Browse the web like its 1999
oldweb.today
oldweb.today
Browsers are now so fast and capable that you can emulate whole OS with another browser in them, which you can then use to browse.
So why does half of the websites in 2021 feel so sluggish?
GMail, which was famous for loading fast, sometimes takes forever to load.
I need to wait minutes when reading news websites while elements randomly jump around the page (seriously, why does pages do that? Why do elements randomly jump around for the first 2 minutes? what is the problem there?)
I don't want to just blindly blame JS. Look at this page! JS can be amazing! And I love stuff like Figma (as it's so fast and optimized). But why does the average experience suck so much?
I guess we all know this, so I apologize if you meant it more as a rhetorical question.
As for Gmail, I've never had a problem, it's always pretty fast, considering all the features it has.
I would not really mind ads and being tracked if it didn't make internet sometimes literally unusable?
"bloated frameworks"... I remember when React was touted as "faster than native DOM"! Which didn't make much sense even back then, because you need to do the things in actual DOM too... but... there was always the push of speed
So where is the bloat from, really.
Javascript can be really fast. It's just, nobody really cares? I guess?
Seriously, we struggled with an ad/retargeting company, they ran EVERYTHING of a single EC2 instance and they didn’t understand the internet. If/when their service went down the checkout pages of all their clients would timeout. The word async meant nothing to them, but hey better to crash than not track users. They would continuesly lie about their implementation, because they failed to under basic terminology. “This is a HA setup, right?”, “Yes, it’s a cloud solution in AWS”. That just meant: Why would AWS go down?
Really? Could you give more examples?
Oh I forgot. They claimed that their solution was custom made, tailored to the need of their business and the business of their customers. When we asked for a few tweaks, to make implementation easier it turned out to not be true. It was in fact an off the shelf solution and they had no influence on the development. We only found out because some of the Javascript revealed the real authors.
If by chance you block certain actions, you'll see it spin ridiculous amount of CPU, trying to sent tracking data all the time over graphql.
Some tracking systems injected (often without developer involvement, using so-called tag managers) will send your mouse position and clicks.
Through tag managers, you can easily end up loading 50 different scripts, often compiled with attendant framework code, usually in chains of tag manager loading tag manager (classic example - using Google Tag Manager to load Facebook manager and Google Ads, which then issue multiple calls to load JavaScript ads and trackers, which might involve further script loads).
And the tag managers are often managed by marketing in complete separation from any development or QA, so what was reasonably good website loading fast even under limited network conditions, suddenly turns into huge freeze-fest as 3 autoplaying videos get preloaded, 2MB JS/CSS animated overlay ad loads in, 3 ad boxes are filled in dynamically , and don't forget 15 trackers, 4 of them from ad services, 8 of them added by marketing team with possible duplicates, and 3 of them part of malware loaded by the ads.
The fact is, modern javascript is FAST. And with http3, and compression, you can make things load really REALLY fast. Much faster than in 1994!
And you have things like tree shaking where you can make the js tiny. Not speaking about wasm, that’s even faster, or putting things to web workers. Modern CSS is so easy to use. And of course CDNs are nowadays all around the globe. Chrome debugging tools are pretty good to debug slowness.
What I am saying by long way and repeating… it’s easier than ever to make a fast website!!! I know first hand, I made some websites recently, with really heavy logic on the FE in JS.
So why are all these websites so slow… ugh.
The tools are there! It’s not like it is inscrutable.
I guess it’s related to that notion “groups of people can never admit a mistake” - if they ever did a clean sheet redesign it could turn into neo-facebook/reddit (somehow even slower due to extremely tall dependencies) - but they can never go back to first principals of how the site used to work, it would be admitting that things have gotten worse with time.
The developers are not in charge, usually, of what rules will be loaded into a tag manager by the marketing team (which might involve different sets based on URL or various other tracking data). The tag managers themselves and base ad auction and spyware stuff might be pretty performant, too - it's when you hit all those third party ads etc. that you might also see some shitty code.
But when many of those "features" are written assuming all the extra budget for themselves, well, things go bad fast.
Some of the ads are generated on the run based on that tracking data and it involves many, many http round-trips before it's injected via ajax. Further, comment sections have some sort of fb tracking integration, triggering even more round trips.
And all that is separately loaded on a non optimized website layer with many externa JavaScript frameworks and dependencies.As well as injected video components, huge images which most likely aren't optimized. Lazy loading should be native now, no jQuery function needed, no intersection observer either, and it does work ok, but it's often not properly implemented or not at all.
As for react, the stripped shadow Dom might be faster then the native Dom, but you still need the Dom and react is still a heavy load. I remember the days when people said don't needlessly load jQuery. Today, people use react when there's no real need to do so.
The problem is modern design, basically. We've invented server-rendered pages, then started rendering everything client side with frameworks like React, then we've started pre-rendering React on the server and completing content in the client, and now the pendulum seems to be swinging the other way around again to technologies like Flutter that just render an application in a canvas shudder.
People want interactivity, and developers want that interactivity to be consistent across their website. To do so, they need to recreate and emulate everything the browser does. In the case of React and other JS frameworks, that even includes constructing fake DOMs. Back buttons get overridden, links get turned into buttons that do custom routing, you name it and there's a layer of Javascript you can download to avoid having to do the hard work.
This is partially because of how demanding people have become. They expect any proper web page to be like Facebook. People, especially customers, want features, and they want them fast. Big companies that have their own developers are pushing their users towards their apps, sometimes intentionally sabotaging their website (looking at you, Reddit) to force people to download their invasive, native code.
Websites have become applications, and applications are inherently taxing on most systems. Google tried to combat this in their own, misguided way with AMP. If it wasn't for their stupid caching architecture, I'd be a fan of AMP because of the speed it can provide compared to "modern" web pages.
I don't think any of this will change unless we convince web developers to stop relying on all of these "modern" technologies and just write proper web pages. From the reactions here on HN, there are two groups of people in this debate: the people like us, who lament how slow the web has become, and the people who will never give up their fancy frameworks because of the productivity it allows them, and will never give in to the web Luddites who want to take away their fancy cross-platform tools that run just fine on their $2000 M1 Macs.
There are also a lot of web developers out there that are just shit, but we can't help those.
The technical term is webshits.
It’s not the modern tech that is at fault. When used correctly it can work very well as it was intended.
Problem is it’s just about easy enough to be used wrongly by low skill developers who don’t engage with anything they’re making deep enough to even become critical of how it’s functioning.
And worse when you start pointing it out they always just come up with lame excuses as if it’s normal that a page displaying 30 items takes 15+ seconds to load and have to spend your time lecturing them that yes links should open in a new window when ctrl clicked or that urls should actually function when you go to them directly.
And by prioritising new learning experiences over boring reliable solutions.
A hell of useless code/new APIs/authorization issues just for no customer value but only discutable esthetics considerations when mockups are designed up front by some never available designer like they are some inviolable part of the specifications thus are enforced to the team.
You have posted a great many comments that broke the HN guidelines egregiously. (I'm not talking about this thread.) Comments like this are bannable offenses on HN:
https://news.ycombinator.com/item?id=29670648
https://news.ycombinator.com/item?id=29657097
https://news.ycombinator.com/item?id=29657047
https://news.ycombinator.com/item?id=29657028
https://news.ycombinator.com/item?id=29657006
https://news.ycombinator.com/item?id=29346327
https://news.ycombinator.com/item?id=29352983
I'm not going to ban you right now, partly because those threads are all at least a week old and partly because your account has years of history on HN. However, we need you to review https://news.ycombinator.com/newsguidelines.html and stick to the rules from now on. If you keep breaking them like this, we're going to have to ban you. In particular, it's absolutely not acceptable to attack other users the way you've been doing, no matter how strongly you disagree with them. That goes against everything this site is supposed to be for.
https://store.steampowered.com/app/504230/Celeste/
https://apps.apple.com/us/app/castlevania-grimoire-of-souls/...
When the hardware was restricted, such games used to be squeezed onto a 48MB SNES cartridge
For one, the resolution has gone from 400x300 to ~3000x1500 and more, and the number of color went from 8 to millions. All those pixels in high-res pixel art have to still be stored somewhere.
Even though I still agree that some games do not deserve to be as fat as they are.
Whereas just the light texture for Celeste's dynamic lighting is bigger than the entire Chrono Trigger ROM :) https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6...
- The resolution of the game is detached from the pixels, allowing them to be squished and squashed. - While it looks like they’re reusing assets, they really aren’t that much. A ton of areas have unique pixel tiles. - The code is complicated and complex; the physics and control are astoundingly advanced. - It has beautiful high resolution drawings of characters and cutscenes. - The music and sound is full fidelity. - Celeste is running on Unity, which is probably the biggest reason for its large size.
That Castlevania game has a 3D main character, with Retina quality textures. Since it’s made for Apple Arcade, it has to support a 4K resolution for Apple TV, meaning all the game’s assets have to look reasonable on a screen at that resolution. The main character alone must weigh a couple megabytes.
Basically, more resources mean that people will use more of these resources. And therefore any optimizations that go resource effectiveness (in this case browser efficiency) will be negated.
I found this post [1] but it seems a but outdated and references AMP, which Core Web Vital metrics are supposed to replace (right?).
As an aside, I vouched for the comment (which still shows as [dead]), because a quick glance at posting history shows just the singular comment as dead, with no indications of twattery to justify it. It's like a commenter with not-interesting post history just got a single comment randomly killed.
> I don't want to just blindly blame JS.
JS is a tool, a language. Don’t blame the tools as they have been refined to an astounding degree over the last 25 years. As a long time front end developer blame the business, specifically:
* Developer incompetence. Do you really need the largest frameworks humanity has written and a million dependencies to put a couple lines of text on the page? Yes. Well, no, but most developers will claim otherwise and most businesses will refuse to hire those who are so capable.
* Stalking. Analytics code is a silent performance killer and generally responsible for a lot of JS on many commercial websites. This wonderful stuff allows for session tracking via advertisements across various websites and at times serves as a point of malicious intent by both valid business interests and criminal organizations.
It's been that way since the ad industry took over the web.
boss: "browsers today are so fast and capable, we don't need to waste resources on something that doesn't give us tangible ROI."
The web has grown from something to display documents to a platform for applications. Focus has been placed heavily on optimization of JS jit compilation, but currently browser DOM and CSS layout engines have not cought up leaving a disparity in performance on major browsers.
Sure, the hardware and network are a miracle.
My 2 cents is that there is so much software to be written that most programmers are mediocre at what they do and/or their working environment makes it even more difficult to create efficient software systems.
Similar correlations to Government.
I'd say all the software on earth is done cheap. Quality doesn't really matter for most projects. Where it does matter, if there's money it happens.
Say thanks because you are not in the EU and get the cookie and GDPR spam thrown at you as well. Worse than the 1999 popups.
Yes they can emulate a whole OS. It's browsing at what they suck. Seconds wasted for TLS handshake, seconds wasted on downloading MB of JS, then realizing content is missing, another TLS handshake, another download, then some ads, some tracking scripts and finaly the page is displayed. Of course if you don't use Chrome or Google DNS you will be penalized. And don't forget to accept all cookies.
The few hundred milliseconds is worth it to stop someone sniffing my browsing details on an open network.
I can remember browsing the web using 56k. That was slow.
Well, these at least are fixable. The web is unusable without uBlock Origin and NoScript.
uBO gives a lot of flexibility and a traditional "no js" is absolutely possible (see https://github.com/uBlockOrigin/uBlock-issues/wiki/Blocking-...). You then select which source is authorized to push crap at your browser
No knock on uBo! Just explaining why I stick with NoScript :)
I ignored this, thanks!
I agree with your point, but I have to point out that Figma is mostly built on C++/WASM.
Also, fronted parts that operate the DOM are necessarily JS.
(Sadly, my workflow is heavily dependent on multiple labels per email, and no IMAP client seems to work acceptably in that situation.)
Incidentally, mightyapp.com was founded to make browsing less resource-intensive by doing the rendering in the cloud. They highlight Figma and Miro (among others) prominently, so it seems others have similar experiences with Figma.
Devs not bothering to put element dimensions in the markup, or otherwise not making the dimensions available/calculable at page load.
So, if you reduce your page's loading time from, say, 1 second to 400 millis, you won't gain any significant number of users.
On the other hand, if you use those extra 600 millis to hold an auction for ad space on the page, you make more money immediately.
Therefore we can expect any for-profit site to load only fast enough to keep users from giving up (even if they feel frustrated or whatever), and no faster than that.
to the current crop of web designers/developers/etc, they literally may not remember a time when the web was a lot faster.
they don't remember the days of websites loading just fine (ok, most of the time..) over a 56k modem. they've grown up with the web the way it is, javascript and all.
that's what I gather, anyway.
This actually means that you love C++. But HN crowd will hate that lol.
https://www.figma.com/blog/building-a-professional-design-to...
Wow, it really does feel like using an old browser.
(Safari Version 15.2 (17612.3.6.1.6))
But yes, Safari is slow in implementing new features a bit and it does get annoying from time to time. But it's nowhere near the IE hell from ~2000 - 2008.
Then you bring macOS into play, and the way Safari on mobile syncs with Safari on desktop is really nice. Password sharing in particular is great, so you end up getting sucked in to Safari!
Most of the time I think it is just dev laziness.
Can anyone tell us which web feature is blocking the compatibility with Safari?
After thinking, “no, it wasn’t _this_ slow back in the day,” I scroll down to see..
Sorry, OldWeb.today can not run in this emulator in your current browser.
Maybe hide the spinny circle thingy if you’re smart enough to know you’re not going to load anyway.
I chose geocities as of 1996. It booted mac os 7. Then IE threw an error at me. Then I entered google.com to the URL bar out of curiosity, thinking it would load actual modern google. Only to be greeted with "Google Search Engine Prototype". Lol.
Thank you very much whoever did this - my inner self is really thankful.
I think at that time we just used it to browse wais.
I remember reading about T1 lines and being blown away at how fast that was
What amazed me was how quickly that went from state of the art to pretty mediocre.
Active Desktop is what got me into doing websites originally.
Fond memories of early 90's internet.
I for one do not look back.
although altavista.com site doesn't work very well
I automatically used that as my first choice of website to use