Krita 5.0
krita.org
krita.org
https://krita.org/en/krita-5-0-release-notes/
Kudos to the Krita team for the great upgrade.
Upcoming Krita 5.1, that what's currently in the master branch on invent.kde.org, already has a bunch of new stuff...
(Not sure why that post didn't have a reply link...)
My understanding is that Krita is really for digital drawing, closer to Corel PaintShop Pro; whereas GIMP is for image editing, closer to Photoshop.
And, of course, you can donate too.
I've been using Krita as a daily driver for a while. It's been slowly working through its list of features that are "technically there" but that are either very narrow or just kind of cumbersome to use, and broadening them out and making them more competitive. That effort really shows. So in this release the animation tools go from being mostly suited for basic frame-by-frame animation to now having storyboards, and being able to do tweening, cloned frames, and having a bit nicer UX; it's a big jump forward.
I say this whenever Krita comes up on HN, but I see a huge amount of potential in this project because of how its development team approaches development; they pay a lot of attention to the artist community and they're not just developing features in isolation, it feels like they have a sense of direction about the project, they put a ton of effort into UX. Krita has gone from technically sort-of usable as a daily driver, to basically good enough to be a daily driver, to actually just feeling quite nice to paint in where you'd probably have it installed on the side even if you were already accustomed to other programs and even if you didn't care about the OS aspect at all.
The closest comparison-project I can think of is Blender, and I mean that as a high complement. If you're coming out of the Clip Studio world, it's worth taking a look at. There are some features I miss, particularly around the vector tools and being able to redraw line widths, but there's also some stuff that Krita just does better now: I think it has a much cleaner interface than Clip Studio and is just overall more pleasant to use with touchscreen devices.
It's linked in the release notes, but dropping a second link to their funding page (https://fund.krita.org/). If you want to have a competitive Open Source drawing/painting tool on Linux that can rival some of the more traditional painting tools in the same vein as projects like Blender, then I think Krita is pretty much the singular best project to back/fund. It's already good enough to use as a serious tool, and more than that I just feel very optimistic about their entire development process and trajectory. This is a good project for the OS community to just throw resources/money at.
Great improvement, and it’s wonderful to see support from another open source project.
Amarok was this way, which made it just incredible when the most common way to listen to music was local collections.
When Dolphin came out, it seemed like a harmonization of Konqueror's massive featureset along the same lines.
Some apps are a little bit messier (Kate, Konsole) but are still way more orderly and easy to explore than popular alternatives on Windows despite matching or beating them on features.
I feel like this aspect of KDE apps is often undersold. Outside of KDE, I hardly ever find anything as powerful as a mature KDE app whose UI isn't just an overwhelming hodgepodge of menus. Krita seems like a leader when it comes to this approach to adding features but in a thoughtful way.
(Since someone on the comments here said it can be a Photoshop drop-in replacement)
There is Image menu > Image split in Krita
I say this as someone who strongly dislikes Photoshop. I wish I had a viable alternative.
Image -> Crop to selection
then either it's a real accomplishment they you can cloth yourself in the morning, or this is just willful ignorance.
It's impossible to paint "Image -> Crop to Selection" as hard to find. The menu is at the same place it is in almost every other program one uses, at the top of the window.
What was intuitive was Paint Shop Pro at around v3 and v4. I compliment Krita for being almost as intuitive as PSP.
PS was the first I used, but I still had to search things for the entire time I used it. GIMP I just start by looking up how to do something, and Krita I just do it.
(At that time, Photoshop was also MDI, IIRC.)
no, this is what the average user looks like. Most people had trouble with TV remotes until they started making them with 4/5 buttons at most.
The tool is right in the toolbox for interactive resizing, or Image > Scale Image for blunt numeric input.
> or where the heck the crop tool is.
Also right there in the toolbox.
Moreover stability is important if you access it programmatically.
And yes, even that is not guaranteed by any means. It's just the area where Krita does not beat Gimp totally.
Poked around a bit at Wikipedia, but didn't find anything.
Also, thanks for all you do with Krita! It's one of the programs that I don't think I've ever not had installed on my daily driver.
Thanks for everything again!
https://de-m-wikipedia-org.translate.goog/wiki/G%C3%BCnter_F...
GIMP is easier/better at 8 bit image editing though.
Edit: It looks like it's oriented more towards painting than photo editing
It is suitable for both applications, painting and photo editing. I have used it strictly for photo editing professionally and privately and it works flawlessly. Highly recommended. I use the knowledge I have from my Photoshop days and apply them in Krita, no issues there. For me it is a Photoshop drop-in replacement.
At some point (in the 2010s?) there was a decision to refocus on digital painting, I think maybe because of the difficulty of keeping up with the expansive featureset of something like Photoshop or GIMP (and maybe the additional difficulty of still keeping a focused, pleasant UI).
But it's not like the developers removed a bunch of functionality. It's cool to hear that Krita remains capable of handling some heavy duty photo editing use cases.
And wow, you've been the maintainer for a very long time!
Thanks for your work. Imo Krita's design is a model for KDE productivity apps.
Krita is honestly fairly competitive for design now since last time I've used it.
This is great to hear!
I had to reach for The GIMP a few times to make D&D maps using PS style brushes, glad that I can stick with Krita now!
Why is the handle not straight with the grid?
Edit: Ah nevermind, I think I found the relevant report.
My wife is both a software dev and artist. She loves CSP - if you (and I) manage to sell her on Krita someday, I'll be impressed :)
I think they did a bunch of overhauls a while back (through a Kickstarter) where they specifically rebuilt and beefed up the core vector engine, but if I remember correctly other features ended up getting more votes during the campaign than some of the followup user-facing vector tools/systems they were thinking about, and they ended up prioritizing the other stuff that got more votes.
It is not used for general purpose scripting, for which Krita allows you to write Python scripts instead.