And then you can't just "learn" javascript, you need to learn programming paradigms (data structures, control structures, how to modularize the code, etc).
I kind of want a basic game of the "rogue-like" variety that I can figure out how to modify/play with as my "sand box". Or I want someone to just basically inject coding into my brain. I don't think that's so unreasonable: The right person/delivery method can make a world of difference. I found ways to teach math to my son with dyscalculia (so he can't crunch numbers but I was fairly good at math once upon a time). So long experience tells me this may be a long shot but not actually "impossible" (and it's possible to increase the odds of getting a long shot -- something I'm kind of skilled at). I just need to figure out where to start/how to reach critical mass. :-/
Having homeschooled my gifted/LD sons, I'm guessing I'm not so different from most "idea people": My brain is wired in a way where code doesn't just jump in there and make happy dances but it doesn't mean I'm stupid and can't learn. I'm tossing myself out as an example to ponder. If you can figure out how to help me help myself, it is probably replicable, at least to some degree.
You can certainly start looking for communities that would benefit from your game. You can buy a domain, put up a landing page and collect emails of potential customers that are interested. Starting a blog and writing about games in the Rogue genre can help you build an audience. Build interest and a community first, get feedback on your game idea, find out what the community wants and then work on delivering. You might find some talented people along the way willing to join you!
Thanks for taking the time to reply.