> not actually knowing what ports third party switch software
more than likely i'd think this is for enabling inbound responses to outbound ephemeral ports given the port range
more than likely i'd think this is for enabling inbound responses to outbound ephemeral ports given the port range
Unless you're doing something like active FTP where it's replying to a different port than the one the request originated from. Which would be a interesting choice for a console designed in like 2018.
Stateless firewalls, however, need to have explicit rules for UDP traffic. So that’s what Nintendo are addressing here.