Peter Moore (who worked on both consoles) has talked about this several times over the years, e.g. this recent example [0]
[0] from 7:40 https://youtu.be/tadtqchbbh0&t=460
Peter Moore (who worked on both consoles) has talked about this several times over the years, e.g. this recent example [0]
[0] from 7:40 https://youtu.be/tadtqchbbh0&t=460
Next you'll be telling me they got rid of all those free snacks and drinks.
But before that, regular MS engineers were often "temporarily" doubled up or tripled up in their offices, so going open plan wasn't as much of a difference as it might have been.
In the old days people's computers and monitors were physically much larger, you needed multiple computers to multi-task, and you needed lots of paper documentation. One reason we're open-plan now is that people can be very productive with a chair, laptop, and 24" monitor.
People say this but I don't think it's really true or, if it is, it certainly wasn't apparent from the worm's eye view. As the Dreamcast was dying off, there were actually two rival console proposals within MS; one was from the Windows division (whatever it was called then) that became the Xbox and the other came from the Dreamcast team and was IIRC MIPS-based and, of course, ran Windows CE. (And we all know which one won.) Nor did it seem that the Xbox project had any particular interest in taking on ex-Dreamcast staff; of all the IC developers on the project, only one person successfully moved from the Dreamcast team to the Xbox team to the best of my recollection. (Remember that this era was the old Gates-led, cutthroat Microsoft where the internal competitiveness was just as high as external competitiveness. The Windows division and its leadership anecdotally was not happy about the existence of Windows CE.)
It remains a mystery to me to this day what expertise was supposedly transferred from the Dreamcast project to the Xbox project. Personally, I suspect it's a myth and the anecdotes by former executives are papering a happy face over a complicated history but, meh, what do I know?
That team lost the original Xbox internal design contest, but went on to design the 360 and later Xbox consoles.
The Dreamcast WinCE project did contribute several engineers to the Xbox org. It mostly taught MS how the console game business worked, showed them where WinCE/Direct X needed to be improved to support consoles, and gave them a list of things not to do.
Dreamcast’s controller and accessories were also quite influential on the original Xbox controller.