Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
Not that I'm defending centralized services like Steam, because I'm very well aware that companies have happily wielded their power to randomly lock people out of their accounts (like the main subject here). But crypto isn't solving anything either (or at least not yet).
Back up your password, in a safe deposit box, at a bank.
>And then there are people who had their computer stolen/broken and then just downloaded Steam on a new device and had their games and saves ready to go.
Back up your password, in a safe deposit box, at a bank.
>But crypto isn't solving anything either (or at least not yet).
How does it not solve a centralized entity taking away your license key? Sure they can stop honoring your key, but they cant remove it from you.
Decentralizing that doesn't change anything. Crypto is once again just trying to solve something through burning coal and oil that was solved decades ago far more efficiently. Want to reclaim your game? Fire up a torrent. No need for a ponzi scheme.
Online games occasionally have stories of 'I got hacked and support helped me get my items back', where they just clone up new in game items. They wouldn't do that for things you are allowed to sell for real value.
So I think there's a real risk of trading one bad problem for another.
Doesn't seem like it'd work to me without a central authority.
> Even with licensing, you couldn't play offline?
That’s a good point. The GOG DRM-free model wouldn’t work here. Someone smarter than me could likely give you an answer.
Highly unlikely any of this will happen as it is more profitable and easier for game publishers just to stick with their current closed ledger, that allows them the ability to revoke any license as they see fit.
Who will pay and maintain the servers? Blockchain here is not a solution but added overhead.
Also. What prevents me from leaking my license so anyone on Earth can download and play it for free? Note that this is the same issue that any DRM-free model faces but with incurring costs. Can licenses be revoked?
> OK, but where do you download the game?
You download it once you buy it. After that it’s your responsibility to backup it like it would be with a physical medium. Of course, sellers would probably allow you to download it again if you have an account.
On your other points, I just don’t believe (and don’t want either) that good anti-piracy protection will exist as long as the game can be run on a platform you control.
I just hope that someday the industry finally gives up on this shit.
Platforms like GOG already sell DRM-Free backupable games. It just works. They are not on the edge of bankruptcy because of the piracy. All their games are available on Steam with the Steam DRM and still, the universe is not collapsing.
Games like The Witcher 3 or Cyberpunk 2077 are available on GOG without DRM and are still hugely profitable. It’s a win-win situation. As long as you backup your games and keep a compatible computer somewhere, Cyberpunk 2077 will be playable in 2077 without a hack.
A license exists so that it can connect to the license server -- which is owned by the game company -- which then allows you to play.
You're still at their whims.
I don't think blockchain has any application here. You already have a receipt of your purchase, and noone is disputing that, so blockchain would add nothing but an extra layer of complexity. The problem is that the rights that follow with that purchase does not match what consumers would naturally expect.