Sims creator hopes to soar with Spore
sfgate.com
sfgate.com
For instance, as far as I can tell there's no way to change the 'mode' of travel in cell mode. Ever since "Asteroids", we've been trained that "up" is "forward", "left" is "left of forward motion," and "right" is "right of forward motion." From what I can find, the only way to move about is in X,Y mode where up is up, down is down, &c. That's regardless of your current "direction". I'd much rather have an asteroids-like motion.
Second is that cell and creature stage make a lot of sense. Moving to "tribal" stage, things get confusing with not a lot of in-game explanation (and it's a tiny manual). Hopefully that flattens out.
Having said that my race has just started to build a galactic empire. I find that whilst the game has massive breadth, it's lacking in depth and is highly repetitive, but it (especially the space stage) reminds me of Frontier, Elite II in the sheer scale of it all.
Oh Frontier, how I yearn for a remake...
The sheer scale of things and the continuous development of your creature, your world and the universe is really an amazing experience, although the "game" itself is rather dull.
Alright, see you guys in a week.
There is no Spore.