Ask HN: Do I have to drop down to game frameworks to make my games moddable?
I do not consider using either Unity or Unreal because I don't want to pay for them or their royality fees.
Is the only option left to use game frameworks instead of game engines? Which one do you recommend considering the fact that I want to make a commercial game which will hopefully also end up on consoles. I have experience in C, JavaScript, Java and Python also I don't mind learning new programming languages if it's worth it. The game I have in mind is in 2D and is similar to Stardew Valley.
I would like to focus primarly on the PC version. Maybe it would be best to do the game in whatever tech and pay a porting house for the console version if the game is really that successful on PC. Do you know any cons of going this way?