Pardon my ignorance (I'm not a game developer).
I was surprised to find vertical blanking interval mentioned in the article as CRTs haven't been a common sight for years. Is it still a relevant concept when writing code for modern GPUs?
I was surprised to find vertical blanking interval mentioned in the article as CRTs haven't been a common sight for years. Is it still a relevant concept when writing code for modern GPUs?
In any case, you want to know when the frame has been scanned out so you can swap the buffer to the next frame.