The Dark Art of Pricing
jessicahische.is
jessicahische.is
Huh? Why would the size of the company and the reach of the logo matter in the slightest? It's this type of thinking that makes dealing with designers somewhat frustrating.
I will never (EVER!) pay royalties for work that I commission. If I'm paying you to build it, I'm paying you to build it for me. It's mine.
The thing is, I've yet to have trouble finding someone to do that for me. I've run into this situation on a few occasions. On each I've politely said no thanks and took my business to someone who was willing to do it for a reasonable fee with full rights assignment to me.
By helping to keep pricing standards high, you not only help yourself by avoiding the title of “The Poor Man’s Marian Bantjes” (essentially the creative equivalent of a knock-off handbag), you also help every other young designer struggling to get paid out there, and help every designer that came before you to continue making a living doing what they love.
Low wages here are a sign of a labor market saturated by qualified designers. Pleading with youth to raise their wages in order to protect the interests of those whose careers and income are already established is disingenuous at best, and naive at worst.
I recently graduated from art school. Nearly ever one of my illustration professors (all established illustrators) harped on this issue, encouraging us to demand industry-standard wages, and to turn down jobs that paid dirt.
It wasn't hard to see that they love the profession, and want to see it supported in perpetuity. By making sure that the next generation of designers continues to convince the world that illustration is an art form worth paying for, they're supporting an endeavor they love.
Call it passing the torch. That it helps them continue to earn a living is fully beside the point.
Without this baseline of information, young designers (myself included) fall into the trap of pricing far below market due to misinformed notions of 'this is great experience!' or 'I need to get my name out there'.
An aside: Qualified is an ambiguous term in relation to design. Expand on what you consider 'qualified' please.
So... Ultimately talking about your salary hurts no-one honest and open. Because trying to prevent staff from being unhappy at being unfairly compensated OR having to pay a fair wage isn't either of those things.
"F*ck you. Pay me.": http://vimeo.com/22053820
A number of great lessons in this, but perhaps the key one was that pricing is not as much of a 'dark art' as many of us believe. There's a good deal of scientific research into pricing successfully and profitably, which is detailed therein.
In relation to the OP, of course you need to know where to start - is $100/hour high or low for my industry and my experience? - etc. Once you have that information you can build your pricing strategy
The next step (as chopsueyar alludes to elsewhere in this discussion) is clearly communicating all of the right expectations so you do what the client wants, the client is delivered what they want, they pay you on time, and you have the choice to delight them and win loyalty and/or referrals.
[1] http://www.amazon.co.uk/Priceless-Hidden-Psychology-William-...
http://www.amazon.com/Strategy-Tactics-Pricing-5th/dp/013610...
I'm reading it for a second time right now and it's stuffed with actionable information on pricing, value communication (aka marketing), price communication, purchase cycle, pricing over the product lifecycle and so on.
http://www.amazon.com/gp/product/B00005RZ5D/ref=as_li_ss_tl?...
How Do You Know When the Price Is Right?
by Robert. J. Dolan
Published Sep 01, 1995