I really love emergent gameplay and I only say this because I was rather let down by skyrim's lack of emergence compared to morrowind.
It's not a /very/ emergent game but it has more to offer than skyrim. The speedrun completes in something like 10 minutes using a variety of exploits.
By the end of my last (vanilla) playthrough I could fly through the sky like superman at 100mph, you really can't do things like that in skyrim.
That's the point of levitate on target. ;) (On enemies, of course.)
https://www.bay12games.com/dwarves/mantisbt/view.php?id=9195
Its chemistry engine which allows "elements" (heat, wind, electricity, magnetism,...) and material properties (combustible, magnetic, metallic,...) to react without any specific scripts per item.
This leads to cases such as when I chopped down an apple tree with an enchanted fire sword. The sword made the tall grass catch fire. This created an updraft. Wood from the tree caught fire and turned into a fireplace (with a prompt to sit and wait by the fire). The apples turned into baked apples from the heat.
The bug that was eventually fixed was that a cat that walked through a spilled mug and cleaned itself shouldn't have been considered to have drunk a whole mug.