https://www.youtube.com/watch?v=oSmqbnhHp1c&t=55s
Starting at around 10m into the talk, Liebgold says their DC language for TLOU (to get what they most needed from a DSL even if using C++ instead of GOAL) was implemented in Racket.
For anyone not familiar with TLOU, it was a critically-acclaimed game, and my personal all-time favorite game for storytelling that somehow grabbed me. (I dislike all zombie franchises, but at a key point towards the end of the nonlinear narrative and playing in the game, I was surprised how much I really wanted to protect the kid. Which I'll partly attribute to a Lispy DSL that helped them execute immersive storytelling in a zombie stealth shooter.)
https://en.wikipedia.org/wiki/The_Last_of_Us#Critical_respon...
This is one of the Racket success stories. They seem to happen because someone already knows they want a Lisp, they end up picking Racket without needing anyone else's permission, and the people using it are capable of designing and building whatever missing pieces they need.