Indie Game Devs Post Own Game on The Pirate Bay
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Robot Dinosaurs That Shoot Beams When They Roar is another good one.
Maybe it'll hit the Humble Bundle next time around.
I hope so for them, but you realize the HIB is basically the lottery of indie games? A tiny fraction of all indie games get on it, so the chance of each individual game is minuscule.There are a lot of really good indie games out there, but most people are only aware of the famous ones, or the ones they get exposed to via stuff like the HIB or high-visibility steam sales.
If you enjoyed the HIB games I suggest you keep digging as there are many, many games out there at the same level as the average of the game in the 4 bundles.
Gaming is a market where you as an indie have to hit the jackpot or you have to somehow face your competition, which are multi billion corporations like EA and Activison, and beat them at their game.
From all the indie gamedevs I only know 2 that really made it (in the sense that they created a sustainable business): Jeff Vogel with his RPGs and the guy from "Gratuitous Space Battles". (I'm not yet sure about the Minecraft guy.)
All the other success stories are like a burning sheet of paper. They burn bright but they burn fast. And then there are the other 99.99% of indie gamedevs who will never succeed in any sense with their games. Not because their games are bad - but because the market they compete in is a slaughterhouse.
I'm not sure what your definition of success is (so Minecraft is not good enough for you?) but I know many - just look around - indie developers that are making a good living and growing their business out of selling good games and being reasonably clever about business, they're nothing like a burning sheet of paper. They may not all have made 3 million bucks - a handful obviously have and that's great -, but they're able to live doing what they love. I'm not saying it's easy, it takes a lot of talent, passion and endurance.
And I don't think you should try to beat EA at their own game. You should be playing a different game. The simple fact that you're not EA could be one of your best cards.
This is hardly surprising when Super Mario Bros is widely regarded as one of the very best games of all time, some would say the best [1], and sold more than 40 million copies, making it the best-selling game ever until 2009 [2].
You don't rubbish a new play by complaining that it's not as good as Shakespeare, or a new album that's not as good as Thriller. And you don't rubbish a platformer for not being as good as Super Mario Bros.
Given that developers have had about twenty years to study and reach deep into the guts of games like the original Super Mario Bros, it really does make it harder to rationalize that, as the GP poster noted, very few games are really even in the same ballpark in terms of fluidity of control.
The controls are very tight and honestly have to be for the level of difficulty of the game. A very, very good game and one of the best I have played in a long time. You should check this out before you say that every indie platformer doesn't have tight controls