Release dates:
* PlayStation 1: '94/'95
* N64: '96
* Dreamcast: '98/'99
* PlayStation 2: 2000
* XBox: 2001
* GameCube: 2001Release dates:
* PlayStation 1: '94/'95
* N64: '96
* Dreamcast: '98/'99
* PlayStation 2: 2000
* XBox: 2001
* GameCube: 2001The PlayStation wasn’t exactly easy by modern standards either but it was compared to that generation of consoles. For starters it had an SDK. Then there was the lack of storage constraints (unlike with the N64 cartridge). And while it didn’t have a Z index, at least it’s polygons weren’t just hack around 2D sprites.
That all said, I do still love my Saturn and N64 more than my PlayStation. This is Tony a rational preference but more just what I enjoy more as a retro gamer. In some ways their faults enhance the console.
Home consoles and computers had already established a huge range of gaming experiences that are not viable in the arcades. (RPGs, strategy games, more sophisticated sports games-- anything where the mean game time is more than a couple minutes)
I wonder if Sega could have leaned into the strengths of 2D hardware by capturing lucrative, well-known franchises rather than rushing to make something 3D. In retrospect, a lot of the early 3D games were sort of forgettable, and aged poorly?
If they could have said "we wooed Square, and the next two Dragon Quest and Final Fantasy games exclusive", the Saturn would have sold several million units regardless of hardware.
The whole point of the 32x project was to help and excite the American market, and it was developed by Sega USA using Saturn components.
Yes, after the fact when it didn't work out, there was much finger pointing and blame games happening, but at the time, the strategy did not seem to ridiculous and there is a universe it could have worked. Sega invested heavily into the 32x to make it successful, including cannabalizing Saturn's only Sonic game to move it to the 32x (Chaotix).
Knuckles Chaotix was originally penned to be Sonic 4 but I think it was always planned to be a Mega Drive release. There were a couple of failed attempts at bringing Sonic to the Saturn (the engine of one of them lives on in Saturns “Sonic Jam”) but in the end it was pushed to the Dreamcast as Sonic Adventure (and apparently influenced much of the hardware design of the DC too). There are some leaked demos of Sonic for the Saturn though.
Also I think it’s a stretch to say the Mega Drive was a failure in Japan (the US market was the only market that sold the Mega Drive as “Genesis” and that was due to someone else having the IP for the name “Mega Drive”). It was successful in Japan too. But America and Europe were undoubtedly massive markets too.
I do have both the 32x and Mega CD (as well as several versions of the Mega Drive / Genesis). The 32x wasn’t intended to be a taster for the Saturn (as you stated) but rather a device to prolong the life of the Genesis because of how successful it was. In reality it is hard to see how the 32x wasn’t undermining the Saturns market share (even Sega Japan knew this at the time and weren’t happy about it). But I honestly think the Saturn would have flopped in the west regardless because Sony outplayed Sega at every element of the PlayStation. Sony knew this too; one of the leads on the PlayStation project would often have lunch with the leads for the Saturn and Sony would taunt Sega saying how it’s only a matter of time (there’s extracts of their conversations online but it’s in Japanese).
That all said, it’s worth noting that the Saturn wasn’t a complete flop in Japan. It wasn’t massive but it did sell better than in the west and saw much more titles from more studios too.
The Master System did rather well in Europe. Better than in North America. But the real location the Master System excelled in was South America. Games were still being made relatively recently for that device. In fact there are a number of Sonics ported to the Master System exclusively for the South American audience (such as Sonic Spinball, which was previously a Mega Drive exclusive).
Meanwhile the Dreamcast I had one friend who had one, but I also remember how everyone had a PS2, I remember the backwards comparability and launch titles were what sealed it. I'm the type that would have picked it up a few years later but it kinda always felt like the best games never left Japan for it, and then it was just kinda gone before you knew it.
I knew one guy that had a Dreamcast, everyone else saved their pennies for a PS2 and made do with their existing PS1.
There are dozens of us!
https://www.gamespot.com/articles/ps2-primarily-used-as-dvd-...
https://www.nytimes.com/2000/10/26/technology/playstation-2-...
Same thing with the PS3—it was a lot of bang-for-the-buck for Blu-rays when it debuted. (Not that Blu-ray took the world by storm like DVDs, but still.)
https://www.theverge.com/2019/12/4/20992215/playstation-3-ps...
I'd love to see some actual data on marketing spent in different regions for the consoles.
iirc a big selling point of the PS2 was it could play DVDs, whereas the Dreamcast couldn't
(source: I remember the store displays)
But, overall agree that the article has some factual issues.
The Dreamcast was a great machine, I have fond memories of many hours playing Rez, Phantasy Star Online, Sonic Adventure, Shenmue, Skies of Arcadia and Space Channel 5..