The Gritty, Underground Network Bringing Japan’s Arcades to the US
wired.com
wired.com
The tobacco issue was a lot better in Tokyo when I left; most indoor places are non-smoking now. IMO that is the only true benefit Tokyo reaped from the 2020 Olympic preparations.
That said I still went to them periodically since you could often find older games there that the bigger ones had moved on from.
I haven’t been in any arcades for several years, but apparently they have been no-smoking since April 2020 [3, in Japanese].
[1] https://lineblog.me/mssp/archives/5037607.html
https://www.google.co.jp/maps/@34.6454389,135.5009173,3a,75y...
https://www.google.co.jp/maps/@34.6455462,135.4997983,3a,75y...
https://www.google.co.jp/maps/@34.6981048,135.533943,3a,75y,...
https://www.google.co.jp/maps/place/Diana+Amusement+Space/@3...
SEGA Akihabara Building 3 +81 3-5297-3601 https://maps.app.goo.gl/S9PTNg7Yn29Wfcee9
I really think the OP was actually describing what in English we would call casinos (pachinkos) rather than arcades (game centers).
I accept any evidence that indicates other big entertainment company is run by crime syndicates. I just hope you stop posting falsehoods.
Anyway that'd remove one barrier of stepping into an Arcade in Japan.
As a child of the 80s I'm very familiar with the seedy arcade in the USA. I remember every machine having an ashtray wedged between controller and screen and that awful stink. I doubt the men there were regarded as anything but "losers" by the mainstream of the time as well. Being a capitalist culture, gamers weren't respectable until streaming and tournaments in which they could become wealthy. Money makes right in our culture. So our current perception of gamers is very far from what people thought back then who couldn't get rich playing games.
[1] Many of them are also run by Korean Japaneses and this is a consequence of the discrimination of Koreans in Japan.
But when you understand how the Japanese economy is divided by sectors, and that historically, the entertainment sector (hostess clubs, adult video makers, brothels, arcades, gambling parlours, horse racing, boat racing, etc.) has always been run by organised crime, it's very obvious that no reputable company would touch it.
"Run by the mob" to us in the West conjures up images of thugs doing half-assed things in an unorganised, small way, but that's not true for Japan. The Yakuza not having to hide in Japan, has succeeded building well-functioning, big international corporations - when you visit their offices, you'll meet no tattooed thugs with missing pinkys. But that doesn't mean that they're not another branch of a criminal empire.
It was never proven so. Honestly speaking this rumor (from the Western side) is mostly a knee-jerk reaction from Kojima's firing, which lacks substantial evidences. Yes, Konami is well known for its shitty business and toxic inside culture but that can always happen without Yakuza ties. To my knowledge there was no direct evidence demonstrated for any major gaming company being under the heavy Yakuza influence. Partly because it is so sensitive subject and partly because you are misunderstanding Yakuza ties.
You are right that Yakuza does run big corporations, but traditional Yakuza was concentrated on specific industries like construction and gambling. The 1991 Act on Organized Crimes [1] effectively destroyed the lowermost structure of Yakuza groups so they no longer possess an effective means for violence (and any remaining lower structure has been largely outsourced by now). Major groups surviving today are therefore more like investment funds, with the seed money coming from past organized crimes. They do still commit crime (and they still fight wars with rival groups a lot), but their crimes are no longer discernible from other financial crimes. Having a Yakuza tie in terms of funding is not really a surprising matter for that reason. They can't overtake existing enterprises as like they could in the last century.
> no non-shady entities would get into video game arcades because the risk to compete with organised crime isn't worth it.
Do you know that Japanese showbiz has a rather strong Yakuza influence and yet there are many companies not affiliated with Yakuza? Unlike supposed Yakuza connections to gaming companies there is a substantial body of evidences, Yoshimoto Kogyo and Burning Production to name a few (known to be affiliated with Yamaguchi-gumi and Inagawa-kai respectively), and yet their influence falls short of the entire industry.
[1] https://ja.wikipedia.org/wiki/%E6%9A%B4%E5%8A%9B%E5%9B%A3%E5...
You simply need to understand that in Japan, that the insight you made: "Yes, Konami is well known for its shitty business and toxic inside culture but that can always happen without Yakuza ties" is simply wrong.
Companies who behave like this in Japan are not normal companies. They always have ties to organised crime, full stop. No normal company would risk being seen as a black kigyō, because like I tried to explain above, the divisions between those companies and reputable companies in Japan are extremely strong and there is no gray area.
From your name, I reckon you are culturally inclined to perpetuate false myths out of some East Asian pride reflex?
By the way, the same can be said for most Koreans. In fact Koreans don't like Japan so much that there are widespread false beliefs about Japan---say, the social acceptance of the Adult Video industry (which still doesn't exist) or the fabricated reporting of COVID-19 cases (which might or might not have been happened, but if it did happen, was not that excessive as the rumor suggested) or even that there is zero stigma about game centers (there is, but not to the extent you have initially suggested). There are also many true beliefs that I can independently verify from multiple sources, including those about the modern Yakuza. But you seem to believe that the Japanese society is so conglomerated that it can make any such source up to cover its innards and you can only trust insider's accounts (and I do have plenty from my friends in Japan). How am I supposed to rationally continue this discussion given that?
Stop trolling. You should have any source to say "this company is operated by yakuza".
The former is actually really nice. FYI, if the place you went to is a SEGA or a Taito Station, then it's very likely a game center. It does have some machines that use "medals", which I assume is some sort of gambling thing, but it's just a small subset. The main focus is on fighting games, arcade games (well duh), rhythm games(like Ongeki, maimai Deluxe which I love), Densha de Go! (a realistic train driving simulator with the inside looking like a cockpit of a commuter railway train), some robot games, Dance Dance Revolution, Kantai Collection, Fate/Grand Order, zombie shooters and many more. I will admit that atleast one Taito Station in the Tokyo suburbs has the smoking smell in it, but otherwise they are pretty nice places.
The other type is well, the pachinko and slot machines shops/arcades. They are the gambling machines, and almost everyone I know has a negative impression of them. If someone tells me they go to pachisuro for fun, I will just be polite on the surface, but internally I would avoid associating with them any further than required. The way to tell these apart is that they will very likely be in front of, or within 2 minutes walk of a station, will have smoking allowed in it, will have something like "new machines!" or "renewed machines!" in their advertisements, won't allow anyone below 18 or 20 to enter, and will have slot machines and many old people spending away their life savings inside. I avoid those like the plague.
All in all, I love the game centers though. If you get a chance, do try one of the games I mentioned above in the 2nd paragraph. Maybe you will find something you will like. :)
I think what you've heard is probably a reflection of SOUTH Koreans who work in Japan, who are discriminated against by the Japanese, and as such work in places like pachinko parlors because bigotry keeps them out of more reputable and better paying jobs. They do ship money back to family in SK.
Northern Koreans are trapped by their regime and escapees are rare.
The bigotry towards South Koreans in Japan and how so many of them are forced to work in pachinko or other shady businesses is so common there's even a famous novel about it:
Pachinko is Pachinko, not an arcade. I'd appreciate a less patronising tonality, especially because you are wrong in saying that in Japan, Pachinko and Arcades are seen as even closely related.
May I ask what is your alleged expertise on Japan based on? I lived in the country for several years.
Just a tip, if you ever want to check out pachinko places, bring earplugs. To find out why, just walk in front of the automatic door, and you'll discover very quickly how much was invested in a multi-pane sound-insulating door. It's an experience.
Also I'm surprised there isn't a somewhat niche pachinko parlor market in the US already. My quick search shows one place in Virginia advertising itself as the only US parlor. Maybe the difficulty of translation and the "selling gambling to youths" aspect of the frequent anime links keeps it away.
My experience with pachinko in Japan felt very much like the old strip in Las Vegas emotion and vibe wise.
There are elements of Pachinko that make it unattractive for casino's to mess with. All the machines would be licensed tech from Japan (cost), managing the balls (if you actually distribute them out) has costs associated that they dont get as many scaling advantages that Japan would get, the machines go through more wear and tear than slot machines do. Also its my understanding you redeem the balls to get your prizes (though some just print out tickets now?), so you would have to create some kind of redemption mechanism for the balls (and also create anti cheating measures agains this).
It's just a bunch of work for what doesnt appear to be much gain. The main appeal to the game is that it has more illusion of skill than slots do. And the gambling authorities would have to figure out what the acceptable win/loss rations are on the machines.
Apart from Museca mentioned in the article, there is also Beatstream from Konami that got shelved after only one update. That game's form factor is ideal for touch screens but it's a shame it never gets released on smartphones. Maybe the cost of making custom background videos is too high to bo justified.
And kudos for Sega for at least exporting Chunithm and Maimai DX even though the former is a old version and both got a lot of pop songs removed due to licensing. I'm lucky to live in one of the countries these are exported officially. Otherwise I will need to go to Japan every fow months to get my fix.
There is a community that managed to make those Sega music games run on a Windows PC and they have built those custom input devices out of acrylic or MDF, complete with custom PCBA, firmware and reverse engineered drivers.
It's pretty ironic that the best players of DDR include Americans and Koreans that presumably started their career on those smuggled machines.
Game Saru is wonderful and I can't recommend them highly enough. They have a youtube channel here: https://youtube.com/c/GameSaru
The thing is that, at least Konami isn't! It mostly depends on the domestic publisher to decide which customer to sell cabinets and network accesses. I'm particularly aware of a handful of people who own an arcade machine that is connected to the network in South Korea.
It would be nice to see people playing together in the lounge, though.
(And then you've got folks like me who drop a thousand dollars on a gizmo to not have to think about the construction process nearly as hard, but shhh, we're cautionary tales.)
I can't help you with the not wanting to learn part, but, having never built one, I'm pretty confident I could do it in a day. Pretty confident that it's a weekend project for a couple of college kids. And learning how to use your hands is a pretty rewarding experience, I find.
I like the Domino because it makes easier a process I know I can do through slower means. I have used a dowel jig, I have used pocket holes, I've chopped mortises. But usually I just want to put two pieces together so I can clamp them and glue them and get on with the next thing. But most uses of CNC with wood seem to be "do things a person can't really practically do in a home shop" and I don't dig that.
It also cost a thousand dollars. But it's the sort of tool that has the obvious design and affordances to make me happy to pick it up and use it, and the things are unkillable--they last twenty years at a minimum. Festool is the sort of company that recognizes that customers are for life and they do a lot to support customers, too, even with thoroughly out of warranty stuff.
Has anyone ever come up with an entertainment project using a small computer that isn’t turning it into an emulation box? It seems like it’s the default dad project too.
A cabinet can be as simple or complex as you want.
Extreme example: a large cardboard box in fact is how I have often begun many of my past MAME cab builds. I make the cardboard prototype to test ergonomics, fit of the various components — surprisingly you can play on them if you go all the way to install and wire the buttons.
Sheets of plywood or MDF (hate that stuff as a woodworker though) can be purchased at a big box store — maybe they can cut them down to size a bit for you to transport?
A long ruler and an inexpensive circular saw will allow you to cut the sheets of plywood down to the right size. An inexpensive jigsaw as mentioned if you wanted your cabinet to have a few curves (seen plenty of functional if boxy cabs though that are just as fun to play).
A drill to make holes to install the buttons, glue, drywall screws... It can be done with few tools.
Honestly such a project can turn into a gateway drug to more woodworking and tools. As mentioned, you may want to build a 2nd one and add T-molding around the edges to dress it up and look for legit. So a router and slot-cutting bit are added to your growing collection of tools in the garage. Purchase a $400 track saw and after the beautiful and precise cuts you will never touch your circular saw again....
Also, I don't even think MDF is a necessity for this, is it? The cabinets I babysat at the arcade in college were all three-layer or graded-density particle board.
And you're right. The wood alone for such a project is very expensive right now. I know because I started it a while ago with scrap wood, and I'm rethinking how I'm going to do it with cabinet-grade plywood.
Add in all the knowledge and effort to design and build the cabinet, and it becomes quite a task if you aren't already a woodworker with those tools.
If someone is really into it, I think it's a great project and they should absolutely do it. But I don't recommend it for people who merely want the end product.
I'm thinking about making a furniture grade arcade cabinet personally (and mounting a CRT into it), but I'm a cautionary tale, you need not make my mistakes.
I remember seeing a bootleg Jubeat (that isn't called one) in my local arcade. Perhaps it is from some Chinese or Taiwanese vendors. The input devices are very similar but it does not run Jubeat though.