> I would really enjoy to something even close to evidence that shows this to be true, because this sounds...far from correct, to put it nicely.
The majority of games by most metrics being crap rings true to me, but I have relatively little evidence.
My gut instinct (yeah, not evidence) is that the games that have the most players, either by total playtime or absolute numbers, are mobile games. Things like Candy Crush, Clash of Clans, Fire Emblem Heroes, and other addictive mobile games that are effectively slot-machines.
I'd argue that these are the most predatory games in existence, and probably have the largest total play time total due to their addictive nature.
I would also guess there are more total mobile games than console or PC games due to the android play store being so easy to build for and publish to, and consoles/PC being relatively hard to build for with a smaller total playerbase.
If you search for numbers, you will find wildly large download numbers for these mobile games (which are probably not valuable, since it's free and many people download & delete I'd hope), but you'll also find very large revenue numbers, and fairly large player bases.
Do you think there's obvious metrics where traditional "buy once, pay again never" games are more prominent than any other type of game?