The rule to making your own game is that there are no rules
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One such category is games with elaborate money-tracking systems... that are based on properties that rarely if ever care about money. Most Star Wars tabletop RPGs fall into this group.
Edit: As for Star Wars games I have heard good things about FFG's games but I have never played them myself. Those games are the origin of the generic Genesys system.
Yep. That's why we need to learn about anarchism: to practice designing and playing different societal games from the norm.
[1] https://en.wikipedia.org/wiki/Josiah_Warren#Cincinnati_and_U...
[2] https://en.wikipedia.org/wiki/List_of_anarchist_communities
https://en.wikipedia.org/wiki/Nomic
https://en.wikipedia.org/wiki/Mao_(card_game)
https://en.wikipedia.org/wiki/Mornington_Crescent_(game)
...but especially Nomic, which has apparently been played online since the 1990s.
I encourage everyone to play a round of Dvorak[0] at least once. I fondly remember losing my first game shortly after a rule was created that barred me, personally, from speaking. The subterfuge is palpable.
It's basically acknowledging life as a Nomic and everyone's got their own version going.