Overall, I really don't see the appeal. It makes the already simple cases simpler (was that Point3D implementation really that bad?) and does nothing for the more complicated cases which make up the majority of object relationships.
Overall, I really don't see the appeal. It makes the already simple cases simpler (was that Point3D implementation really that bad?) and does nothing for the more complicated cases which make up the majority of object relationships.
These are useful even if only due to the "I can take the three related pieces of information I have and stick them next to each other". That is, if I have some object I'm modelling and it has more than a single attribute (a user with a name and age, or an event with a timestamp and message and optional error code), I have a nice way to model them.
Then, the important thing is that these are still classes, so you can start with
@dataclass
class User:
name: str
age: int
and have that evolve over time to @dataclass
class User:
name: str
age: int
...
permissions: PermissionSet
@property
def location():
# send off an rpc, or query the database for some complex thing.
and since it's still just a class, it'll still work. It absolutely makes modelling the more complex cases easier too. class Person:
def __init__(self, name, age):
self.name = name
self.age = age
is any worse than this: @dataclass
class Person:
name: str
age: int
I'm not writing an eq method or a repr method in most cases, so it just doesn't add much for the cost.It’s a pretty good abstraction that doesn’t feel half as magic as it is.
The minimal trivial case doesn’t look much different, but if you stacked up 10 data classes with read-only fields vs. bare class implementations with private members plus properties to implement read-only, and you would start to see a bigger lift from attrs, as there would be a bunch of boring duplicated logic.
(Or not - if your usecases are all trivial then of course don’t use the library for more complex usecases. But hopefully you can see why this gets complex in some codebases, and why some would reach for a framework.)
Until you need them for debugging.
And dataclasses make them free, at lesst syntactically.
It makes perfect sense that attributes be implementation details by default, and `@dataclass` is one of the ways to say they're not.
> eq is a property of the domain itself; two objects are only equal if it makes sense in the domain logic for them to be equal, and in many cases that equality is more or less complicated than attribute equality.
dataclass is intended for data holders, for which structural equality is an excellent default,
If you need a more bespoke business objects, then you probably should not use a dataclass.
So I wouldn't be so quick to abandon dataclasses in such a case.
That's completely besides the point, and lots of non-data objects should not be equatable at all, if they even can technically be.
This was in reply to this objection:
> eq is a property of the domain itself; two objects are only equal if it makes sense in the domain logic for them to be equal, and in many cases that equality is more or less complicated than attribute equality.
> I'm not writing an eq method or a repr method in most cases, so it just doesn't add much for the cost.
That's part of the appeal. With vanilla classes, `__repr__`, `__eq__`, `__hash__` et. al. are each an independent, complex choice that you have to intentionally make every time. It's a lot of cognitive overhead. If you ignore it, the class might be fit for purpose for your immediate needs, but later when debugging, inspecting logs, etc, you will frequently have to incrementally add these features to your data structures, often in a haphazard way. Quick, what are the invariants you have to verify to ensure that your `__eq__`, `__ne__`, `__gt__`, `__le__`, `__lt__`, `__ge__` and `__hash__` methods are compatible with each other? How do you verify that an object is correctly usable as a hash key? The testing burden for all of this stuff is massive if you want to do it correctly, so most libraries that try to eventually add all these methods after the fact for easier debugging and REPL usage usually end up screwing it up in a few places and having a nasty backwards compatibility mess to clean up.
With `attrs`, not only do you get this stuff "for free" in a convenient way, you also get it implemented in a way which is very consistent, which is correct by default, and which also provides an API that allows you to do things like enumerate fields on your value types, serialize them in ways that are much more reliable and predictable than e.g. Pickle, emit schemas for interoperation with other programming languages, automatically provide documentation, provide type hints for IDEs, etc.
Fundamentally attrs is far less code for far more correct and useful behavior.