All of that is possible manually, but it is doing version control by hand. There are plenty of great tools out there to simplify that process. And if you start automating your manual custom process, you just end up at your own version control system that is something additional you have to mantain.
* Ability to roll back to some older state. often I have dismissed some solution only to later realize that I need it again, or parts of it. If I have ever committed it, it's still around. Even if it is an orphan commit now, or in the extreme case, if it was once in the staging area you can still recover it later, at least until garbage collection has deleted it.
But whatever rocks your boat I guess.
That can help a lot with understanding code bases: people seldom comment their code properly, so any context you can get is good.
(In my opinion, really good code can often answer 'what' and 'how' without comments, but it has a hard time answer 'why', and an almost impossible task of answering 'why not'? Ie 'why not' this alternative approach?
Whether the answer to that one is "we tried it and it didn't work" or "we didn't think of it, you are a genius for bringing it up" or something else can be important.)
And what the Mikado Method teaches us is that when a refactoring gets out of hand, there’s a much smaller refactor hiding inside it waiting to get out. Erosion history is both a blessing and a curse here, but generally there are bits you can salvage without falling into Sunk Cost.
In fact, right now the main DF developers are working with a partner studio to put a better UX on DF to sell on Steam. I bet an industry standard version control would be extremely helpful right about now.
Creativity is a fickle thing, and it's unlikely that steps X,Y,Z would produce the same inspiration as A,B,C.
I agree that modern version control would offer benefits, but maybe in moving to git Tarn would decide to sha1 everything internally, which would have some ultimate impact on the game that results.
That workflow/tools is not something they advertise, are proud of, or concentrate on. We know about it from a random interview only, so I don't see a reason to count that as part of the DF-as-art.
I believe it's a balance. You don't want to spend your life just adjusting your IDE settings to the point that you never work on your actual project. But you shouldn't completely neglect anything that could improve your life with little effort.
I confess I'm guilty of "procrastination by configuration". I probably spent a year of my total career life just messing with my settings or getting the perfect git or vim configfiles.
If he goes online he has to worry about someone hacking his account, if he keeps it at home we're back to what is his backup strategy, what does his redundancy model look like, and that's just not losing anything he already has. Next he needs to git's enough to be effective. Not that it's hard but if you've never used any sccm before it can be intimidating, and all of it takes time.
It may just be easier to say later, later, later because you don't want to take however long it'll be to move and you're thinking of all the lost development time. Of course if he ever really needs it (house fire, tornado, hurricane) the price will the seem quite cheap.
In the meantime I'd at least find a way to backup off-site even if it's scp'ing passworded zip files to an Azure VM.
Chances are it didn't work for the developer. I've been in places where people were versioning by folder, and pretending it was fine, because they didn't want to learn how to do it properly. They'd come up will all manner of excuses that git/svn/hg/etc had already dealt with. "It's easier to just copy paste", "It's a waste of my time to spend time on a VCS", "What if we both change the same file". I've heard them all, and when I look back at the colleagues who said this, they produced a lot less than they ought to have. Not just because of version control, it's one among several software red flags (never commenting anything, not having tests, not making an effort to make things work on other people's machines, etc).
I'm not going to say anything bad about the DF guy, this seems like a strange foible, but in general not using version control is a major red flag that someone is actually a bit of a novice who is low on productivity.
Version control is the big one, because if you're productive you tend to write a lot of code, and you'll tend to have hit the same issues that everyone has when they're writing a lot of stuff.
Sure, not using version control in an environment where collaboration is to be expected (like in teams/companies where you work with others), I'd agree with you. But that's not Dwarf Fortress, it's just a single person doing the work. Obviously Tarn is not "low on productivity" or "a bit of a novice" since he have done something many of us will never do in our entire life, create entertainment that will forever live in some peoples memories. Just because he's not using Git, doesn't mean it's a red flag, since using Git would basically give him zero benefits and just add more to learn for again, zero benefits.
Git != Github
Just using git on a local machine is nothing like this, unless there's something large I'm missing.
You could also use git-send-email to make a mailing "list" with just yourself, and that way make it much easier to move between machines as you work. Or if you don't trust your email hosting provider, self host gitea or sourcehut (or have the option to later).
Finally, you also get the ability to better organize development with branches.
I don't even know git that well and came up with that off the top of my head.
If I remember right, svn used to be a bit more involved than eg git for just starting tracking of a local project. I think you used to need to set up a (local) server etc?
They seemed to have fixed that, so the barrier to entry is lower than it used to be.
Almost any version control is better than manual mucking around with files.
Git is probably the better investment, if you are new to version control systems; if even just because everyone else uses it these days.
But svn would work ok-ish, too. And you can always convert your history later, if necessary.
In fact, the only reason I use git instead of subversion is that I am required to do so.
Most people use git as subversion anyway, and when they mess the local development, re-create the local development.
No one wants to take a PhD in git command line flags.
* Syntax - in svn different commands use different conventions on how to use revision
* In svn moving directories breaks "subdirectory as branch" abstraction. I.e. there are no actual branches. Only files and versions of them.
* "Svn up" can fail, leaving working copy in broken, unpredictable state. This breaks abstraction, revealing that svn is little but copying files around. Git forces you to save your work and only then merge. That doesn't fail even when it fails to merge cleanly.
* ahem. All branches in SVN are copies of an existing tree at a particular revision. Call it a branch or whatever you want. But if you make a copy of your main development tree, you make a branch and you can work on it in the same fashion as if it was git. Merge it back to trunk when done or continue your work and sync with trunk or other branches. The principle is the same.
* Failing “svn up” is an unexpected technical problem that occurs due to problems with the server or network. The problem should never happen in normal cases.
It even handles running multiple instances of git commands at the same time rather well.
https://edoras.sdsu.edu/doc/svn-book-html-chunk/svn.ref.svn....
Two styles of revisions is super confusing to users like me. Git confuses me a bit, but not in command syntax. Hope this illustration helps to see what I mean.
Yep that's why i still use bitkeeper....and it's great :)