"Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted."
> "Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted."
That's awesome! Reminds me of a little virtual tamagochi I programmed in college called Virus.
Virus would only represent itself as a file called for example Toby.virus and it would wander around in folders (only 2 levels deep) and you could give him ascii files with a ".food" extension that includes strings and depending on the size of the file the virus would get full.
If too full it would lave ".puke" files with some of the strings from the food file. And otherwise randomly leave ".poop" files around you'd have to clean up to make virus stay healthy.
You could see its stats in the ".virus" file.
I even implemented mating and light genetic traits that can be passed down
Good times
Brilliant