Customers ultimately pay for engineering time, too.
Sadly I've yet to find many FE engineers that are all that experienced with WebWorkers
Someday this could be a good use of all those free CPUs
Developers said this voting system worked surprisingly well. Theoretically if there were >50 percent of malicious game clients they could all vote for a wrong player but this was hard to accomplish, it would require a coordination of randomly-matched players.
(eventually developers did fix server-side code and removed this system)