Btw, the game server that I used was KGS[0] that has a nice easy to use client. Go gained some popularity so there could be other popular game matching sites/software now.
I like this one:
I have no affiliation, just a happy customer.
Engineering and systems thinking games - Factorio, Dyson Sphere Project
Multitasking and heuristic decision making games - Starcraft, Dota
Physics and mathematics games - Kerbal Space Program
Out of all of these, my favorites to play are probably Dyson Sphere Project and Dota, but for pure mental training I always felt Starcraft was the hardest. Quick decision making and adaptation to the environment always made it feel like it kept me on the edge of my seat mentally. Dota has a team aspect, which can go a long way to helping (or harming) your ability to work as a team.
"Most people think playing chess makes you 'smarter', but the evidence isn't clear on that" https://phys.org/news/2019-07-people-chess-smarter-evidence-... .
- Importance of overconfidence. If you think you can't lose, very often that belief will itself cause you to lose, as you get careless. Your opponent, meanwhile, is in a "fighting for their life" mindset and will often play surprisingly well. Similarly, when you play a weaker opponent, it's hard not to play carelessly.
- Working on your weaknesses. Anyone who gets really good in chess, has set out to find their weaknesses and fix them, one by one.
- The better the player, the more time they spend considering their opponent's next moves, possibilities, resources, plans, compared to their own.
- Accuracy of calculation. One slip during hours and it can all be for nothing. And also trusting yourself, not endlessly rechecking but calculating once (or twice!) and believing in your thought. Then when you do make a blunder, not dwelling on it but recovering quickly psychologically, starting afresh.
- Learning from defeat. To get better you study your losses and where you went wrong, get to know the characteristic mistakes you make and why, and do something about it.
It's this particular sense of space which I found was improved by playing a fair amount of chess, and there were moments when I had to deal with more aggressive people and I found that I wasn't so flustered because I knew I could create space when I needed it.
When I was a beginner I always counterattacked. Now I see that that most attacks (and counterattacks) are built on insufficient foundations and assumptions; better to develop, create space, anticipate your opponent and build a plan. Of course, no plan survives contact with the enemy, but that plan is better than no plan, or imprecise aggression.
i use the short puzzles to both focus my concentration, as well as gauge my cognitive depletion levels
good list, looking forward to more interesting responses ;)
simple geometric games work well too. the purity of ms-dos era xonix is profound
Gamified hacking challenges that will teach you real life scenarios. There's a lot of web based challenges, but others include databases, root escalation, etc.
A few friends of mine who don't have any formal math or comp sci experience have had fun on the site as well.
https://en.m.wikipedia.org/wiki/Diplomacy_(game)
Be warned, you can ruin friendships with this game
"Human Resource Machine" and "7 Billion Humans"
Is a game the best way to learn or stay mentally sharp? Not when taken at face value, but after a long day of work most people can't sustain something like taking an online course. Playing games can be a good way to stay mentally active when the likely alternative is watching TV or browsing Reddit every night. You'll find studies on cognitive effects of gaming are highly dependent on the games used and the control conditions they were being compared to.
Can’t see how chess would help much in “guess the next number”-type IQ tests. Chess at a certain level requires a very specific sort of pattern recognition that doesn’t really transfer. Sharp people do gravitate towards chess, and it is wonderfully egalitarian (cheap/ubiquitous) and culture-neutral.
Take Factorio, as a for-instance. Intended or not (I've never read what the creators themselves thought about when making the game), it does, if someone pays attention, end up teaching the player both how to apply logic and some understanding of systems theory and basic operations research (optimizations). In particular, trying to manage the flow of objects (much like a real factory) through various points and the assembly/processing time. Now, are people sitting down and ending up with a basic understanding of operations research in a technical sense? Probably not, but in an intuitive sense, I'd wager that most come away with something.
Kerbal Space Program is another game that actually does end up forcing players, short absolute brute force like I've seen some people pull off, to consider the rocket equation and orbital dynamics (even if simplified). It spawned multiple series of YouTube videos teaching people higher level math and physics topics.
Human Resource Machine and 7 Billion Humans (second a sequel to the first), can't really be brute forced. You have to learn some semblance of programming skills in order to complete all the challenges, short of cheating and finding solutions online. I suppose someone could try every program permutation and never learn anything, but they'd probably not have finished level 2 or 3 even if they started with the games when they were released.
Chess is near universal and can almost carry a chessboard wherever you go whether online or in person almost like card games or the New York parks with Chessboards everywhere.
Starcraft 2 has an establish online presence damn near over the entire world. Great casters and fun events, that are fun to watch. Progression path in Starcraft 2 is a clear path and the most transparent as far as effort to progress. This game gives you graphs and good replays of each game by default, so its geared towards progress. Has 1v1, 2v2, 3v3, and 4v4 modes plus a huuuge variety of other arcade and developed games.
Typical game of Starcraft 2 can be between 10 - 30 minutes and has a high ratio to fun and competitiveness, you feel your mind expand in each rank.
Check out the bronze to gm guides, here, well thought out with clear strategy, easy to follow: https://www.youtube.com/watch?v=kuS_PgtyAP8
I think the most generally applicable thing I learned is the idea of folding a bad hand, and that most of the time you should fold. It seems to come up in regular life quite often, and I used to routinely double down on bad hands in life. It's also impressive how someone who is "ahead" can sort of bully people off the table.
It does seem to be the case that playing for some interesting amount of cash is helpful or even necessary in order to properly stimulate the brain. I hear backgammon for money is totally different as well, with the introduction of the doubling cube.
In terms of board games, the game of Hex is mathematically interesting in that the impossibility of a draw can be utilized to prove Brouwer's fixed-point theorem.
I'd be truly shocked if anyone here on this website didn't enjoy this game, if not love it.
I agree with others that games won't improve thinking in an abstract sense, but some games definitely become analogies that I come back to.
The community is pretty small, but active enough that you can usually find an opponent if you wait a few minutes. (But try to beat the computer first, it's hard enough!)
Splitgate(free to download and play) if you want some action. You may not be the best or most accurate shooter, but using portals and thinking can bring you up the leaderboard more quickly than just beeing good at aiming.
Immensely configurable, I play with 6 x 6. If you get stuck it has a nice hint button.
It is an interactive algorithms visualizer packaged as a game.
The game is incredibly smart and fun. I urge you to go in blind.
The "we were here" series is also great in this genre as a co-op experience.
$15, 12,000 reviews on Steam, Overwhelmingly positive (>95%). I got about 100 hours of gameplay out of it including all the secret levels. Here's a video of the game "outsmarting a professional engineer": https://www.youtube.com/watch?v=DE8zkSGl4q8
Steam link: https://store.steampowered.com/app/736260/Baba_Is_You/
Braid - shift how you think about time
Baba is you - change the rules of the game to win
Each one is a unique experience, so YMMV.
So the question is why do you need thinking and reasoning - where are going to apply it, from this answer will depend everything else.
these will twist your brain.
https://www.capitalismlab.com/
Basically just an economy sim but has just the right amount of depth I think. There are several people I've encouraged to play this game just because of how it well it communicates the economics of a software business vs brick and mortar.
The Turing Test