really rewards you for this.
> mid-14c., enginour, "constructor of military engines," from Old French engigneor "engineer, architect, maker of war-engines; schemer" (12c.), from Late Latin ingeniare (see engine); general sense of "inventor, designer" is recorded from early 15c.; civil sense, in reference to public works, is recorded from c. 1600 but not the common meaning of the word until 19c (hence lingering distinction as civil engineer). Meaning "locomotive driver" is first attested 1832, American English. A "maker of engines" in ancient Greece was a mekhanopoios.
The original meaning seems to characterize a very specific kind of activity and not what the broad genus "engineer" that we believe today suggests. The growing inclusiveness over time actually seems to suggest that the demarcation between "engineering" and "other arts" is an open question even when posed in historical contexts predating software. The problem of determining whether "software engineering" is engineering is not a problem unique to software development, I think, even putting to one side the numerous cases of what is arguably title puffery.
The ancient Greek "mekhanopoios" is interesting because the ending, "-poios", from "poiesis", refers to making or producing. So the mekhanopoios is someone who produces machines; he does the production. The division of human activity (in relation to knowledge) into poiesis, praxis and theoria seems to give us a good starting point for understanding the myriad activities that human beings engage in because it is a principled classification. But "engineering" seems to have been appropriated for new uses over time for diverse, though not necessarily principled reasons (specialization, analogical similarity, a desire to cash in on established prestige). As a result, at least until the bad appropriations have been dispatched, maybe we cannot expect a crisp taxonomy because the evolution of the meaning of the term has not been principled in the first place.
There does indeed seem to be a connotation of sophistication, specifically scientific sophistication, which is a question of methodology. Even if we accept this definition, sophistication is, of course, a matter of degree, not kind, and what counts as sophisticated seems to be relative to the state of the art. But you could then speak of degrees of engineering. Just as science that is more rigorous and thus more perfect could be said to be more scientific, so, too, we may speak of one field as more of an engineering field than another.
So where does this leave software engineering? If engineering is understood in terms of productive aim achieved by means of scientifically-informed methods, then presumably software is the product, so it's a question of establishing the scientific basis for the field and identifying the "scientifically-informed methods".
[0] https://www.etymonline.com/word/engineer#etymonline_v_25786
Yet, as Hillel says in their post, 'Most people would agree that the software running on spacecraft counts as “real engineering”.'.
I think looseness stems from three interrelated factors (1) potential complexity of a piece of software (2) the role complexity plays in causing faults (3) the fault tolerant nature of many domains in which software runs.
(1) Potential complexity - literally the amount of logic branches - that can exist in a piece of software. If you were to compare the logic branches for a bridge, what would it be - 10? 100? if(load> X); if (temp > Y); etc...
(2) The reality is you can hold a bridge (or the relevant variables[0]) in your head. Holding it in your head is necessary to be certain you can think through failure cases, or even know what cases to conduct/write tests for.
When writing software, the branches can get so unbelievably high that it's basically impossible to hold the whole thing in your head. Even if you break apart and solidify each underlying abstraction in your system, a single user outcome may be composed of so many underlying abstractions that their interactions are impossible to predict.
(3) Going back to the '"...software running on spacecraft counts as “real engineering”.' I think this is a not-loose example of SWE . The stakes are high, and accordingly, I'm certain a lead engineer on such a piece of software would do as much as possible to fully understand the entirety of the system so that it can be precisely tested. Get the number of irrelevant variables as high as possible, and keep the complexity of code as small as possible.
OTOH, most software is low stakes. Even if you're dealing with money, transactions can be rolled back, payments refunded. There are rarely undoable mistakes, and even more rarely do those mistakes destroy the project (spacecraft) or kill a person.
---
So in summary - I guess my point is: SWE is its own thing, in creating a world where complexity is orders of magnitude higher than in physical things. "Engineering"-ness operates on a plane of rigor, the high end of which contains only certain kinds of software.
[0] I'd define an irrelevant variable as an abstraction that has zero possible implication for the logic branches of your project. For a bridge, this might be melting point of the steel (not a bridge guy, as you can tell); for a typical software project, this might be the OS.
Yes, it does. The analog-digital divide makes engineering that much harder than programming where 1's remain 1's and 0's remain 0's regardless of real-world curveballs like temperature and fat people.
"not all forms of engineering result in physical processes. In particular, industrial engineering rarely does."[0]
[0]:https://www.hillelwayne.com/post/are-we-really-engineers/#:~....
HRs like to write "Software Engineer" on my payroll.
Good if it pleases them and my ego. But I never graduated from an engineering school.
But I do the same mud stacking (that is plugging bricks to do CRUDs) as my fellow "real engineers" coworkers.
I have too much respect for anyone designing mechanical stuff to call our industry "engineering".
That's the problem with the current state of the Software Development field: Most of the work (90% I'd pull out of my ass) can be done by "qualified technicians", what in Germany is called Berufsschule, in Mexico "Técnico Superior" [2] and in the US I think it may be the result of studying in a Community College.
The work of Software Engineers themselves, that should be doing real Engineering work. To prepare the ground and the "map" for the Technicians to build. It's the difference between an Architect (in an architecture firm) and their armies of interns or technicians (don't know the name in English). Or a Lawyer and also all the people that work for them (interns).
The thing is, that the Software/Computer/IT Engineer degree has been watered down since its inception for 40 years. I think mainly due to the huge demand that the Computing field has had for developers during this time.
[1] https://eacea.ec.europa.eu/national-policies/eurydice/conten...
[2] https://www.sectei.cdmx.gob.mx/oferta-educativa/tecnico-supe...