(On another note, Quake II RTX revitalizes an already great game, definitely check it out if you can run it)
There's always something that ruins the immersion for me. Round pixels, for example? Can't do it.
Ironically I like to play emulated 8/16bit games upscaled with no smoothing, when CRTs of the day actually did some smoothing
We should meet and fight in a schoolyard some time.
Soon thereafter Call of Duty hit the scene and everything goes downhill from there (save Half-Life)
edit- I remember seeing the fake screenshots on the back of the box of D-ZONE and getting pissed my game didn't look like that. It only took 20 years or so!
https://www.reddit.com/r/emulation/comments/74hzx3/what_is_t...
The problem is our monitors, nowadays, are too good so we see pixels that we never saw back then.
I guess it all boils down to personal preferences. I grew up with consoles that used huge pixels, so in my mind they were perfect squares.
It's a distinction without a difference, as the end result is graphical assets (textures, sprites, etc.) that were designed to be displayed without any filtering.
However, the software rendering in GZDoom does that 256-color-only fade out thing which really contributed to the scary, gritty look of the original. Game looks "better" with that enabled even if it's not truly 3-d rendered.
That's the awesome thing about GZDoom though. Everyone can make it their own game and customize it how they want. It's fascinating people are still making new levels for it.
You see the same issues with old console games on emulators. While some people like the "pixelated" look you see with default settings, it's not how the games actually looked on a CRT.