Fox: Tools to help develop with Godot engine
github.com
github.com
Why would you want to sidestep the entire editor ecosystem and introduce a JS dependency to your game? Do it in GDScript/C++ instead and put it in the asset library where it belongs. If that's not possible, perhaps submit a pull request.
You do you of course, but promoting it on HN is implicitly saying that this is a good idea while it in fact works completely against the grain.
For context: I have been playing with Godot custom C++ modules in the past year and I've had a blast. Such as a wonderful project.
Any description what libs it adds to Godot? Any cost/benefit to adding a nodejs dependency to your development cycle? Examples where this is useful?
that was the first step for Fox CLI, and I added assets creation for ios/android stores;
Next step is to provide a helpful prompting to build debug/release versions
# libs: here this is pretty much sandbox for now: I gather sharable code for my games:
- an Animate API
- static functions like the ones I uses with lodash.js for example
I still need to write lots of doc for those parts, I'll do it alongside my game dev
The unreal engine equivalent of this would be a few small c++ plugins extending the editor which already provides prompts for necessary rebuilds. I thought godot had a project aware editor, why aren’t you extending that to minimise the amount of work involved? What genuine need is there for a let’s be clear HUGE dependency like NodeJS for this small of a utility?
I've picked it because I work with js on my daily basis and found http://yargs.js.org/ very handy to create beautiful CLI.
Another possibility could be to extract a binary to provide the CLI as an executable instead of the node project with yargs in dev-deps
And the other part of the project is are libs, not very well documented as of today, but real shortcuts for gdscript projects: Example the Animate functions based on the tween API;
WIP!
>watch your files and allow to live reload your game.
seems to be the only benefit (I can see), but is it useful enough to install a whole new library and mess with the NodeJs system? I can't say